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still working on migrating to the new SceneNodeData
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parent
7a619ab770
commit
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7 changed files with 148 additions and 123 deletions
101
src/Output.zig
101
src/Output.zig
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@ -5,11 +5,13 @@ const zwlr = @import("wayland").server.zwlr;
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const wlr = @import("wlroots");
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const std = @import("std");
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const Server = @import("Server.zig");
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const Utils = @import("Utils.zig");
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const Server = @import("Server.zig");
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const View = @import("View.zig");
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const LayerSurface = @import("LayerSurface.zig");
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const SceneNodeData = @import("SceneNodeData.zig");
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const SceneNodeData = @import("SceneNodeData.zig").SceneNodeData;
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const posix = std.posix;
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const gpa = std.heap.c_allocator;
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@ -21,6 +23,7 @@ id: u64,
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wlr_output: *wlr.Output,
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state: wlr.Output.State,
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tree: *wlr.SceneTree,
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scene_node_data: SceneNodeData,
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scene_output: *wlr.SceneOutput,
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layers: struct {
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@ -59,6 +62,7 @@ pub fn init(wlr_output: *wlr.Output) ?*Output {
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.overlay = try self.tree.createSceneTree(),
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},
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.scene_output = try server.root.scene.createSceneOutput(wlr_output),
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.scene_node_data = SceneNodeData{ .output = self },
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.state = wlr.Output.State.init()
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};
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@ -130,7 +134,6 @@ pub fn configureLayers(self: *Output) void {
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self.wlr_output.effectiveResolution(&output_box.width, &output_box.height);
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// Should calculate usable area here for LUA view positioning
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for ([_]zwlr.LayerShellV1.Layer{ .background, .bottom, .top, .overlay }) |layer| {
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const tree = blk: {
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const trees = [_]*wlr.SceneTree{
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@ -146,43 +149,65 @@ pub fn configureLayers(self: *Output) void {
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while(it.next()) |node| {
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if(node.data == null) continue;
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const layer_surface: *wlr.LayerSurfaceV1 = @ptrCast(@alignCast(node.data.?));
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_ = layer_surface.configure(@intCast(output_box.width), @intCast(output_box.height));
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const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
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switch (scene_node_data.*) {
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.layer_surface => {
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_ = scene_node_data.layer_surface.wlr_layer_surface.configured(
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@intCast(output_box.width),
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@intCast(output_box.height)
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);
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},
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else => {
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std.log.err("Something other than a layer surface found in layer surface scene trees", .{});
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unreachable;
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}
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}
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}
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}
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}
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const ViewAtResult = struct {
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view: *View,
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const SurfaceAtResult = struct {
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scene_node_data: *SceneNodeData,
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surface: *wlr.Surface,
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sx: f64,
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sy: f64,
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};
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pub fn viewAt(self: *Output, lx: f64, ly: f64) ?ViewAtResult {
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pub fn surfaceAt(self: *Output, lx: f64, ly: f64) ?SurfaceAtResult {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if(self.layers.content.node.at(lx, ly, &sx, &sy)) |node| {
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if (node.type != .buffer) return null;
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const scene_buffer = wlr.SceneBuffer.fromNode(node);
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const scene_surface = wlr.SceneSurface.tryFromBuffer(scene_buffer) orelse return null;
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const layers = [_]*wlr.SceneTree{
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self.layers.top,
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self.layers.overlay,
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self.layers.fullscreen,
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self.layers.content,
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self.layers.bottom,
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self.layers.background
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};
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var it: ?*wlr.SceneTree = node.parent;
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for(layers) |layer| {
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if(layer.node.at(lx, ly, &sx, &sy)) |node| {
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const scene_buffer = wlr.SceneBuffer.fromNode(node);
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const scene_surface = wlr.SceneSurface.tryFromBuffer(scene_buffer) orelse continue;
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while (it) |n| : (it = n.node.parent) {
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if (n.node.data == null) continue;
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if (node.data == null) continue;
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const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
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const view: *View = @ptrCast(@alignCast(n.node.data.?));
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return ViewAtResult{
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.view = view,
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.surface = scene_surface.surface,
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.sx = sx,
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.sy = sy,
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};
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switch (scene_node_data.*) {
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.layer_surface, .view => {
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return SurfaceAtResult{
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.scene_node_data = scene_node_data,
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.surface = scene_surface.surface,
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.sx = sx,
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.sy = sy,
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};
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},
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else => continue
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}
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}
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}
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return null;
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}
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@ -247,23 +272,27 @@ pub fn arrangeLayers(self: *Output) void {
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const layer: *wlr.SceneTree = @field(self.layers, comptime_layer.name);
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var it = layer.children.safeIterator(.forward);
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while (it.next()) |node| {
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if (@as(?*SceneNodeData, @alignCast(@ptrCast(node.data)))) |node_data| {
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const layer_surface = node_data.data.layer_surface;
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if(node.data == null) continue;
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if (!layer_surface.wlr_layer_surface.initialized) continue;
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const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
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const layer_surface: *LayerSurface = switch(scene_node_data.*) {
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.layer_surface => @fieldParentPtr("scene_node_data", scene_node_data),
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else => continue
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};
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// TEST: river seems to try and prevent clients from taking an
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// exclusive size greater than half the screen by killing them. Do we
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// need to? Clients can do quite a bit of nasty stuff and taking
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// exclusive focus isn't even that bad.
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if (!layer_surface.wlr_layer_surface.initialized) continue;
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layer_surface.scene_layer_surface.configure(&full_box, &full_box);
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// TEST: river seems to try and prevent clients from taking an
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// exclusive size greater than half the screen by killing them. Do we
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// need to? Clients can do quite a bit of nasty stuff and taking
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// exclusive focus isn't even that bad.
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// TEST: are these calls useless?
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// const x = layer_surface.scene_layer_surface.tree.node.x;
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// const y = layer_surface.scene_layer_surface.tree.node.y;
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// layer_surface.scene_layer_surface.tree.node.setPosition(x, y);
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}
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layer_surface.scene_layer_surface.configure(&full_box, &full_box);
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// TEST: are these calls useless?
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// const x = layer_surface.scene_layer_surface.tree.node.x;
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// const y = layer_surface.scene_layer_surface.tree.node.y;
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// layer_surface.scene_layer_surface.tree.node.setPosition(x, y);
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}
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}
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}
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