This commit is contained in:
Harrison DiAmbrosio 2025-10-16 17:20:45 -04:00
commit 2305c967cf
3 changed files with 143 additions and 13 deletions

View file

@ -18,7 +18,7 @@ pub fn build(b: *std.Build) void {
scanner.addSystemProtocol("stable/xdg-shell/xdg-shell.xml");
scanner.addSystemProtocol("stable/tablet/tablet-v2.xml");
scanner.generate("wl_compositor", 4);
scanner.generate("wl_compositor", 6);
scanner.generate("wl_subcompositor", 1);
scanner.generate("wl_shm", 1);
scanner.generate("wl_output", 4);

View file

@ -1,7 +1,34 @@
const std = @import("std");
const wlr = @import("wlroots");
const Server = @import("server.zig").Server;
const gpa = std.heap.c_allocator;
pub fn main() !void {
_ = try Server.init();
wlr.log.init(.debug, null);
std.debug.print("Starting mezzaluna", .{});
var server: Server = undefined;
try server.init();
var buf: [11]u8 = undefined;
const socket = try server.wl_server.addSocketAuto(&buf);
if (std.os.argv.len >= 2) {
const cmd = std.mem.span(std.os.argv[1]);
var child = std.process.Child.init(&[_][]const u8{ "/bin/sh", "-c", cmd }, gpa);
var env_map = try std.process.getEnvMap(gpa);
defer env_map.deinit();
try env_map.put("WAYLAND_DISPLAY", socket);
child.env_map = &env_map;
try child.spawn();
}
server.backend.start() catch |err| {
std.debug.panic("Failed to start backend: {}", .{err});
return;
};
server.wl_server.run();
}

View file

@ -1,11 +1,78 @@
const std = @import("std");
const posix = std.posix;
const wl = @import("wayland").server.wl;
const wlr = @import("wlroots");
const gpa = std.heap.c_allocator;
const Output = struct {
server: *Server,
wlr_output: *wlr.Output,
frame: wl.Listener(*wlr.Output) = .init(handleFrame),
request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
// The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
fn create(server: *Server, wlr_output: *wlr.Output) !void {
const output = try gpa.create(Output);
output.* = .{
.server = server,
.wlr_output = wlr_output,
};
wlr_output.events.frame.add(&output.frame);
wlr_output.events.request_state.add(&output.request_state);
wlr_output.events.destroy.add(&output.destroy);
const layout_output = try server.output_layout.addAuto(wlr_output);
const scene_output = try server.scene.createSceneOutput(wlr_output);
server.scene_output_layout.addOutput(layout_output, scene_output);
}
fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
const output: *Output = @fieldParentPtr("frame", listener);
const scene_output = output.server.scene.getSceneOutput(output.wlr_output).?;
_ = scene_output.commit(null);
var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported");
scene_output.sendFrameDone(&now);
}
fn handleRequestState(
listener: *wl.Listener(*wlr.Output.event.RequestState),
event: *wlr.Output.event.RequestState,
) void {
const output: *Output = @fieldParentPtr("request_state", listener);
_ = output.wlr_output.commitState(event.state);
}
fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
const output: *Output = @fieldParentPtr("destroy", listener);
output.frame.link.remove();
output.request_state.link.remove();
output.destroy.link.remove();
gpa.destroy(output);
}
};
pub const Server = struct {
allocator: *wlr.Allocator,
server: *wl.Server,
wl_server: *wl.Server,
event_loop: *wl.EventLoop,
shm: *wlr.Shm,
scene: *wlr.Scene,
output_layout: *wlr.OutputLayout,
scene_output_layout: *wlr.SceneOutputLayout,
xdg_shell: *wlr.XdgShell,
seat: *wlr.Seat,
session: ?*wlr.Session,
backend: *wlr.Backend,
@ -13,27 +80,63 @@ pub const Server = struct {
compositor: *wlr.Compositor,
pub fn init() !Server {
const server = try wl.Server.create();
const event_loop = server.getEventLoop();
new_output: wl.Listener(*wlr.Output) = .init(newOutput),
pub fn init(server: *Server) !void {
const wl_server = try wl.Server.create();
const event_loop = wl_server.getEventLoop();
var session: ?*wlr.Session = undefined;
const backend = try wlr.Backend.autocreate(event_loop, &session);
const renderer = try wlr.Renderer.autocreate(backend);
const output_layout = try wlr.OutputLayout.create(wl_server);
const scene = try wlr.Scene.create();
// Do we need to fail if session is NULL
return .{
.server = server,
.event_loop = event_loop,
.session = session,
server.* = .{
.wl_server = wl_server,
.backend = backend,
.renderer = renderer,
.allocator = try wlr.Allocator.autocreate(backend, renderer),
.scene = scene,
.output_layout = output_layout,
.scene_output_layout = try scene.attachOutputLayout(output_layout),
.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
.event_loop = event_loop,
.session = session,
.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
.seat = try wlr.Seat.create(wl_server, "default"),
};
.compositor = try wlr.Compositor.create(server, 6, renderer),
try server.renderer.initServer(wl_server);
_ = try wlr.Compositor.create(server.wl_server, 6, server.renderer);
_ = try wlr.Subcompositor.create(server.wl_server);
_ = try wlr.DataDeviceManager.create(server.wl_server);
server.backend.events.new_output.add(&server.new_output);
}
fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
const server: *Server = @fieldParentPtr("new_output", listener);
if (!wlr_output.initRender(server.allocator, server.renderer)) return;
var state = wlr.Output.State.init();
defer state.finish();
state.setEnabled(true);
if (wlr_output.preferredMode()) |mode| {
state.setMode(mode);
}
if (!wlr_output.commitState(&state)) return;
Output.create(server, wlr_output) catch {
std.log.err("failed to allocate new output", .{});
wlr_output.destroy();
return;
};
}
};