mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-07 19:49:53 -05:00
starting of root module refactor
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parent
9cb148e3b1
commit
275f96615b
5 changed files with 121 additions and 120 deletions
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@ -5,11 +5,14 @@ const Server = @import("server.zig").Server;
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const gpa = std.heap.c_allocator;
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pub var server: Server = undefined;
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pub fn main() !void {
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wlr.log.init(.debug, null);
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std.debug.print("Starting mezzaluna", .{});
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var server: Server = undefined;
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std.log.info("Starting mezzaluna", .{});
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try server.init();
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var buf: [11]u8 = undefined;
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@ -25,10 +28,12 @@ pub fn main() !void {
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try child.spawn();
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}
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std.log.info("Starting backend", .{});
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server.backend.start() catch |err| {
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std.debug.panic("Failed to start backend: {}", .{err});
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return;
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};
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std.log.info("Starting server", .{});
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server.wl_server.run();
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}
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@ -5,60 +5,55 @@ const gpa = std.heap.c_allocator;
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Server = @import("server.zig").Server;
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const server = &@import("main.zig").server;
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pub const Output = struct {
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server: *Server,
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wlr_output: *wlr.Output,
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wlr_output: *wlr.Output,
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scene_output: *wlr.SceneOutput,
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frame: wl.Listener(*wlr.Output) = .init(handleFrame),
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request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
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destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
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frame: wl.Listener(*wlr.Output) = .init(handleFrame),
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request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
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destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
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// The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
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pub fn create(server: *Server, wlr_output: *wlr.Output) !void {
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const output = try gpa.create(Output);
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// The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
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pub fn create(wlr_output: *wlr.Output) !*Output {
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const output = try gpa.create(Output);
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output.* = .{
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.server = server,
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.wlr_output = wlr_output,
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};
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wlr_output.events.frame.add(&output.frame);
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wlr_output.events.request_state.add(&output.request_state);
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wlr_output.events.destroy.add(&output.destroy);
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output.* = .{
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.wlr_output = wlr_output,
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.scene_output = try server.root.scene.createSceneOutput(wlr_output)
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};
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wlr_output.events.frame.add(&output.frame);
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wlr_output.events.request_state.add(&output.request_state);
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wlr_output.events.destroy.add(&output.destroy);
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const layout_output = try server.output_layout.addAuto(wlr_output);
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return output;
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}
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const scene_output = try server.scene.createSceneOutput(wlr_output);
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server.scene_output_layout.addOutput(layout_output, scene_output);
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}
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pub fn handleFrame(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const scene_output = server.scene.getSceneOutput(wlr_output).?;
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_ = scene_output.commit(null);
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pub fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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const output: *Output = @fieldParentPtr("frame", listener);
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var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported");
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scene_output.sendFrameDone(&now);
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}
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const scene_output = output.server.scene.getSceneOutput(output.wlr_output).?;
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_ = scene_output.commit(null);
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pub fn handleRequestState(
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listener: *wl.Listener(*wlr.Output.event.RequestState),
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event: *wlr.Output.event.RequestState,
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) void {
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const output: *Output = @fieldParentPtr("request_state", listener);
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var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported");
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scene_output.sendFrameDone(&now);
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}
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_ = output.wlr_output.commitState(event.state);
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}
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pub fn handleRequestState(
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listener: *wl.Listener(*wlr.Output.event.RequestState),
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event: *wlr.Output.event.RequestState,
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) void {
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const output: *Output = @fieldParentPtr("request_state", listener);
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pub fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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const output: *Output = @fieldParentPtr("destroy", listener);
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_ = output.wlr_output.commitState(event.state);
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}
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output.frame.link.remove();
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output.request_state.link.remove();
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output.destroy.link.remove();
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pub fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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const output: *Output = @fieldParentPtr("destroy", listener);
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output.frame.link.remove();
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output.request_state.link.remove();
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output.destroy.link.remove();
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gpa.destroy(output);
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}
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gpa.destroy(output);
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}
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};
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71
src/root.zig
Normal file
71
src/root.zig
Normal file
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@ -0,0 +1,71 @@
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const std = @import("std");
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Output = @import("output.zig").Output;
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const server = &@import("main.zig").server;
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pub const Root = struct {
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scene: *wlr.Scene,
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output_layout: *wlr.OutputLayout,
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new_output: wl.Listener(*wlr.Output),
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pub fn init(root: *Root) !void {
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std.log.info("Creating root of mezzaluna", .{});
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const output_layout = try wlr.OutputLayout.create(server.wl_server);
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errdefer output_layout.destroy();
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const scene = try wlr.Scene.create();
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errdefer scene.tree.node.destroy();
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root.* = .{
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.scene = scene,
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.output_layout = output_layout,
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.new_output = .init(handleNewOutput),
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};
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server.backend.events.new_output.add(&root.new_output);
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}
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pub fn addOutput(self: *Root, new_output: *Output) void {
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_ = self.output_layout.addAuto(new_output.wlr_output) catch {
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std.log.err("failed to add new output to output layout\n", .{});
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return;
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};
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_ = self.scene.createSceneOutput(new_output.wlr_output) catch {
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std.log.err("failed to create scene output for new output", .{});
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return;
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};
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}
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};
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fn handleNewOutput(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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std.log.info("Handling a new output - {s}", .{wlr_output.name});
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if (!wlr_output.initRender(server.allocator, server.renderer)) return;
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var state = wlr.Output.State.init();
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defer state.finish();
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state.setEnabled(true);
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if (wlr_output.preferredMode()) |mode| {
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state.setMode(mode);
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}
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if (!wlr_output.commitState(&state)) return;
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const new_output = Output.create(wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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};
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server.root.addOutput(new_output);
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}
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@ -1,50 +0,0 @@
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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// server owns
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// - compositor
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//
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// wlr_compositor owms
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// - a list of wlr_surfaces
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//
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// wlr_surfaces own_buffers
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//
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// struct wl_resource *_surface;
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// wl_resource_for_each(_surface, &server->compositor->surfaces) {
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// struct wlr_surface *surface = wlr_surface_from_resource(_surface);
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// if (!wlr_surface_has_buffer(surface)) {
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// continue;
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// }
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// struct wlr_box render_box = {
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// .x = 20, .y = 20,
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// .width = surface->current->width,
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// .height = surface->current->height
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// };
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// float matrix[16];
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// wlr_matrix_project_box(&matrix, &render_box,
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// surface->current->transform,
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// 0, &wlr_output->transform_matrix);
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// wlr_render_with_matrix(renderer, surface->texture, &matrix, 1.0f);
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// wlr_surface_send_frame_done(surface, &now);
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// }
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//
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//
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//
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// wlr_scene owns
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// - list of outputs
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// - wlr_scene_tree
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//
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// wlr_scene_tree owns
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// - its own wlr_scene_node
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// - list of its children wlr_scene_node
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//
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// wlr_scene_node can be TREE, RECT or BUFFER and owns
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// - its own type
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// - a pointer to its parent wlr_scene_tree
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// - a list of children as wlr_scene_trees
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// - boolean if enabled
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// - x, y position relative to parent
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// - wl signal for destroy
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// - *void arbitrary data
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@ -5,6 +5,7 @@ const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Output = @import("output.zig").Output;
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const Root = @import("root.zig").Root;
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pub const Server = struct {
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allocator: *wlr.Allocator,
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@ -14,7 +15,6 @@ pub const Server = struct {
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shm: *wlr.Shm,
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scene: *wlr.Scene,
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output_layout: *wlr.OutputLayout,
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scene_output_layout: *wlr.SceneOutputLayout,
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xdg_shell: *wlr.XdgShell,
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seat: *wlr.Seat,
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@ -24,7 +24,7 @@ pub const Server = struct {
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compositor: *wlr.Compositor,
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new_output: wl.Listener(*wlr.Output) = .init(newOutput),
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root: Root,
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pub fn init(server: *Server) !void {
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const wl_server = try wl.Server.create();
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@ -45,13 +45,14 @@ pub const Server = struct {
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.allocator = try wlr.Allocator.autocreate(backend, renderer),
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.scene = scene,
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.output_layout = output_layout,
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.scene_output_layout = try scene.attachOutputLayout(output_layout),
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.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
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.event_loop = event_loop,
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.session = session,
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.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
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.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
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.seat = try wlr.Seat.create(wl_server, "default"),
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.root = undefined,
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};
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try server.renderer.initServer(wl_server);
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@ -60,27 +61,6 @@ pub const Server = struct {
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_ = try wlr.Subcompositor.create(server.wl_server);
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_ = try wlr.DataDeviceManager.create(server.wl_server);
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server.backend.events.new_output.add(&server.new_output);
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}
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fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const server: *Server = @fieldParentPtr("new_output", listener);
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if (!wlr_output.initRender(server.allocator, server.renderer)) return;
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var state = wlr.Output.State.init();
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defer state.finish();
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state.setEnabled(true);
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if (wlr_output.preferredMode()) |mode| {
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state.setMode(mode);
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}
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if (!wlr_output.commitState(&state)) return;
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Output.create(server, wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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};
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try Root.init(&server.root);
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}
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};
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