add the minimum size back when resizing a view

This commit is contained in:
Squibid 2026-01-28 12:46:49 -05:00
parent 6875095560
commit 3c65fd8339
Signed by: squibid
GPG key ID: BECE5684D3C4005D

View file

@ -315,12 +315,12 @@ local master = function()
end, end,
drag = function(pos, drag) drag = function(pos, drag)
if drag.view ~= nil then if drag.view ~= nil then
-- mez.input.set_cursor_type("pointer") local width = (pos.x - drag.start.x) + drag.view.offset.x + (drag.view.dims.width - drag.view.offset.x)
mez.view.set_size( local height = (pos.y - drag.start.y) + drag.view.offset.y + (drag.view.dims.height - drag.view.offset.y)
drag.view.id,
(pos.x - drag.start.x) + drag.view.offset.x + (drag.view.dims.width - drag.view.offset.x), if width <= 10 then width = 10 end
(pos.y - drag.start.y) + drag.view.offset.y + (drag.view.dims.height - drag.view.offset.y) if height <= 10 then height = 10 end
) mez.view.set_size(drag.view.id, width, height)
end end
end, end,
release = function() release = function()