I should really put this layer shell stuff on another branch

This commit is contained in:
Harrison DiAmbrosio 2025-11-30 23:41:55 -05:00
parent 02b48c9952
commit 3ccf47e0be
5 changed files with 475 additions and 1 deletions

82
src/layer_surface.zig Normal file
View file

@ -0,0 +1,82 @@
const LayerSurface = @This();
const std = @import("std");
const wl = @import("wayland").server.wl;
const wlr = @import("wlroots");
const Utils = @import("utils.zig");
const Output = @import("output.zig");
const gpa = std.heap.c_allocator;
const server = &@import("main.zig").server;
output: *Output,
wlr_layer_surface: *wlr.LayerSurfaceV1,
scene_layer_surface: *wlr.SceneLayerSurfaceV1,
destroy: wl.Listener(*wlr.LayerSurfaceV1) = .init(handleDestroy),
map: wl.Listener(void) = .init(handleMap),
unmap: wl.Listener(void) = .init(handleUnmap),
commit: wl.Listener(*wlr.Surface) = .init(handleCommit),
// new_popup: wl.Listener(*wlr.XdgPopup) = wl.Listener(*wlr.XdgPopup).init(handleNewPopup),
pub fn init(wlr_layer_surface: *wlr.LayerSurfaceV1) *LayerSurface {
errdefer Utils.oomPanic();
const self = try gpa.create(LayerSurface);
self.* = .{
.output = @ptrCast(@alignCast(wlr_layer_surface.output.?.data)),
.wlr_layer_surface = wlr_layer_surface,
.scene_layer_surface = try server.root.scene.tree.createSceneLayerSurfaceV1(wlr_layer_surface)
};
self.wlr_layer_surface.surface.data = &self.scene_layer_surface.tree.node;
self.wlr_layer_surface.events.destroy.add(&self.destroy);
self.wlr_layer_surface.surface.events.map.add(&self.map);
self.wlr_layer_surface.surface.events.unmap.add(&self.unmap);
self.wlr_layer_surface.surface.events.commit.add(&self.commit);
return self;
}
pub fn deinit(self: *LayerSurface) void {
self.destroy.link.remove();
self.map.link.remove();
self.unmap.link.remove();
self.commit.link.remove();
self.wlr_layer_surface.surface.data = null;
gpa.destroy(self);
}
fn handleDestroy(
listener: *wl.Listener(*wlr.LayerSurfaceV1),
_: *wlr.LayerSurfaceV1
) void {
const layer: *LayerSurface = @fieldParentPtr("destroy", listener);
layer.deinit();
}
fn handleMap(
_: *wl.Listener(void)
) void {
std.log.debug("Unimplemented layer surface map", .{});
}
fn handleUnmap(
_: *wl.Listener(void)
) void {
std.log.debug("Unimplemented layer surface unmap", .{});
}
fn handleCommit(
listener: *wl.Listener(*wlr.Surface),
_: *wlr.Surface
) void {
const layer_surface: *LayerSurface = @fieldParentPtr("commit", listener);
layer_surface.scene_layer_surface.tree.node.reparent(&layer_surface.output.scene_output.scene.tree);
}

View file

@ -8,6 +8,7 @@ const Root = @import("root.zig");
const Seat = @import("seat.zig");
const Cursor = @import("cursor.zig");
const Keyboard = @import("keyboard.zig");
const LayerSurface = @import("layer_surface.zig");
const Output = @import("output.zig");
const View = @import("view.zig");
const Utils = @import("utils.zig");
@ -86,7 +87,7 @@ pub fn init(self: *Server) void {
std.process.exit(5);
},
.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
.layer_sell = try wlr.LayerShellV1.create(wl_server, 4),
.layer_shell = try wlr.LayerShellV1.create(wl_server, 4),
.xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(self.wl_server),
.event_loop = event_loop,
.session = session,