mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-08 04:57:32 -04:00
debug scene tree printer, layers are functional again
This commit is contained in:
parent
44f694f916
commit
42d66ea2b6
6 changed files with 417 additions and 21 deletions
127
src/Debug.zig
Normal file
127
src/Debug.zig
Normal file
|
|
@ -0,0 +1,127 @@
|
|||
const Debug = @This();
|
||||
|
||||
const std = @import("std");
|
||||
const wlr = @import("wlroots");
|
||||
|
||||
const server = &@import("main.zig").server;
|
||||
const gpa = std.heap.c_allocator;
|
||||
|
||||
const Utils = @import("Utils.zig");
|
||||
const SceneNodeData = @import("SceneNodeData.zig").SceneNodeData;
|
||||
|
||||
pub fn debugPrintSceneTree() void {
|
||||
std.log.debug("=== SCENE TREE DEBUG ===", .{});
|
||||
printNode(&server.root.scene.tree.node, 0);
|
||||
std.log.debug("=== END SCENE TREE ===", .{});
|
||||
}
|
||||
|
||||
fn printNode(node: *wlr.SceneNode, depth: usize) void {
|
||||
errdefer Utils.oomPanic();
|
||||
|
||||
var buffer: std.ArrayList(u8) = try .initCapacity(gpa, 512);
|
||||
defer buffer.deinit(gpa);
|
||||
const writer = buffer.writer(gpa);
|
||||
|
||||
// Add indentation
|
||||
for (0..depth) |_| {
|
||||
writer.writeAll(" ") catch unreachable;
|
||||
}
|
||||
|
||||
// Print node type and position
|
||||
const type_name = switch (node.type) {
|
||||
.tree => "TREE",
|
||||
.rect => "RECT",
|
||||
.buffer => "BUFFER"
|
||||
};
|
||||
|
||||
writer.print("{s} @ ({d}, {d}) enabled={}", .{
|
||||
type_name,
|
||||
node.x,
|
||||
node.y,
|
||||
node.enabled
|
||||
}) catch unreachable;
|
||||
|
||||
// Add associated data if present
|
||||
if (node.data) |data| {
|
||||
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(data));
|
||||
switch (scene_node_data.*) {
|
||||
.root => {
|
||||
writer.print(" → Root Scene Tree", .{}) catch unreachable;
|
||||
},
|
||||
.output => |output| {
|
||||
writer.print(" → Output: {s} (focused={}, id={})", .{
|
||||
output.wlr_output.name,
|
||||
output.focused,
|
||||
output.id,
|
||||
}) catch unreachable;
|
||||
},
|
||||
.output_layer => {
|
||||
writer.print(" → Output Layer", .{}) catch unreachable;
|
||||
},
|
||||
.view => |view| {
|
||||
writer.print(" → View: id={} mapped={} focused={}", .{
|
||||
view.id,
|
||||
view.xdg_toplevel.base.surface.mapped,
|
||||
view.focused,
|
||||
}) catch unreachable;
|
||||
if (view.xdg_toplevel.title) |title| {
|
||||
writer.print(" title=\"{s}\"", .{title}) catch unreachable;
|
||||
}
|
||||
},
|
||||
.layer_surface => |layer| {
|
||||
const layer_name = switch (layer.wlr_layer_surface.current.layer) {
|
||||
.background => "background",
|
||||
.bottom => "bottom",
|
||||
.top => "top",
|
||||
.overlay => "overlay",
|
||||
else => "unknown",
|
||||
};
|
||||
writer.print(" → LayerSurface: layer={s} mapped={}", .{
|
||||
layer_name,
|
||||
layer.wlr_layer_surface.surface.mapped,
|
||||
}) catch unreachable;
|
||||
const namespace = std.mem.span(layer.wlr_layer_surface.namespace);
|
||||
if (namespace.len > 0) {
|
||||
writer.print(" namespace=\"{s}\"", .{namespace}) catch unreachable;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add buffer-specific info
|
||||
if (node.type == .buffer) {
|
||||
const scene_buffer = wlr.SceneBuffer.fromNode(node);
|
||||
writer.print(" buffer: {d}x{d}", .{
|
||||
if (scene_buffer.buffer == null) -1 else scene_buffer.buffer.?.width,
|
||||
if (scene_buffer.buffer == null) -1 else scene_buffer.buffer.?.height,
|
||||
}) catch unreachable;
|
||||
|
||||
// Check if it's a surface
|
||||
if (wlr.SceneSurface.tryFromBuffer(scene_buffer)) |scene_surface| {
|
||||
writer.print(" → Surface: {*}", .{scene_surface.surface}) catch unreachable;
|
||||
}
|
||||
}
|
||||
|
||||
// Print the complete line
|
||||
std.log.debug("{s}", .{buffer.items});
|
||||
|
||||
// Recursively print children if this is a tree
|
||||
if (node.type == .tree) {
|
||||
const tree = wlr.SceneTree.fromNode(node);
|
||||
var it = tree.children.iterator(.forward);
|
||||
var child_count: usize = 0;
|
||||
while (it.next()) |child| {
|
||||
child_count += 1;
|
||||
printNode(child, depth + 1);
|
||||
}
|
||||
if (child_count == 0) {
|
||||
var empty_buffer: std.ArrayList(u8) = try .initCapacity(gpa, 512);
|
||||
defer empty_buffer.deinit(gpa);
|
||||
for (0..depth) |_| {
|
||||
empty_buffer.writer(gpa).writeAll("\t") catch unreachable;
|
||||
}
|
||||
empty_buffer.writer(gpa).writeAll(" (no children)") catch unreachable;
|
||||
std.log.debug("{s}", .{empty_buffer.items});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -47,8 +47,6 @@ pub fn init(wlr_layer_surface: *wlr.LayerSurfaceV1) *LayerSurface {
|
|||
.scene_node_data = .{ .layer_surface = self }
|
||||
};
|
||||
|
||||
self.wlr_layer_surface.surface.data = &self.scene_node_data;
|
||||
|
||||
if(server.seat.focused_output) |output| {
|
||||
self.scene_layer_surface = switch (wlr_layer_surface.current.layer) {
|
||||
.background => try output.layers.background.createSceneLayerSurfaceV1(wlr_layer_surface),
|
||||
|
|
@ -62,6 +60,9 @@ pub fn init(wlr_layer_surface: *wlr.LayerSurfaceV1) *LayerSurface {
|
|||
};
|
||||
}
|
||||
|
||||
self.wlr_layer_surface.surface.data = &self.scene_node_data;
|
||||
self.scene_layer_surface.tree.node.data = &self.scene_node_data;
|
||||
|
||||
self.wlr_layer_surface.events.destroy.add(&self.destroy);
|
||||
self.wlr_layer_surface.surface.events.map.add(&self.map);
|
||||
self.wlr_layer_surface.surface.events.unmap.add(&self.unmap);
|
||||
|
|
|
|||
|
|
@ -35,6 +35,15 @@ layers: struct {
|
|||
overlay: *wlr.SceneTree
|
||||
},
|
||||
|
||||
layer_scene_node_data: struct {
|
||||
background: SceneNodeData,
|
||||
bottom: SceneNodeData,
|
||||
content: SceneNodeData,
|
||||
top: SceneNodeData,
|
||||
fullscreen: SceneNodeData,
|
||||
overlay: SceneNodeData
|
||||
},
|
||||
|
||||
frame: wl.Listener(*wlr.Output) = .init(handleFrame),
|
||||
request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
|
||||
destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
|
||||
|
|
@ -61,6 +70,14 @@ pub fn init(wlr_output: *wlr.Output) ?*Output {
|
|||
.fullscreen = try self.tree.createSceneTree(),
|
||||
.overlay = try self.tree.createSceneTree(),
|
||||
},
|
||||
.layer_scene_node_data = .{
|
||||
.background = .{ .output_layer = self.layers.background },
|
||||
.bottom = .{ .output_layer = self.layers.bottom },
|
||||
.content = .{ .output_layer = self.layers.content },
|
||||
.top = .{ .output_layer = self.layers.top },
|
||||
.fullscreen = .{ .output_layer = self.layers.fullscreen },
|
||||
.overlay = .{ .output_layer = self.layers.overlay }
|
||||
},
|
||||
.scene_output = try server.root.scene.createSceneOutput(wlr_output),
|
||||
.scene_node_data = SceneNodeData{ .output = self },
|
||||
.state = wlr.Output.State.init()
|
||||
|
|
@ -92,7 +109,15 @@ pub fn init(wlr_output: *wlr.Output) ?*Output {
|
|||
server.root.scene_output_layout.addOutput(layout_output, self.scene_output);
|
||||
self.setFocused();
|
||||
|
||||
wlr_output.data = &self.scene_node_data;
|
||||
self.wlr_output.data = &self.scene_node_data;
|
||||
self.tree.node.data = &self.scene_node_data;
|
||||
|
||||
self.layers.background.node.data = &self.layer_scene_node_data.background;
|
||||
self.layers.bottom.node.data = &self.layer_scene_node_data.bottom;
|
||||
self.layers.content.node.data = &self.layer_scene_node_data.content;
|
||||
self.layers.top.node.data = &self.layer_scene_node_data.top;
|
||||
self.layers.fullscreen.node.data = &self.layer_scene_node_data.fullscreen;
|
||||
self.layers.overlay.node.data = &self.layer_scene_node_data.overlay;
|
||||
|
||||
server.events.exec("OutputInitPost", .{self.id});
|
||||
|
||||
|
|
@ -280,6 +305,9 @@ fn handleDestroy(
|
|||
}
|
||||
|
||||
pub fn arrangeLayers(self: *Output) void {
|
||||
const debug = @import("Debug.zig");
|
||||
debug.debugPrintSceneTree();
|
||||
|
||||
var full_box: wlr.Box = .{
|
||||
.x = 0,
|
||||
.y = 0,
|
||||
|
|
@ -291,28 +319,30 @@ pub fn arrangeLayers(self: *Output) void {
|
|||
inline for (@typeInfo(zwlr.LayerShellV1.Layer).@"enum".fields) |comptime_layer| {
|
||||
const layer: *wlr.SceneTree = @field(self.layers, comptime_layer.name);
|
||||
var it = layer.children.safeIterator(.forward);
|
||||
|
||||
while (it.next()) |node| {
|
||||
if(node.data == null) continue;
|
||||
if (@as(?*SceneNodeData, @alignCast(@ptrCast(node.data)))) |node_data| {
|
||||
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
|
||||
|
||||
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
|
||||
const layer_surface: *LayerSurface = switch(scene_node_data.*) {
|
||||
.layer_surface => @fieldParentPtr("scene_node_data", scene_node_data),
|
||||
else => continue
|
||||
};
|
||||
const layer_surface: *LayerSurface = switch(node_data.*) {
|
||||
.layer_surface => @fieldParentPtr("scene_node_data", scene_node_data),
|
||||
else => continue
|
||||
};
|
||||
|
||||
if (!layer_surface.wlr_layer_surface.initialized) continue;
|
||||
if (!layer_surface.wlr_layer_surface.initialized) continue;
|
||||
|
||||
// TEST: river seems to try and prevent clients from taking an
|
||||
// exclusive size greater than half the screen by killing them. Do we
|
||||
// need to? Clients can do quite a bit of nasty stuff and taking
|
||||
// exclusive focus isn't even that bad.
|
||||
// TEST: river seems to try and prevent clients from taking an
|
||||
// exclusive size greater than half the screen by killing them. Do we
|
||||
// need to? Clients can do quite a bit of nasty stuff and taking
|
||||
// exclusive focus isn't even that bad.
|
||||
|
||||
layer_surface.scene_layer_surface.configure(&full_box, &full_box);
|
||||
layer_surface.scene_layer_surface.configure(&full_box, &full_box);
|
||||
|
||||
// TEST: are these calls useless?
|
||||
// const x = layer_surface.scene_layer_surface.tree.node.x;
|
||||
// const y = layer_surface.scene_layer_surface.tree.node.y;
|
||||
// layer_surface.scene_layer_surface.tree.node.setPosition(x, y);
|
||||
// TEST: are these calls useless?
|
||||
// const x = layer_surface.scene_layer_surface.tree.node.x;
|
||||
// const y = layer_surface.scene_layer_surface.tree.node.y;
|
||||
// layer_surface.scene_layer_surface.tree.node.setPosition(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,6 +19,7 @@ const Utils = @import("Utils.zig");
|
|||
xdg_toplevel_decoration_manager: *wlr.XdgDecorationManagerV1,
|
||||
|
||||
scene: *wlr.Scene,
|
||||
scene_node_data: SceneNodeData,
|
||||
|
||||
waiting_room: *wlr.SceneTree,
|
||||
scene_output_layout: *wlr.SceneOutputLayout,
|
||||
|
|
@ -38,11 +39,14 @@ pub fn init(self: *Root) void {
|
|||
|
||||
self.* = .{
|
||||
.scene = scene,
|
||||
.scene_node_data = .{ .root = self },
|
||||
.waiting_room = try scene.tree.createSceneTree(),
|
||||
.output_layout = output_layout,
|
||||
.xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server),
|
||||
.scene_output_layout = try scene.attachOutputLayout(output_layout),
|
||||
};
|
||||
|
||||
self.scene.tree.node.data = &self.scene_node_data;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Root) void {
|
||||
|
|
|
|||
|
|
@ -1,10 +1,22 @@
|
|||
const wlr = @import("wlroots");
|
||||
|
||||
const View = @import("View.zig");
|
||||
const LayerSurface = @import("LayerSurface.zig");
|
||||
const Output = @import("Output.zig");
|
||||
const Root = @import("Root.zig");
|
||||
|
||||
const SceneNodeType = enum {
|
||||
view,
|
||||
layer_surface,
|
||||
output,
|
||||
output_layer,
|
||||
root
|
||||
};
|
||||
|
||||
const SceneNodeType = enum { view, layer_surface, output };
|
||||
pub const SceneNodeData = union(SceneNodeType) {
|
||||
view: *View,
|
||||
layer_surface: *LayerSurface,
|
||||
output: *Output
|
||||
output: *Output,
|
||||
output_layer: *wlr.SceneTree,
|
||||
root: *Root
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue