fullscreen

This commit is contained in:
Harrison DiAmbrosio 2025-12-14 20:35:07 -05:00
commit 49e0875a85
12 changed files with 488 additions and 150 deletions

View file

@ -5,11 +5,13 @@ const zwlr = @import("wayland").server.zwlr;
const wlr = @import("wlroots");
const std = @import("std");
const Server = @import("Server.zig");
const Utils = @import("Utils.zig");
const Server = @import("Server.zig");
const View = @import("View.zig");
const LayerSurface = @import("LayerSurface.zig");
const SceneNodeData = @import("SceneNodeData.zig");
const SceneNodeData = @import("SceneNodeData.zig").SceneNodeData;
const posix = std.posix;
const gpa = std.heap.c_allocator;
@ -21,6 +23,7 @@ id: u64,
wlr_output: *wlr.Output,
state: wlr.Output.State,
tree: *wlr.SceneTree,
scene_node_data: SceneNodeData,
scene_output: *wlr.SceneOutput,
layers: struct {
@ -32,6 +35,15 @@ layers: struct {
overlay: *wlr.SceneTree
},
layer_scene_node_data: struct {
background: SceneNodeData,
bottom: SceneNodeData,
content: SceneNodeData,
top: SceneNodeData,
fullscreen: SceneNodeData,
overlay: SceneNodeData
},
frame: wl.Listener(*wlr.Output) = .init(handleFrame),
request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
@ -45,6 +57,7 @@ pub fn init(wlr_output: *wlr.Output) ?*Output {
const self = try gpa.create(Output);
self.* = .{
.focused = false,
.id = @intFromPtr(wlr_output),
@ -58,10 +71,21 @@ pub fn init(wlr_output: *wlr.Output) ?*Output {
.fullscreen = try self.tree.createSceneTree(),
.overlay = try self.tree.createSceneTree(),
},
.layer_scene_node_data = .{
.background = .{ .output_layer = self.layers.background },
.bottom = .{ .output_layer = self.layers.bottom },
.content = .{ .output_layer = self.layers.content },
.top = .{ .output_layer = self.layers.top },
.fullscreen = .{ .output_layer = self.layers.fullscreen },
.overlay = .{ .output_layer = self.layers.overlay }
},
.scene_output = try server.root.scene.createSceneOutput(wlr_output),
.scene_node_data = SceneNodeData{ .output = self },
.state = wlr.Output.State.init()
};
wlr_output.events.frame.add(&self.frame);
wlr_output.events.request_state.add(&self.request_state);
wlr_output.events.destroy.add(&self.destroy);
@ -88,7 +112,15 @@ pub fn init(wlr_output: *wlr.Output) ?*Output {
server.root.scene_output_layout.addOutput(layout_output, self.scene_output);
self.setFocused();
wlr_output.data = self;
self.wlr_output.data = &self.scene_node_data;
self.tree.node.data = &self.scene_node_data;
self.layers.background.node.data = &self.layer_scene_node_data.background;
self.layers.bottom.node.data = &self.layer_scene_node_data.bottom;
self.layers.content.node.data = &self.layer_scene_node_data.content;
self.layers.top.node.data = &self.layer_scene_node_data.top;
self.layers.fullscreen.node.data = &self.layer_scene_node_data.fullscreen;
self.layers.overlay.node.data = &self.layer_scene_node_data.overlay;
server.events.exec("OutputInitPost", .{self.id});
@ -130,7 +162,6 @@ pub fn configureLayers(self: *Output) void {
self.wlr_output.effectiveResolution(&output_box.width, &output_box.height);
// Should calculate usable area here for LUA view positioning
for ([_]zwlr.LayerShellV1.Layer{ .background, .bottom, .top, .overlay }) |layer| {
const tree = blk: {
const trees = [_]*wlr.SceneTree{
@ -146,43 +177,85 @@ pub fn configureLayers(self: *Output) void {
while(it.next()) |node| {
if(node.data == null) continue;
const layer_surface: *wlr.LayerSurfaceV1 = @ptrCast(@alignCast(node.data.?));
_ = layer_surface.configure(@intCast(output_box.width), @intCast(output_box.height));
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
switch (scene_node_data.*) {
.layer_surface => {
_ = scene_node_data.layer_surface.wlr_layer_surface.configured(
@intCast(output_box.width),
@intCast(output_box.height)
);
},
else => {
std.log.err("Something other than a layer surface found in layer surface scene trees", .{});
unreachable;
}
}
}
}
}
const ViewAtResult = struct {
view: *View,
const SurfaceAtResult = struct {
scene_node_data: *SceneNodeData,
surface: *wlr.Surface,
sx: f64,
sy: f64,
};
pub fn viewAt(self: *Output, lx: f64, ly: f64) ?ViewAtResult {
pub fn surfaceAt(self: *Output, lx: f64, ly: f64) ?SurfaceAtResult {
var sx: f64 = undefined;
var sy: f64 = undefined;
if(self.layers.content.node.at(lx, ly, &sx, &sy)) |node| {
if (node.type != .buffer) return null;
const scene_buffer = wlr.SceneBuffer.fromNode(node);
const scene_surface = wlr.SceneSurface.tryFromBuffer(scene_buffer) orelse return null;
const layers = [_]*wlr.SceneTree{
self.layers.top,
self.layers.overlay,
self.layers.fullscreen,
self.layers.content,
self.layers.bottom,
self.layers.background
};
var it: ?*wlr.SceneTree = node.parent;
for(layers) |layer| {
const node = layer.node.at(lx, ly, &sx, &sy);
if(node == null) continue;
while (it) |n| : (it = n.node.parent) {
if (n.node.data == null) continue;
const surface: ?*wlr.Surface = blk: {
if (node.?.type == .buffer) {
const scene_buffer = wlr.SceneBuffer.fromNode(node.?);
if (wlr.SceneSurface.tryFromBuffer(scene_buffer)) |scene_surface| {
break :blk scene_surface.surface;
}
}
break :blk null;
};
if(surface == null) continue;
const view: *View = @ptrCast(@alignCast(n.node.data.?));
const scene_node_data: *SceneNodeData = blk: {
var n = node.?;
while (true) {
if (@as(?*SceneNodeData, @ptrCast(@alignCast(n.data)))) |snd| {
break :blk snd;
}
if (n.parent) |parent_tree| {
n = &parent_tree.node;
} else {
continue;
}
}
};
return ViewAtResult{
.view = view,
.surface = scene_surface.surface,
.sx = sx,
.sy = sy,
};
switch (scene_node_data.*) {
.layer_surface, .view => {
return SurfaceAtResult{
.scene_node_data = scene_node_data,
.surface = surface.?,
.sx = sx,
.sy = sy,
};
},
else => continue
}
}
return null;
}
@ -246,9 +319,17 @@ pub fn arrangeLayers(self: *Output) void {
inline for (@typeInfo(zwlr.LayerShellV1.Layer).@"enum".fields) |comptime_layer| {
const layer: *wlr.SceneTree = @field(self.layers, comptime_layer.name);
var it = layer.children.safeIterator(.forward);
while (it.next()) |node| {
if (@as(?*SceneNodeData, @alignCast(@ptrCast(node.data)))) |node_data| {
const layer_surface = node_data.data.layer_surface;
if(node.data == null) continue;
// if (@as(?*SceneNodeData, @alignCast(@ptrCast(node.data)))) |node_data| {
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(node.data.?));
const layer_surface: *LayerSurface = switch(scene_node_data.*) {
.layer_surface => @fieldParentPtr("scene_node_data", scene_node_data),
else => continue
};
if (!layer_surface.wlr_layer_surface.initialized) continue;
@ -263,7 +344,6 @@ pub fn arrangeLayers(self: *Output) void {
// const x = layer_surface.scene_layer_surface.tree.node.x;
// const y = layer_surface.scene_layer_surface.tree.node.y;
// layer_surface.scene_layer_surface.tree.node.setPosition(x, y);
}
}
}
}