cleaning up code, adding support for workspaces, and handling errors

This commit is contained in:
Harrison DiAmbrosio 2025-10-22 23:40:19 -04:00
parent 6bfebb0e37
commit 609ee42d66
10 changed files with 204 additions and 137 deletions

View file

@ -19,11 +19,12 @@ frame: wl.Listener(*wlr.Cursor) = .init(handleFrame),
hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin),
hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd),
cursor_mode: enum { passthrough, move, resize } = .passthrough,
mode: enum { passthrough, move, resize } = .passthrough,
grabbed_view: ?*View = null,
grab_x: f64 = 0,
grab_y: f64 = 0,
grab_box: wlr.Box = undefined,
resize_edges: wlr.Edges = .{},
pub fn init(self: *Cursor) !void {
self.* = .{
@ -56,14 +57,62 @@ pub fn deinit(self: *Cursor) void {
}
pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
if (server.root.viewAt(self.wlr_cursor.x, self.wlr_cursor.y)) |res| {
std.log.debug("we found a view", .{});
server.seat.wlr_seat.pointerNotifyEnter(res.surface, res.sx, res.sy);
server.seat.wlr_seat.pointerNotifyMotion(time_msec, res.sx, res.sy);
} else {
std.log.debug("no view found", .{});
self.wlr_cursor.setXcursor(self.x_cursor_manager, "default");
server.seat.wlr_seat.pointerClearFocus();
switch (self.mode) {
.passthrough => {
if (server.root.viewAt(self.wlr_cursor.x, self.wlr_cursor.y)) |res| {
server.seat.wlr_seat.pointerNotifyEnter(res.surface, res.sx, res.sy);
server.seat.wlr_seat.pointerNotifyMotion(time_msec, res.sx, res.sy);
} else {
self.wlr_cursor.setXcursor(self.x_cursor_manager, "default");
server.seat.wlr_seat.pointerClearFocus();
}
},
.move => {
const view = self.grabbed_view.?;
// Should we modify the XdgSurface geometry directly???
view.geometry.x = @as(i32, @intFromFloat(self.wlr_cursor.x - self.grab_x));
view.geometry.y = @as(i32, @intFromFloat(self.wlr_cursor.y - self.grab_y));
view.scene_tree.node.setPosition(view.geometry.x, view.geometry.y);
},
.resize => {
// Fix this resize
const view = self.grabbed_view.?;
const border_x = @as(i32, @intFromFloat(self.wlr_cursor.x - self.grab_x));
const border_y = @as(i32, @intFromFloat(self.wlr_cursor.y - self.grab_y));
var new_left = self.grab_box.x;
var new_right = self.grab_box.x + self.grab_box.width;
var new_top = self.grab_box.y;
var new_bottom = self.grab_box.y + self.grab_box.height;
if (self.resize_edges.top) {
new_top = border_y;
if (new_top >= new_bottom)
new_top = new_bottom - 1;
} else if (self.resize_edges.bottom) {
new_bottom = border_y;
if (new_bottom <= new_top)
new_bottom = new_top + 1;
}
if (self.resize_edges.left) {
new_left = border_x;
if (new_left >= new_right)
new_left = new_right - 1;
} else if (self.resize_edges.right) {
new_right = border_x;
if (new_right <= new_left)
new_right = new_left + 1;
}
// view.x = new_left - view.xdg_toplevel.base.geometry.x;
// view.y = new_top - view.xdg_toplevel.base.geometry.y;
view.scene_tree.node.setPosition(view.geometry.x, view.geometry.y);
const new_width = new_right - new_left;
const new_height = new_bottom - new_top;
_ = view.xdg_toplevel.setSize(new_width, new_height);
},
}
}
@ -88,9 +137,20 @@ fn handleButton(
_: *wl.Listener(*wlr.Pointer.event.Button),
event: *wlr.Pointer.event.Button,
) void {
_ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
if (server.root.viewAt(server.cursor.wlr_cursor.x, server.cursor.wlr_cursor.y)) |res| {
server.root.focusView(res.view);
switch (event.state) {
.pressed => {
_ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
if (server.root.viewAt(server.cursor.wlr_cursor.x, server.cursor.wlr_cursor.y)) |res| {
server.root.focusView(res.view);
}
},
.released => {
std.log.debug("Button released", .{});
server.cursor.mode = .passthrough;
},
else => {
std.log.err("Unexpected button state", .{});
}
}
}