mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-08 20:57:32 -04:00
cleaning up code, adding support for workspaces, and handling errors
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parent
6bfebb0e37
commit
609ee42d66
10 changed files with 204 additions and 137 deletions
39
src/root.zig
39
src/root.zig
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@ -6,6 +6,7 @@ const wlr = @import("wlroots");
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const Output = @import("output.zig");
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const View = @import("view.zig");
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const Utils = @import("utils.zig");
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const server = &@import("main.zig").server;
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const gpa = std.heap.c_allocator;
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@ -15,11 +16,14 @@ scene_output_layout: *wlr.SceneOutputLayout,
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output_layout: *wlr.OutputLayout,
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all_views: std.ArrayList(*View),
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views: std.ArrayList(View) = undefined,
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workspaces: std.ArrayList(*wlr.SceneTree) = undefined,
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pub fn init(self: *Root) !void {
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pub fn init(self: *Root) void {
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std.log.info("Creating root of mezzaluna\n", .{});
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errdefer Utils.oomPanic();
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const output_layout = try wlr.OutputLayout.create(server.wl_server);
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errdefer output_layout.destroy();
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@ -30,21 +34,28 @@ pub fn init(self: *Root) !void {
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.scene = scene,
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.output_layout = output_layout,
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.scene_output_layout = try scene.attachOutputLayout(output_layout),
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.all_views = try .initCapacity(gpa, 10),
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};
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self.views = std.ArrayList(View).initCapacity(gpa, 10); // Should consider number better, prolly won't matter that much though
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// Even though I would never use a changing amount of workspaces, opens more extensibility
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self.workspaces = std.ArrayList(*wlr.SceneTree).initCapacity(gpa, 10); // TODO: change to a configured number of workspaces
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// TODO: Make configurable
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for(0..9) |_| {
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self.workspaces.append(gpa, try self.scene.tree.createSceneTree());
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}
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}
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pub fn deinit(self: *Root) void {
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self.workspaces.deinit(gpa);
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self.views.deinit(gpa);
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self.output_layout.destroy();
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self.scene.tree.node.destroy();
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}
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pub fn addOutput(self: *Root, new_output: *Output) void {
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_ = self.output_layout.addAuto(new_output.wlr_output) catch {
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std.log.err("failed to add new output to output layout\n", .{});
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return;
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};
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_ = self.output_layout.addAuto(new_output.wlr_output) catch Utils.oomPanic();
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}
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const ViewAtResult = struct {
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@ -57,19 +68,17 @@ const ViewAtResult = struct {
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pub fn viewAt(self: *Root, lx: f64, ly: f64) ?ViewAtResult {
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var sx: f64 = undefined;
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var sy: f64 = undefined;
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if (self.scene.tree.node.at(lx, ly, &sx, &sy)) |node| {
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if (node.type != .buffer) return null;
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const scene_buffer = wlr.SceneBuffer.fromNode(node);
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const scene_surface = wlr.SceneSurface.tryFromBuffer(scene_buffer) orelse return null;
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std.log.debug("Starting parent walk from buffer node", .{});
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var it: ?*wlr.SceneTree = node.parent;
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while (it) |n| : (it = n.node.parent) {
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if (n.node.data) |data_ptr| {
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if (@as(?*View, @ptrCast(@alignCast(data_ptr)))) |view| {
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std.log.debug("View found", .{});
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return ViewAtResult{
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.view = view,
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.surface = scene_surface.surface,
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@ -92,10 +101,10 @@ pub fn focusView(_: *Root, view: *View) void {
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}
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view.scene_tree.node.raiseToTop();
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// view.link.remove();
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_ = server.root.all_views.append(gpa, view) catch {
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unreachable;
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};
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// _ = server.root.all_views.append(gpa, view) catch {
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// unreachable;
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// };
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_ = view.xdg_toplevel.setActivated(true);
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