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https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-07 19:49:53 -05:00
basic mousemap stuff, probably needs to be changed
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parent
afed68101c
commit
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4 changed files with 154 additions and 49 deletions
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@ -13,7 +13,6 @@ const Utils = @import("Utils.zig");
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const c = @import("C.zig").c;
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const server = &@import("main.zig").server;
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const linux = std.os.linux;
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wlr_cursor: *wlr.Cursor,
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x_cursor_manager: *wlr.XcursorManager,
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@ -26,7 +25,7 @@ frame: wl.Listener(*wlr.Cursor) = .init(handleFrame),
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hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin),
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hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd),
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mode: enum { passthrough, move, resize } = .passthrough,
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mode: enum { normal, drag } = .normal,
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// Drag information
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drag: struct {
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@ -80,8 +79,9 @@ pub fn deinit(self: *Cursor) void {
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pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
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server.events.exec("PointerMotion", .{self.wlr_cursor.x, self.wlr_cursor.y});
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switch (self.mode) {
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.passthrough => {
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.normal => {
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const output = server.seat.focused_output;
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// Exit the switch if no focused output exists
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if (output == null) return;
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@ -100,6 +100,8 @@ pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
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switch (surfaceAtResult.?.scene_node_data.*) {
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.view => {
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// TODO: If serious performance issues arise from this, we need to be able to disable unused hooks
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// Perhaps after the config is executed, if no callbacks are present on this hook, we disable it entirely
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server.events.exec("ViewPointerMotion", .{surfaceAtResult.?.scene_node_data.view.id, self.wlr_cursor.x, self.wlr_cursor.y});
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},
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.layer_surface => { },
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@ -109,55 +111,46 @@ pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
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server.seat.wlr_seat.pointerNotifyEnter(surfaceAtResult.?.surface, surfaceAtResult.?.sx, surfaceAtResult.?.sy);
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server.seat.wlr_seat.pointerNotifyMotion(time_msec, surfaceAtResult.?.sx, surfaceAtResult.?.sy);
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},
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.move => { // TODO: Have these behave more like pointer motion
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if(self.drag.view) |view| {
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view.scene_tree.node.setPosition(
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// TODO: add a lua option to configure the behavior of this, by
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// default it will be the following:
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@as(c_int, @intFromFloat(self.wlr_cursor.x)) - self.drag.view_offset_x.?,
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@as(c_int, @intFromFloat(self.wlr_cursor.y)) - self.drag.view_offset_y.?
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// and the user should be able to configure if it clamps or not
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);
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}
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},
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.resize => {
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// Fix this resize
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const view: *View = blk: {
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if(server.seat.focused_surface) |fs| {
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if(fs != .view) return;
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break :blk fs.view;
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} else { return; }
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};
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.drag => {
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_ = view.xdg_toplevel.setSize(
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// TODO: configure the min and max using lua?
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std.math.clamp(@as(c_int, @as(i32, @intFromFloat(self.wlr_cursor.x)) - view.scene_tree.node.x), 10, std.math.maxInt(i32)),
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std.math.clamp(@as(c_int, @as(i32, @intFromFloat(self.wlr_cursor.y)) - view.scene_tree.node.y), 10, std.math.maxInt(i32))
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);
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},
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// @hook PointerDragMotion
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// @param button string // TODO Translate a button to a string or smth
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// @param state string - "pressed" or "released"
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// @param time_msecs number // TODO idk what the hell msecs is
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server.events.exec("PointerDragMotion", .{
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self.wlr_cursor.x,
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self.wlr_cursor.y,
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self.drag.start_x,
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self.drag.start_y,
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self.drag.view.?.id,
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self.drag.view_offset_x,
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self.drag.view_offset_y
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});
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}
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}
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}
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// --------- WLR Cursor event handlers ---------
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fn handleMotion(
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_: *wl.Listener(*wlr.Pointer.event.Motion),
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event: *wlr.Pointer.event.Motion,
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_: *wl.Listener(*wlr.Pointer.event.Motion),
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event: *wlr.Pointer.event.Motion,
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) void {
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server.cursor.wlr_cursor.move(event.device, event.delta_x, event.delta_y);
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server.cursor.processCursorMotion(event.time_msec);
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}
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fn handleMotionAbsolute(
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_: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
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event: *wlr.Pointer.event.MotionAbsolute,
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_: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
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event: *wlr.Pointer.event.MotionAbsolute,
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) void {
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server.cursor.wlr_cursor.warpAbsolute(event.device, event.x, event.y);
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server.cursor.processCursorMotion(event.time_msec);
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}
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fn handleButton(
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listener: *wl.Listener(*wlr.Pointer.event.Button),
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event: *wlr.Pointer.event.Button
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listener: *wl.Listener(*wlr.Pointer.event.Button),
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event: *wlr.Pointer.event.Button
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) void {
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const cursor: *Cursor = @fieldParentPtr("button", listener);
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@ -166,7 +159,7 @@ fn handleButton(
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// @hook PointerButtonPress // TODO Probably change this name
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// @param button string // TODO Translate a button to a string or smth
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// @param state string - "pressed" or "released"
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// @param time_msecs number // TODO idk what the hell msecs is
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// @param time_msecs number
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const state = if (event.state == .pressed) "pressed" else "released";
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server.events.exec("PointerButtonPress", .{event.button, state, event.time_msec});
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@ -198,7 +191,7 @@ fn handleButton(
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}
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},
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.released => {
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cursor.mode = .passthrough;
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cursor.mode = .normal;
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if(cursor.drag.view) |view| {
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_ = view.xdg_toplevel.setResizing(false);
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@ -215,8 +208,8 @@ fn handleButton(
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}
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fn handleHoldBegin(
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listener: *wl.Listener(*wlr.Pointer.event.HoldBegin),
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event: *wlr.Pointer.event.HoldBegin
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listener: *wl.Listener(*wlr.Pointer.event.HoldBegin),
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event: *wlr.Pointer.event.HoldBegin
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) void {
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_ = listener;
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_ = event;
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@ -224,8 +217,8 @@ fn handleHoldBegin(
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}
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fn handleHoldEnd(
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listener: *wl.Listener(*wlr.Pointer.event.HoldEnd),
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event: *wlr.Pointer.event.HoldEnd
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listener: *wl.Listener(*wlr.Pointer.event.HoldEnd),
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event: *wlr.Pointer.event.HoldEnd
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) void {
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_ = listener;
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_ = event;
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@ -233,17 +226,17 @@ fn handleHoldEnd(
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}
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fn handleAxis(
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_: *wl.Listener(*wlr.Pointer.event.Axis),
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event: *wlr.Pointer.event.Axis,
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_: *wl.Listener(*wlr.Pointer.event.Axis),
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event: *wlr.Pointer.event.Axis,
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) void {
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server.seat.wlr_seat.pointerNotifyAxis(
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event.time_msec,
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event.orientation,
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event.delta,
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event.delta_discrete,
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event.source,
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event.relative_direction,
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);
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event.time_msec,
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event.orientation,
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event.delta,
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event.delta_discrete,
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event.source,
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event.relative_direction,
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);
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}
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fn handleFrame(_: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void {
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@ -45,6 +45,7 @@ cursor: Cursor,
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// Lua data
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keymaps: std.AutoHashMap(u64, Keymap),
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mousemaps: std.AutoHashMap(u64, Mousemap),
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hooks: std.AutoHashMap(i32, *Hook),
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events: Events,
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remote_lua_clients: std.DoublyLinkedList,
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@ -62,6 +62,43 @@ pub fn add_keymap(L: *zlua.Lua) i32 {
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return 1;
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}
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/// ---Create a new mousemap
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/// ---@param string modifiers
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/// ---@param string button name (ex. "left", "right")
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/// ---@param table options
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pub fn add_mousemap(L: *zlua.Lua) i32 {
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var mousemap: Mousemap = undefined;
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// mousemap.options.repeat = true;
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const mod = L.checkString(1);
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mousemap.modifier = parse_modkeys(mod);
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const button = L.checkString(2);
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mousemap.keycode = xkb.Keysym.fromName(button, .no_flags);
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_ = L.pushString("press");
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_ = L.getTable(3);
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if (L.isFunction(-1)) {
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keymap.options.lua_press_ref_idx = L.ref(zlua.registry_index) catch Utils.oomPanic();
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}
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_ = L.pushString("release");
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_ = L.getTable(3);
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if (L.isFunction(-1)) {
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keymap.options.lua_release_ref_idx = L.ref(zlua.registry_index) catch Utils.oomPanic();
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}
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_ = L.pushString("repeat");
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_ = L.getTable(3);
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keymap.options.repeat = L.isNil(-1) or L.toBoolean(-1);
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const hash = Keymap.hash(mousemap.modifier, mousemap.keycode);
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server.mousemaps.put(hash, mousemap) catch Utils.oomPanic();
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L.pushNil();
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return 1;
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}
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/// ---Remove an existing keymap
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/// ---@param string modifiers
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/// ---@param string keys
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@ -83,6 +120,27 @@ pub fn del_keymap(L: *zlua.Lua) i32 {
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return 1;
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}
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/// ---Remove an existing mousemap
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/// ---@param string modifiers
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/// ---@param string button
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pub fn del_mousemap(L: *zlua.Lua) i32 {
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L.checkType(1, .string);
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L.checkType(2, .string);
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var mousemap: Mousemap = undefined;
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const mod = L.checkString(1);
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mousemap.modifier = parse_modkeys(mod);
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const button = L.checkString(2);
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mousemap.keycode = xkb.Keysym.fromName(button, .no_flags);
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_ = server.mousemaps.remove(Keymap.hash(mousemap.modifier, mousemap.keycode));
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L.pushNil();
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return 1;
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}
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/// ---Get the repeat information
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/// ---@return integer[2]
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pub fn get_repeat_info(L: *zlua.Lua) i32 {
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@ -110,3 +168,4 @@ pub fn set_repeat_info(L: *zlua.Lua) i32 {
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server.seat.keyboard_group.keyboard.setRepeatInfo(rate, delay);
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return 0;
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}
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52
src/types/Mousemap.zig
Normal file
52
src/types/Mousemap.zig
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@ -0,0 +1,52 @@
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//! This is a simple way to define a mousemap. To keep hashing consistent the
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//! hash is generated here.
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const Mousemap = @This();
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const std = @import("std");
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const xkb = @import("xkbcommon");
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const wlr = @import("wlroots");
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const zlua = @import("zlua");
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const RemoteLua = @import("../RemoteLua.zig");
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const Lua = &@import("../main.zig").lua;
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modifier: wlr.Keyboard.ModifierMask,
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keycode: xkb.Keysym,
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options: struct {
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/// This is the location of the on press lua function in the lua registry
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lua_press_ref_idx: i32,
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/// This is the location of the on release lua function in the lua registry
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lua_release_ref_idx: i32,
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/// THis is the location of the on drag lua function in the lua registry
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lua_drag_ref_idx: i32,
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},
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pub const MousemapState = enum { press, drag, release };
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pub fn callback(self: *const Mousemap, state: MousemapState) void {
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const lua_ref_idx = if (release) self.options.lua_release_ref_idx else self.options.lua_press_ref_idx;
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const lua_ref_idx = switch(state) {
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.press => self.options.lua_press_ref_idx,
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.release => self.options.lua_release_ref_idx,
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.drag => self.options.lua_drag_ref_idx
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};
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const t = Lua.state.rawGetIndex(zlua.registry_index, lua_ref_idx);
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if (t != zlua.LuaType.function) {
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RemoteLua.sendNewLogEntry("Failed to call keybind, it doesn't have a callback.");
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Lua.state.pop(1);
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return;
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}
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Lua.state.protectedCall(.{ .args = 0, .results = 0 }) catch {
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RemoteLua.sendNewLogEntry(Lua.state.toString(-1) catch unreachable);
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};
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Lua.state.pop(-1);
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}
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pub fn hash(modifier: wlr.Keyboard.ModifierMask, keycode: xkb.Keysym) u64 {
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const mod_val: u32 = @bitCast(modifier);
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const key_val: u32 = @intFromEnum(keycode);
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return (@as(u64, mod_val) << 32) | @as(u64, key_val);
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}
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