basic mousemap stuff, probably needs to be changed

This commit is contained in:
Harrison DiAmbrosio 2026-01-04 22:26:55 -05:00
parent afed68101c
commit 64dccb248d
4 changed files with 154 additions and 49 deletions

View file

@ -13,7 +13,6 @@ const Utils = @import("Utils.zig");
const c = @import("C.zig").c;
const server = &@import("main.zig").server;
const linux = std.os.linux;
wlr_cursor: *wlr.Cursor,
x_cursor_manager: *wlr.XcursorManager,
@ -26,7 +25,7 @@ frame: wl.Listener(*wlr.Cursor) = .init(handleFrame),
hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin),
hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd),
mode: enum { passthrough, move, resize } = .passthrough,
mode: enum { normal, drag } = .normal,
// Drag information
drag: struct {
@ -80,8 +79,9 @@ pub fn deinit(self: *Cursor) void {
pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
server.events.exec("PointerMotion", .{self.wlr_cursor.x, self.wlr_cursor.y});
switch (self.mode) {
.passthrough => {
.normal => {
const output = server.seat.focused_output;
// Exit the switch if no focused output exists
if (output == null) return;
@ -100,6 +100,8 @@ pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
switch (surfaceAtResult.?.scene_node_data.*) {
.view => {
// TODO: If serious performance issues arise from this, we need to be able to disable unused hooks
// Perhaps after the config is executed, if no callbacks are present on this hook, we disable it entirely
server.events.exec("ViewPointerMotion", .{surfaceAtResult.?.scene_node_data.view.id, self.wlr_cursor.x, self.wlr_cursor.y});
},
.layer_surface => { },
@ -109,55 +111,46 @@ pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
server.seat.wlr_seat.pointerNotifyEnter(surfaceAtResult.?.surface, surfaceAtResult.?.sx, surfaceAtResult.?.sy);
server.seat.wlr_seat.pointerNotifyMotion(time_msec, surfaceAtResult.?.sx, surfaceAtResult.?.sy);
},
.move => { // TODO: Have these behave more like pointer motion
if(self.drag.view) |view| {
view.scene_tree.node.setPosition(
// TODO: add a lua option to configure the behavior of this, by
// default it will be the following:
@as(c_int, @intFromFloat(self.wlr_cursor.x)) - self.drag.view_offset_x.?,
@as(c_int, @intFromFloat(self.wlr_cursor.y)) - self.drag.view_offset_y.?
// and the user should be able to configure if it clamps or not
);
}
},
.resize => {
// Fix this resize
const view: *View = blk: {
if(server.seat.focused_surface) |fs| {
if(fs != .view) return;
break :blk fs.view;
} else { return; }
};
.drag => {
_ = view.xdg_toplevel.setSize(
// TODO: configure the min and max using lua?
std.math.clamp(@as(c_int, @as(i32, @intFromFloat(self.wlr_cursor.x)) - view.scene_tree.node.x), 10, std.math.maxInt(i32)),
std.math.clamp(@as(c_int, @as(i32, @intFromFloat(self.wlr_cursor.y)) - view.scene_tree.node.y), 10, std.math.maxInt(i32))
);
},
// @hook PointerDragMotion
// @param button string // TODO Translate a button to a string or smth
// @param state string - "pressed" or "released"
// @param time_msecs number // TODO idk what the hell msecs is
server.events.exec("PointerDragMotion", .{
self.wlr_cursor.x,
self.wlr_cursor.y,
self.drag.start_x,
self.drag.start_y,
self.drag.view.?.id,
self.drag.view_offset_x,
self.drag.view_offset_y
});
}
}
}
// --------- WLR Cursor event handlers ---------
fn handleMotion(
_: *wl.Listener(*wlr.Pointer.event.Motion),
event: *wlr.Pointer.event.Motion,
_: *wl.Listener(*wlr.Pointer.event.Motion),
event: *wlr.Pointer.event.Motion,
) void {
server.cursor.wlr_cursor.move(event.device, event.delta_x, event.delta_y);
server.cursor.processCursorMotion(event.time_msec);
}
fn handleMotionAbsolute(
_: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
event: *wlr.Pointer.event.MotionAbsolute,
_: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
event: *wlr.Pointer.event.MotionAbsolute,
) void {
server.cursor.wlr_cursor.warpAbsolute(event.device, event.x, event.y);
server.cursor.processCursorMotion(event.time_msec);
}
fn handleButton(
listener: *wl.Listener(*wlr.Pointer.event.Button),
event: *wlr.Pointer.event.Button
listener: *wl.Listener(*wlr.Pointer.event.Button),
event: *wlr.Pointer.event.Button
) void {
const cursor: *Cursor = @fieldParentPtr("button", listener);
@ -166,7 +159,7 @@ fn handleButton(
// @hook PointerButtonPress // TODO Probably change this name
// @param button string // TODO Translate a button to a string or smth
// @param state string - "pressed" or "released"
// @param time_msecs number // TODO idk what the hell msecs is
// @param time_msecs number
const state = if (event.state == .pressed) "pressed" else "released";
server.events.exec("PointerButtonPress", .{event.button, state, event.time_msec});
@ -198,7 +191,7 @@ fn handleButton(
}
},
.released => {
cursor.mode = .passthrough;
cursor.mode = .normal;
if(cursor.drag.view) |view| {
_ = view.xdg_toplevel.setResizing(false);
@ -215,8 +208,8 @@ fn handleButton(
}
fn handleHoldBegin(
listener: *wl.Listener(*wlr.Pointer.event.HoldBegin),
event: *wlr.Pointer.event.HoldBegin
listener: *wl.Listener(*wlr.Pointer.event.HoldBegin),
event: *wlr.Pointer.event.HoldBegin
) void {
_ = listener;
_ = event;
@ -224,8 +217,8 @@ fn handleHoldBegin(
}
fn handleHoldEnd(
listener: *wl.Listener(*wlr.Pointer.event.HoldEnd),
event: *wlr.Pointer.event.HoldEnd
listener: *wl.Listener(*wlr.Pointer.event.HoldEnd),
event: *wlr.Pointer.event.HoldEnd
) void {
_ = listener;
_ = event;
@ -233,17 +226,17 @@ fn handleHoldEnd(
}
fn handleAxis(
_: *wl.Listener(*wlr.Pointer.event.Axis),
event: *wlr.Pointer.event.Axis,
_: *wl.Listener(*wlr.Pointer.event.Axis),
event: *wlr.Pointer.event.Axis,
) void {
server.seat.wlr_seat.pointerNotifyAxis(
event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
event.relative_direction,
);
event.time_msec,
event.orientation,
event.delta,
event.delta_discrete,
event.source,
event.relative_direction,
);
}
fn handleFrame(_: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void {