tags are like kinda done but not really, still need to switch focus

This commit is contained in:
Harrison DiAmbrosio 2025-11-29 21:59:14 -05:00
parent 8dbaae8d03
commit 689b48acd7
5 changed files with 190 additions and 117 deletions

View file

@ -10,78 +10,152 @@ end
mez.path.config = mez.fs.joinpath(env_conf, "mez", "init.lua")
package.path = package.path..";"..mez.fs.joinpath(env_conf, "mez", "lua", "?.lua")
function print_table (t)
for key, value in pairs(t) do
print(key .. ":" .. value)
end
function print_table(tbl, indent, seen)
indent = indent or 0
seen = seen or {}
-- Prevent infinite loops from circular references
if seen[tbl] then
print(string.rep(" ", indent) .. "...(circular reference)")
return
end
seen[tbl] = true
for key, value in pairs(tbl) do
local formatting = string.rep(" ", indent) .. tostring(key) .. ": "
if type(value) == "table" then
print(formatting .. "{")
print_table(value, indent + 1, seen)
print(string.rep(" ", indent) .. "}")
elseif type(value) == "string" then
print(formatting .. '"' .. value .. '"')
else
print(formatting .. tostring(value))
end
end
end
local master = function()
local ctx = {
master_ratio = 0.5,
stack = {},
master = nil,
local config = {
tag_count = 5,
}
local tile_views = function ()
local res = mez.output.get_resolution(0)
local ctx = {
master_ratio = 0.5,
tags = {},
tag_id = 1
}
if #ctx.stack == 0 then
mez.view.set_size(ctx.master, res.width, res.height)
mez.view.set_position(ctx.master, 0, 0)
local tile_onscreen = function(tag_id, res)
print("positioning tag " .. tag_id .. " ONscreen")
if ctx.tags[tag_id].master == nil then
return
end
if #ctx.tags[tag_id].stack == 0 then
mez.view.set_size(ctx.tags[tag_id].master, res.width, res.height)
mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
else
mez.view.set_size(ctx.master, res.width * ctx.master_ratio, res.height)
mez.view.set_position(ctx.master, 0, 0)
mez.view.set_size(ctx.tags[tag_id].master, res.width * ctx.master_ratio, res.height)
mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
for i, stack_id in ipairs(ctx.stack) do
mez.view.set_size(stack_id, res.width * (1 - ctx.master_ratio), res.height / #ctx.stack)
mez.view.set_position(stack_id, res.width * ctx.master_ratio, (res.height / #ctx.stack * (i - 1)))
for i, stack_id in ipairs(ctx.tags[tag_id].stack) do
mez.view.set_size(stack_id, res.width * (1 - ctx.master_ratio), res.height / #ctx.tags[tag_id].stack)
mez.view.set_position(stack_id, res.width * ctx.master_ratio, (res.height / #ctx.tags[tag_id].stack * (i - 1)))
end
end
end
local tile_offscreen = function(tag_id, res)
if ctx.tags[tag_id].master == nil then
return
end
mez.view.set_position(ctx.tags[tag_id].master, 0, -res.height)
mez.view.set_size(ctx.tags[tag_id].master, res.width, res.height)
for _, view in ipairs(ctx.tags[tag_id].stack) do
mez.view.set_position(view, 0, -res.height)
mez.view.set_size(view, res.width, res.height)
end
end
local tile_all = function ()
local res = mez.output.get_resolution(0)
for id = 1,config.tag_count do
if id == ctx.tag_id then
tile_onscreen(id, res)
else
tile_offscreen(id, res)
end
end
end
for i = 1,config.tag_count do
ctx.tags[#ctx.tags + 1] = {
stack = {},
master = nil,
}
mez.input.add_keymap("alt", "" .. i, {
press = function ()
ctx.tag_id = i
tile_all()
end
})
end
mez.hook.add("ViewMapPre", {
callback = function(v)
mez.view.set_focused(v)
if ctx.master == nil then
ctx.master = v
if ctx.tags[ctx.tag_id].master == nil then
ctx.tags[ctx.tag_id].master = v
else
table.insert(ctx.stack, #ctx.stack + 1, v)
table.insert(ctx.tags[ctx.tag_id].stack, #ctx.tags[ctx.tag_id].stack + 1, v)
end
tile_views()
mez.view.set_focused(v)
tile_all()
end
})
mez.hook.add("ViewUnmapPost", {
callback = function(v)
if v == ctx.master then
if #ctx.stack > 0 then
ctx.master = table.remove(ctx.stack, 1)
mez.view.set_focused(ctx.master)
if v == ctx.tags[ctx.tag_id].master then
if #ctx.tags[ctx.tag_id].stack > 0 then
ctx.tags[ctx.tag_id].master = table.remove(ctx.tags[ctx.tag_id].stack, 1)
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
ctx.master = nil
ctx.tags[ctx.tag_id].master = nil
end
else
for i, id in ipairs(ctx.stack) do
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
if id == v then
if i == 1 then
mez.view.set_focused(ctx.master)
elseif i == #ctx.stack then
mez.view.set_focused(ctx.stack[i - 1])
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
elseif i == #ctx.tags[ctx.tag_id].stack then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
else
mez.view.set_focused(ctx.stack[i + 1])
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
end
table.remove(ctx.stack, i)
table.remove(ctx.tags[ctx.tag_id].stack, i)
end
end
end
tile_views()
tile_all()
end
})
mez.input.add_keymap("alt", "p", {
press = function()
print("no luancher")
end,
})
mez.input.add_keymap("alt|shift", "Return", {
press = function()
mez.api.spawn("alacritty")
@ -104,17 +178,17 @@ local master = function()
press = function()
local focused = mez.view.get_focused_id()
if focused == ctx.master then return end
if focused == ctx.tags[ctx.tag_id].master then return end
for i, id in ipairs(ctx.stack) do
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
if focused == id then
local t = ctx.master
ctx.master = ctx.stack[i]
ctx.stack[i] = t
local t = ctx.tags[ctx.tag_id].master
ctx.tags[ctx.tag_id].master = ctx.tags[ctx.tag_id].stack[i]
ctx.tags[ctx.tag_id].stack[i] = t
end
end
tile_views()
tile_all()
end,
})
@ -122,15 +196,15 @@ local master = function()
press = function ()
local focused = mez.view.get_focused_id()
if focused == ctx.master then
mez.view.set_focused(ctx.stack[1])
elseif focused == ctx.stack[#ctx.stack] then
mez.view.set_focused(ctx.master)
if focused == ctx.tags[ctx.tag_id].master then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[1])
elseif focused == ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack] then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
for i, id in ipairs(ctx.stack) do
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- TODO: use table.find
if focused == id then
mez.view.set_focused(ctx.stack[i + 1])
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
end
end
end
@ -141,15 +215,15 @@ local master = function()
press = function ()
local focused = mez.view.get_focused_id()
if focused == ctx.master then
mez.view.set_focused(ctx.stack[#ctx.stack])
elseif focused == ctx.stack[1] then
mez.view.set_focused(ctx.master)
if focused == ctx.tags[ctx.tag_id].master then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack])
elseif focused == ctx.tags[ctx.tag_id].stack[1] then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
for i, id in ipairs(ctx.stack) do
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- TODO: use table.find
if focused == id then
mez.view.set_focused(ctx.stack[i - 1])
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
end
end
end
@ -160,7 +234,7 @@ local master = function()
press = function()
if ctx.master_ratio > 0.15 then
ctx.master_ratio = ctx.master_ratio - 0.05
tile_views()
tile_all()
end
end
})
@ -169,7 +243,7 @@ local master = function()
press = function()
if ctx.master_ratio < 0.85 then
ctx.master_ratio = ctx.master_ratio + 0.05
tile_views()
tile_all()
end
end
})
@ -187,64 +261,12 @@ local master = function()
end
end
})
for i = 1, 12 do
mez.input.add_keymap("ctrl|alt", "XF86Switch_VT_"..i, {
press = function() mez.api.change_vt(i) end
})
end
end
master()
for i = 1, 12 do
mez.input.add_keymap("ctrl|alt", "XF86Switch_VT_"..i, {
press = function() mez.api.change_vt(i) end
})
end
local test = function()
-- View tests
mez.api.spawn("alacritty")
local focused_view = mez.view.get_focused_id()
print(focused_view)
for i = 0,4 do
mez.api.spawn("alacritty")
end
local view_ids = mez.view.get_all_ids()
for _, id in ipairs(view_ids) do
print(id)
mez.view.close(id)
end
print(mez.view.get_title(0))
print(mez.view.get_title(focused_view))
print(mez.view.get_app_id(0))
print(mez.view.get_app_id(focused_view))
mez.view.set_position(0, 100, 100)
mez.view.set_position(focused_view, 200, 200)
mez.view.set_size(0, 100, 100)
mez.view.set_size(focused_view, 200, 200)
-- Output tests
local focused_output = mez.output.get_focused_id()
print(focused_output)
local output_ids = mez.output.get_all_ids()
for _, id in ipairs(output_ids) do
print(id)
end
print(mez.output.get_name(0))
print(mez.output.get_name(focused_output))
print(mez.output.get_description(0))
print(mez.output.get_description(focused_output))
print(mez.output.get_model(0))
print(mez.output.get_model(focused_output))
print(mez.output.get_make(0))
print(mez.output.get_make(focused_output))
print(mez.output.get_serial(0))
print(mez.output.get_serial(focused_output))
print(mez.output.get_rate(0))
print(mez.output.get_rate(focused_output))
local res = mez.output.get_resolution(0)
print(res.width .. ", " .. res.height)
end