mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-07 19:49:53 -05:00
tags are like kinda done but not really, still need to switch focus
This commit is contained in:
parent
8dbaae8d03
commit
689b48acd7
5 changed files with 190 additions and 117 deletions
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@ -10,78 +10,152 @@ end
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mez.path.config = mez.fs.joinpath(env_conf, "mez", "init.lua")
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package.path = package.path..";"..mez.fs.joinpath(env_conf, "mez", "lua", "?.lua")
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function print_table (t)
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for key, value in pairs(t) do
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print(key .. ":" .. value)
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function print_table(tbl, indent, seen)
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indent = indent or 0
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seen = seen or {}
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-- Prevent infinite loops from circular references
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if seen[tbl] then
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print(string.rep(" ", indent) .. "...(circular reference)")
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return
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end
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seen[tbl] = true
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for key, value in pairs(tbl) do
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local formatting = string.rep(" ", indent) .. tostring(key) .. ": "
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if type(value) == "table" then
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print(formatting .. "{")
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print_table(value, indent + 1, seen)
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print(string.rep(" ", indent) .. "}")
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elseif type(value) == "string" then
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print(formatting .. '"' .. value .. '"')
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else
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print(formatting .. tostring(value))
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end
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end
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end
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local master = function()
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local config = {
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tag_count = 5,
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}
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local ctx = {
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master_ratio = 0.5,
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tags = {},
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tag_id = 1
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}
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local tile_onscreen = function(tag_id, res)
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print("positioning tag " .. tag_id .. " ONscreen")
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if ctx.tags[tag_id].master == nil then
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return
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end
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if #ctx.tags[tag_id].stack == 0 then
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mez.view.set_size(ctx.tags[tag_id].master, res.width, res.height)
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mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
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else
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mez.view.set_size(ctx.tags[tag_id].master, res.width * ctx.master_ratio, res.height)
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mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
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for i, stack_id in ipairs(ctx.tags[tag_id].stack) do
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mez.view.set_size(stack_id, res.width * (1 - ctx.master_ratio), res.height / #ctx.tags[tag_id].stack)
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mez.view.set_position(stack_id, res.width * ctx.master_ratio, (res.height / #ctx.tags[tag_id].stack * (i - 1)))
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end
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end
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end
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local tile_offscreen = function(tag_id, res)
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if ctx.tags[tag_id].master == nil then
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return
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end
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mez.view.set_position(ctx.tags[tag_id].master, 0, -res.height)
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mez.view.set_size(ctx.tags[tag_id].master, res.width, res.height)
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for _, view in ipairs(ctx.tags[tag_id].stack) do
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mez.view.set_position(view, 0, -res.height)
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mez.view.set_size(view, res.width, res.height)
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end
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end
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local tile_all = function ()
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local res = mez.output.get_resolution(0)
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for id = 1,config.tag_count do
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if id == ctx.tag_id then
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tile_onscreen(id, res)
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else
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tile_offscreen(id, res)
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end
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end
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end
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for i = 1,config.tag_count do
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ctx.tags[#ctx.tags + 1] = {
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stack = {},
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master = nil,
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}
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local tile_views = function ()
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local res = mez.output.get_resolution(0)
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if #ctx.stack == 0 then
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mez.view.set_size(ctx.master, res.width, res.height)
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mez.view.set_position(ctx.master, 0, 0)
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else
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mez.view.set_size(ctx.master, res.width * ctx.master_ratio, res.height)
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mez.view.set_position(ctx.master, 0, 0)
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for i, stack_id in ipairs(ctx.stack) do
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mez.view.set_size(stack_id, res.width * (1 - ctx.master_ratio), res.height / #ctx.stack)
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mez.view.set_position(stack_id, res.width * ctx.master_ratio, (res.height / #ctx.stack * (i - 1)))
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end
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mez.input.add_keymap("alt", "" .. i, {
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press = function ()
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ctx.tag_id = i
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tile_all()
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end
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})
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end
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mez.hook.add("ViewMapPre", {
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callback = function(v)
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mez.view.set_focused(v)
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if ctx.master == nil then
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ctx.master = v
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if ctx.tags[ctx.tag_id].master == nil then
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ctx.tags[ctx.tag_id].master = v
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else
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table.insert(ctx.stack, #ctx.stack + 1, v)
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table.insert(ctx.tags[ctx.tag_id].stack, #ctx.tags[ctx.tag_id].stack + 1, v)
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end
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tile_views()
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mez.view.set_focused(v)
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tile_all()
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end
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})
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mez.hook.add("ViewUnmapPost", {
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callback = function(v)
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if v == ctx.master then
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if #ctx.stack > 0 then
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ctx.master = table.remove(ctx.stack, 1)
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mez.view.set_focused(ctx.master)
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if v == ctx.tags[ctx.tag_id].master then
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if #ctx.tags[ctx.tag_id].stack > 0 then
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ctx.tags[ctx.tag_id].master = table.remove(ctx.tags[ctx.tag_id].stack, 1)
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mez.view.set_focused(ctx.tags[ctx.tag_id].master)
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else
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ctx.master = nil
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ctx.tags[ctx.tag_id].master = nil
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end
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else
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for i, id in ipairs(ctx.stack) do
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for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
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if id == v then
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if i == 1 then
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mez.view.set_focused(ctx.master)
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elseif i == #ctx.stack then
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mez.view.set_focused(ctx.stack[i - 1])
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mez.view.set_focused(ctx.tags[ctx.tag_id].master)
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elseif i == #ctx.tags[ctx.tag_id].stack then
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mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
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else
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mez.view.set_focused(ctx.stack[i + 1])
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mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
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end
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table.remove(ctx.stack, i)
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table.remove(ctx.tags[ctx.tag_id].stack, i)
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end
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end
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end
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tile_views()
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tile_all()
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end
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})
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mez.input.add_keymap("alt", "p", {
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press = function()
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print("no luancher")
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end,
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})
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mez.input.add_keymap("alt|shift", "Return", {
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press = function()
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mez.api.spawn("alacritty")
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@ -104,17 +178,17 @@ local master = function()
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press = function()
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local focused = mez.view.get_focused_id()
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if focused == ctx.master then return end
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if focused == ctx.tags[ctx.tag_id].master then return end
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for i, id in ipairs(ctx.stack) do
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for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
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if focused == id then
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local t = ctx.master
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ctx.master = ctx.stack[i]
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ctx.stack[i] = t
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local t = ctx.tags[ctx.tag_id].master
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ctx.tags[ctx.tag_id].master = ctx.tags[ctx.tag_id].stack[i]
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ctx.tags[ctx.tag_id].stack[i] = t
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end
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end
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tile_views()
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tile_all()
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end,
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})
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@ -122,15 +196,15 @@ local master = function()
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press = function ()
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local focused = mez.view.get_focused_id()
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if focused == ctx.master then
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mez.view.set_focused(ctx.stack[1])
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elseif focused == ctx.stack[#ctx.stack] then
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mez.view.set_focused(ctx.master)
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if focused == ctx.tags[ctx.tag_id].master then
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mez.view.set_focused(ctx.tags[ctx.tag_id].stack[1])
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elseif focused == ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack] then
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mez.view.set_focused(ctx.tags[ctx.tag_id].master)
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else
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for i, id in ipairs(ctx.stack) do
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for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
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-- TODO: use table.find
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if focused == id then
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mez.view.set_focused(ctx.stack[i + 1])
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mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
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end
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end
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end
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@ -141,15 +215,15 @@ local master = function()
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press = function ()
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local focused = mez.view.get_focused_id()
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if focused == ctx.master then
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mez.view.set_focused(ctx.stack[#ctx.stack])
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elseif focused == ctx.stack[1] then
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mez.view.set_focused(ctx.master)
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if focused == ctx.tags[ctx.tag_id].master then
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mez.view.set_focused(ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack])
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elseif focused == ctx.tags[ctx.tag_id].stack[1] then
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mez.view.set_focused(ctx.tags[ctx.tag_id].master)
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else
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for i, id in ipairs(ctx.stack) do
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for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
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-- TODO: use table.find
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if focused == id then
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mez.view.set_focused(ctx.stack[i - 1])
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mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
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end
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end
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end
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@ -160,7 +234,7 @@ local master = function()
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press = function()
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if ctx.master_ratio > 0.15 then
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ctx.master_ratio = ctx.master_ratio - 0.05
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tile_views()
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tile_all()
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end
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end
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})
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@ -169,7 +243,7 @@ local master = function()
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press = function()
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if ctx.master_ratio < 0.85 then
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ctx.master_ratio = ctx.master_ratio + 0.05
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tile_views()
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tile_all()
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end
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end
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})
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@ -187,64 +261,12 @@ local master = function()
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end
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end
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})
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end
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master()
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for i = 1, 12 do
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mez.input.add_keymap("ctrl|alt", "XF86Switch_VT_"..i, {
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press = function() mez.api.change_vt(i) end
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})
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end
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local test = function()
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-- View tests
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mez.api.spawn("alacritty")
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local focused_view = mez.view.get_focused_id()
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print(focused_view)
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for i = 0,4 do
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mez.api.spawn("alacritty")
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end
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local view_ids = mez.view.get_all_ids()
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for _, id in ipairs(view_ids) do
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print(id)
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mez.view.close(id)
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end
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print(mez.view.get_title(0))
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print(mez.view.get_title(focused_view))
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print(mez.view.get_app_id(0))
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print(mez.view.get_app_id(focused_view))
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mez.view.set_position(0, 100, 100)
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mez.view.set_position(focused_view, 200, 200)
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mez.view.set_size(0, 100, 100)
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mez.view.set_size(focused_view, 200, 200)
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-- Output tests
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local focused_output = mez.output.get_focused_id()
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print(focused_output)
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local output_ids = mez.output.get_all_ids()
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for _, id in ipairs(output_ids) do
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print(id)
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end
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print(mez.output.get_name(0))
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print(mez.output.get_name(focused_output))
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print(mez.output.get_description(0))
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print(mez.output.get_description(focused_output))
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print(mez.output.get_model(0))
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print(mez.output.get_model(focused_output))
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print(mez.output.get_make(0))
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print(mez.output.get_make(focused_output))
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print(mez.output.get_serial(0))
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print(mez.output.get_serial(focused_output))
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print(mez.output.get_rate(0))
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print(mez.output.get_rate(focused_output))
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local res = mez.output.get_resolution(0)
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print(res.width .. ", " .. res.height)
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end
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master()
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51
runtime/share/mezzaluna/test.lua
Normal file
51
runtime/share/mezzaluna/test.lua
Normal file
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@ -0,0 +1,51 @@
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local test = function()
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-- View tests
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mez.api.spawn("alacritty")
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local focused_view = mez.view.get_focused_id()
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print(focused_view)
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for i = 0,4 do
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mez.api.spawn("alacritty")
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end
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local view_ids = mez.view.get_all_ids()
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for _, id in ipairs(view_ids) do
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print(id)
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mez.view.close(id)
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end
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print(mez.view.get_title(0))
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print(mez.view.get_title(focused_view))
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print(mez.view.get_app_id(0))
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print(mez.view.get_app_id(focused_view))
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mez.view.set_position(0, 100, 100)
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mez.view.set_position(focused_view, 200, 200)
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mez.view.set_size(0, 100, 100)
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mez.view.set_size(focused_view, 200, 200)
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-- Output tests
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local focused_output = mez.output.get_focused_id()
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print(focused_output)
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local output_ids = mez.output.get_all_ids()
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for _, id in ipairs(output_ids) do
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print(id)
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end
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print(mez.output.get_name(0))
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print(mez.output.get_name(focused_output))
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print(mez.output.get_description(0))
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print(mez.output.get_description(focused_output))
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print(mez.output.get_model(0))
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print(mez.output.get_model(focused_output))
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print(mez.output.get_make(0))
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print(mez.output.get_make(focused_output))
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print(mez.output.get_serial(0))
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print(mez.output.get_serial(focused_output))
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print(mez.output.get_rate(0))
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print(mez.output.get_rate(focused_output))
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local res = mez.output.get_resolution(0)
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print(res.width .. ", " .. res.height)
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end
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@ -64,10 +64,14 @@ pub fn close(L: *zlua.Lua) i32 {
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// ---@param x number x position for view
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// ---@param y number y position for view
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pub fn set_position(L: *zlua.Lua) i32 {
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std.log.debug("repositioning", .{});
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const view_id: u64 = @intCast(L.checkInteger(1));
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const x: i32 = @intFromFloat(@round(L.checkNumber(2)));
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const y: i32 = @intFromFloat(@round(L.checkNumber(3)));
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std.log.debug("position to set: ({d}, {d})", .{x, y});
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const view: ?*View = if (view_id == 0) server.seat.focused_view else server.root.viewById(view_id);
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if(view) |v| {
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v.setPosition(x, y);
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@ -186,7 +186,6 @@ fn handleNewXdgToplevelDecoration(
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_: *wl.Listener(*wlr.XdgToplevelDecorationV1),
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decoration: *wlr.XdgToplevelDecorationV1
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) void {
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std.log.debug("Request for decorations", .{});
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if(server.root.viewById(@intFromPtr(decoration.toplevel))) |view| {
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view.xdg_toplevel_decoration = decoration;
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}
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@ -132,7 +132,6 @@ pub fn setSize(self: *View, width: i32, height: i32) void {
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// --------- XdgTopLevel event handlers ---------
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fn handleMap(listener: *wl.Listener(void)) void {
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const view: *View = @fieldParentPtr("map", listener);
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std.log.debug("Mapping view '{s}'", .{view.xdg_toplevel.title orelse "(unnamed)"});
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server.events.exec("ViewMapPre", .{view.id});
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@ -222,8 +221,6 @@ fn handleRequestMove(
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) void {
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// const view: *View = @fieldParentPtr("request_move", listener);
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std.log.debug("The clients should not be request moves", .{});
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// server.cursor.moveView(view);
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// server.cursor.grabbed_view = view;
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// server.cursor.mode = .move;
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