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Create popups when a view recieves an event...
This is currently incomplete and needs work to make sure that popups stay inside their parents current output. fixing popups, wip
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parent
3203839a58
commit
814daf0f2e
4 changed files with 122 additions and 9 deletions
12
src/View.zig
12
src/View.zig
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@ -4,6 +4,8 @@ const std = @import("std");
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Popup = @import("Popup.zig");
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const Output = @import("Output.zig");
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const Utils = @import("Utils.zig");
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const gpa = std.heap.c_allocator;
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@ -14,6 +16,7 @@ focused: bool,
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id: u64,
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// workspace: Workspace,
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output: ?*Output,
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xdg_toplevel: *wlr.XdgToplevel,
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xdg_toplevel_decoration: ?*wlr.XdgToplevelDecorationV1,
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scene_tree: *wlr.SceneTree,
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@ -54,6 +57,7 @@ pub fn initFromTopLevel(xdg_toplevel: *wlr.XdgToplevel) *View {
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.focused = false,
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.mapped = false,
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.id = @intFromPtr(xdg_toplevel),
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.output = null,
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.xdg_toplevel = xdg_toplevel,
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.scene_tree = undefined,
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@ -66,6 +70,7 @@ pub fn initFromTopLevel(xdg_toplevel: *wlr.XdgToplevel) *View {
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// Later add to spesified output
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if(server.seat.focused_output) |output| {
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self.scene_tree = try output.layers.content.createSceneXdgSurface(xdg_toplevel.base);
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self.output = output;
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} else {
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std.log.err("No output to attach new view to", .{});
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self.scene_tree = try server.root.waiting_room.createSceneXdgSurface(xdg_toplevel.base);
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@ -212,10 +217,9 @@ fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
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}
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// --------- XdgToplevel Event Handlers ---------
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fn handleNewPopup(listener: *wl.Listener(*wlr.XdgPopup), popup: *wlr.XdgPopup) void {
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_ = listener;
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_ = popup;
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std.log.err("Unimplemented view handle new popup", .{});
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fn handleNewPopup(listener: *wl.Listener(*wlr.XdgPopup), xdg_popup: *wlr.XdgPopup) void {
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const view: *View = @fieldParentPtr("new_popup", listener);
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_ = Popup.init(xdg_popup, view.scene_tree);
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}
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fn handleRequestMove(
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