remove waiting_room, we never really used it

This commit is contained in:
Squibid 2025-12-22 20:15:32 -05:00
parent e81334cf45
commit 86d4a7932d
Signed by: squibid
GPG key ID: BECE5684D3C4005D

View file

@ -21,7 +21,6 @@ xdg_toplevel_decoration_manager: *wlr.XdgDecorationManagerV1,
scene: *wlr.Scene, scene: *wlr.Scene,
scene_node_data: SceneNodeData, scene_node_data: SceneNodeData,
waiting_room: *wlr.SceneTree,
scene_output_layout: *wlr.SceneOutputLayout, scene_output_layout: *wlr.SceneOutputLayout,
output_layout: *wlr.OutputLayout, output_layout: *wlr.OutputLayout,
@ -40,7 +39,6 @@ pub fn init(self: *Root) void {
self.* = .{ self.* = .{
.scene = scene, .scene = scene,
.scene_node_data = .{ .root = self }, .scene_node_data = .{ .root = self },
.waiting_room = try scene.tree.createSceneTree(),
.output_layout = output_layout, .output_layout = output_layout,
.xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server), .xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server),
.scene_output_layout = try scene.attachOutputLayout(output_layout), .scene_output_layout = try scene.attachOutputLayout(output_layout),