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remove waiting_room, we never really used it
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1 changed files with 0 additions and 2 deletions
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@ -21,7 +21,6 @@ xdg_toplevel_decoration_manager: *wlr.XdgDecorationManagerV1,
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scene: *wlr.Scene,
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scene_node_data: SceneNodeData,
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waiting_room: *wlr.SceneTree,
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scene_output_layout: *wlr.SceneOutputLayout,
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output_layout: *wlr.OutputLayout,
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@ -40,7 +39,6 @@ pub fn init(self: *Root) void {
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self.* = .{
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.scene = scene,
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.scene_node_data = .{ .root = self },
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.waiting_room = try scene.tree.createSceneTree(),
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.output_layout = output_layout,
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.xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server),
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.scene_output_layout = try scene.attachOutputLayout(output_layout),
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