mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-08 04:57:32 -04:00
merged
This commit is contained in:
commit
8cff29c795
5 changed files with 370 additions and 94 deletions
91
src/keyboard.zig
Normal file
91
src/keyboard.zig
Normal file
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@ -0,0 +1,91 @@
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const Keyboard = @This();
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const std = @import("std");
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const gpa = std.heap.c_allocator;
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const xkb = @import("xkbcommon");
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const Server = @import("server.zig");
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server: *Server,
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link: wl.list.Link = undefined,
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device: *wlr.InputDevice,
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modifiers: wl.Listener(*wlr.Keyboard) = .init(handleModifiers),
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key: wl.Listener(*wlr.Keyboard.event.Key) = .init(handleKey),
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destroy: wl.Listener(*wlr.InputDevice) = .init(handleDestroy),
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pub fn create(server: *Server, device: *wlr.InputDevice) !void {
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const keyboard = try gpa.create(Keyboard);
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errdefer gpa.destroy(keyboard);
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keyboard.* = .{
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.server = server,
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.device = device,
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};
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const context = xkb.Context.new(.no_flags) orelse return error.ContextFailed;
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defer context.unref();
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const keymap = xkb.Keymap.newFromNames(context, null, .no_flags) orelse return error.KeymapFailed;
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defer keymap.unref();
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const wlr_keyboard = device.toKeyboard();
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// TODO: configure this via lua later
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if (!wlr_keyboard.setKeymap(keymap)) return error.SetKeymapFailed;
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wlr_keyboard.setRepeatInfo(25, 600);
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wlr_keyboard.events.modifiers.add(&keyboard.modifiers);
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wlr_keyboard.events.key.add(&keyboard.key);
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device.events.destroy.add(&keyboard.destroy);
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std.log.debug("adding keyboard: {s}", .{keyboard.*.device.*.name orelse "(null)"});
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server.seat.setKeyboard(wlr_keyboard);
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server.keyboards.append(keyboard);
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}
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pub fn handleModifiers(listener: *wl.Listener(*wlr.Keyboard), wlr_keyboard: *wlr.Keyboard) void {
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const keyboard: *Keyboard = @fieldParentPtr("modifiers", listener);
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keyboard.server.seat.setKeyboard(wlr_keyboard);
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keyboard.server.seat.keyboardNotifyModifiers(&wlr_keyboard.modifiers);
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}
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pub fn handleKey(listener: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboard.event.Key) void {
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const keyboard: *Keyboard = @fieldParentPtr("key", listener);
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const wlr_keyboard = keyboard.device.toKeyboard();
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// Translate libinput keycode -> xkbcommon
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// const keycode = event.keycode + 8;
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// TODO: lua handle keybinds here
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const handled = false;
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if (wlr_keyboard.getModifiers().alt and event.state == .pressed) {
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// for (wlr_keyboard.xkb_state.?.keyGetSyms(keycode)) |sym| {
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// if (keyboard.server.handleKeybind(sym)) {
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// handled = true;
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// break;
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// }
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// }
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}
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if (!handled) {
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keyboard.server.seat.setKeyboard(wlr_keyboard);
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keyboard.server.seat.keyboardNotifyKey(event.time_msec, event.keycode, event.state);
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}
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}
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pub fn handleDestroy(listener: *wl.Listener(*wlr.InputDevice), _: *wlr.InputDevice) void {
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const keyboard: *Keyboard = @fieldParentPtr("destroy", listener);
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std.log.debug("removing keyboard: {s}", .{keyboard.*.device.*.name orelse "(null)"});
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keyboard.link.remove();
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keyboard.modifiers.link.remove();
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keyboard.key.link.remove();
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keyboard.destroy.link.remove();
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gpa.destroy(keyboard);
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}
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@ -1,7 +1,7 @@
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const std = @import("std");
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const wlr = @import("wlroots");
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const Server = @import("server.zig").Server;
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const Server = @import("server.zig");
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const gpa = std.heap.c_allocator;
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@ -9,11 +9,12 @@ const gpa = std.heap.c_allocator;
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pub var server: Server = undefined;
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pub fn main() !void {
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wlr.log.init(.debug, null);
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// wlr.log.init(.debug, null);
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std.log.info("Starting mezzaluna", .{});
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try server.init();
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defer server.deinit();
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var buf: [11]u8 = undefined;
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const socket = try server.wl_server.addSocketAuto(&buf);
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103
src/output.zig
103
src/output.zig
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@ -1,3 +1,5 @@
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const Output = @This();
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const std = @import("std");
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const posix = std.posix;
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const gpa = std.heap.c_allocator;
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@ -5,60 +7,69 @@ const gpa = std.heap.c_allocator;
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const server = &@import("main.zig").server;
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const Server = @import("server.zig");
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pub const Output = struct {
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wlr_output: *wlr.Output,
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scene_output: *wlr.SceneOutput,
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server: *Server,
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wlr_output: *wlr.Output,
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frame: wl.Listener(*wlr.Output) = .init(handleFrame),
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request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
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destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
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frame: wl.Listener(*wlr.Output) = .init(handleFrame),
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request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
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destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
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// The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
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pub fn create(wlr_output: *wlr.Output) !*Output {
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const output = try gpa.create(Output);
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// The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
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pub fn create(server: *Server, wlr_output: *wlr.Output) !*Output {
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const output = try gpa.create(Output);
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output.* = .{
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.wlr_output = wlr_output,
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.scene_output = try server.root.scene.createSceneOutput(wlr_output)
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};
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wlr_output.events.frame.add(&output.frame);
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wlr_output.events.request_state.add(&output.request_state);
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wlr_output.events.destroy.add(&output.destroy);
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output.* = .{
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.server = server,
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.wlr_output = wlr_output,
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};
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wlr_output.events.frame.add(&output.frame);
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wlr_output.events.request_state.add(&output.request_state);
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wlr_output.events.destroy.add(&output.destroy);
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return output;
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std.log.debug("adding output: {s}", .{output.*.wlr_output.*.name});
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const layout_output = try server.output_layout.addAuto(wlr_output);
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const scene_output = try server.scene.createSceneOutput(wlr_output);
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server.scene_output_layout.addOutput(layout_output, scene_output);
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return output;
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}
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pub fn handleRequestState(
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listener: *wl.Listener(*wlr.Output.event.RequestState),
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event: *wlr.Output.event.RequestState,
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) void {
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const output: *Output = @fieldParentPtr("request_state", listener);
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if (!output.wlr_output.commitState(event.state)) {
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std.log.warn("failed to set output state {}", .{event.state});
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}
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}
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pub fn handleFrame(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const scene_output = server.scene.getSceneOutput(wlr_output);
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if(scene_output) |so| {
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std.log.info("Rendering commitin scene output\n", .{});
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_ = so.commit(null);
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var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported");
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so.sendFrameDone(&now);
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}
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pub fn handleFrame(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const scene_output = server.scene.getSceneOutput(wlr_output);
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}
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if(scene_output) |so| {
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std.log.info("Rendering commitin scene output\n", .{});
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_ = so.commit(null);
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pub fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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const output: *Output = @fieldParentPtr("destroy", listener);
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var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported");
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so.sendFrameDone(&now);
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}
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std.log.debug("removing output: {s}", .{output.*.wlr_output.*.name});
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}
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output.frame.link.remove();
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output.request_state.link.remove();
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output.destroy.link.remove();
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pub fn handleRequestState(
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listener: *wl.Listener(*wlr.Output.event.RequestState),
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event: *wlr.Output.event.RequestState,
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) void {
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const output: *Output = @fieldParentPtr("request_state", listener);
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_ = output.wlr_output.commitState(event.state);
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}
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pub fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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const output: *Output = @fieldParentPtr("destroy", listener);
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output.frame.link.remove();
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output.request_state.link.remove();
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output.destroy.link.remove();
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gpa.destroy(output);
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}
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};
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gpa.destroy(output);
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}
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@ -3,7 +3,7 @@ const std = @import("std");
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Output = @import("output.zig").Output;
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const Output = @import("output.zig");
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const server = &@import("main.zig").server;
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@ -61,7 +61,7 @@ fn handleNewOutput(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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}
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if (!wlr_output.commitState(&state)) return;
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const new_output = Output.create(wlr_output) catch {
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const new_output = Output.create(server, wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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261
src/server.zig
261
src/server.zig
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@ -1,66 +1,239 @@
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const Server = @This();
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const std = @import("std");
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const gpa = std.heap.c_allocator;
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Output = @import("output.zig").Output;
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const Output = @import("output.zig");
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const Keyboard = @import("keyboard.zig");
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const Root = @import("root.zig").Root;
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pub const Server = struct {
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allocator: *wlr.Allocator,
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allocator: *wlr.Allocator,
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backend: *wlr.Backend,
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compositor: *wlr.Compositor,
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event_loop: *wl.EventLoop,
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output_layout: *wlr.OutputLayout,
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renderer: *wlr.Renderer,
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scene: *wlr.Scene,
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scene_output_layout: *wlr.SceneOutputLayout,
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session: ?*wlr.Session,
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shm: *wlr.Shm,
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wl_server: *wl.Server,
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xdg_shell: *wlr.XdgShell,
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root: Root,
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wl_server: *wl.Server,
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event_loop: *wl.EventLoop,
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shm: *wlr.Shm,
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scene: *wlr.Scene,
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output_layout: *wlr.OutputLayout,
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xdg_shell: *wlr.XdgShell,
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seat: *wlr.Seat,
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// Input things
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seat: *wlr.Seat,
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keyboards: wl.list.Head(Keyboard, .link) = undefined,
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cursor: *wlr.Cursor,
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cursor_mgr: *wlr.XcursorManager,
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session: ?*wlr.Session,
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backend: *wlr.Backend,
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renderer: *wlr.Renderer,
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// Listeners
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new_input: wl.Listener(*wlr.InputDevice) = .init(newInput),
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cursor_motion: wl.Listener(*wlr.Pointer.event.Motion) = .init(cursorMotion),
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cursor_motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) = .init(cursorMotionAbsolute),
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cursor_button: wl.Listener(*wlr.Pointer.event.Button) = .init(cursorButton),
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cursor_axis: wl.Listener(*wlr.Pointer.event.Axis) = .init(cursorAxis),
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cursor_frame: wl.Listener(*wlr.Cursor) = .init(cursorFrame),
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request_set_cursor: wl.Listener(*wlr.Seat.event.RequestSetCursor) = .init(requestSetCursor),
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request_set_selection: wl.Listener(*wlr.Seat.event.RequestSetSelection) = .init(requestSetSelection),
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compositor: *wlr.Compositor,
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pub fn init(server: *Server) !void {
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const wl_server = try wl.Server.create();
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const event_loop = wl_server.getEventLoop();
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root: Root,
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var session: ?*wlr.Session = undefined;
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const backend = try wlr.Backend.autocreate(event_loop, &session);
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const renderer = try wlr.Renderer.autocreate(backend);
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const output_layout = try wlr.OutputLayout.create(wl_server);
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const scene = try wlr.Scene.create();
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pub fn init(server: *Server) !void {
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const wl_server = try wl.Server.create();
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const event_loop = wl_server.getEventLoop();
|
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// Do we need to fail if session is NULL
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|
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var session: ?*wlr.Session = undefined;
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const backend = try wlr.Backend.autocreate(event_loop, &session);
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const renderer = try wlr.Renderer.autocreate(backend);
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const output_layout = try wlr.OutputLayout.create(wl_server);
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const scene = try wlr.Scene.create();
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server.* = .{
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.wl_server = wl_server,
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.backend = backend,
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.renderer = renderer,
|
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.allocator = try wlr.Allocator.autocreate(backend, renderer),
|
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.scene = scene,
|
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.output_layout = output_layout,
|
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.scene_output_layout = try scene.attachOutputLayout(output_layout),
|
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.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
|
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.event_loop = event_loop,
|
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.session = session,
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.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
|
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.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
|
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.seat = try wlr.Seat.create(wl_server, "default"),
|
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.cursor = try wlr.Cursor.create(),
|
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// TODO: let the user configure a cursor theme and side lua
|
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.cursor_mgr = try wlr.XcursorManager.create(null, 24),
|
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.root = undefined,
|
||||
};
|
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|
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// Do we need to fail if session is NULL
|
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try server.renderer.initServer(wl_server);
|
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try Root.init(&server.root);
|
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|
||||
server.* = .{
|
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.wl_server = wl_server,
|
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.backend = backend,
|
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.renderer = renderer,
|
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.allocator = try wlr.Allocator.autocreate(backend, renderer),
|
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.scene = scene,
|
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.output_layout = output_layout,
|
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.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
|
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.event_loop = event_loop,
|
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.session = session,
|
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.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
|
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.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
|
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.seat = try wlr.Seat.create(wl_server, "default"),
|
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server.backend.events.new_input.add(&server.new_input);
|
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server.seat.events.request_set_cursor.add(&server.request_set_cursor);
|
||||
server.seat.events.request_set_selection.add(&server.request_set_selection);
|
||||
server.keyboards.init();
|
||||
|
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.root = undefined,
|
||||
};
|
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server.cursor.attachOutputLayout(server.output_layout);
|
||||
try server.cursor_mgr.load(1);
|
||||
server.cursor.events.motion.add(&server.cursor_motion);
|
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server.cursor.events.motion_absolute.add(&server.cursor_motion_absolute);
|
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server.cursor.events.button.add(&server.cursor_button);
|
||||
server.cursor.events.axis.add(&server.cursor_axis);
|
||||
server.cursor.events.frame.add(&server.cursor_frame);
|
||||
}
|
||||
|
||||
try server.renderer.initServer(wl_server);
|
||||
pub fn deinit(server: *Server) void {
|
||||
server.wl_server.destroyClients();
|
||||
|
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_ = try wlr.Compositor.create(server.wl_server, 6, server.renderer);
|
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_ = try wlr.Subcompositor.create(server.wl_server);
|
||||
_ = try wlr.DataDeviceManager.create(server.wl_server);
|
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server.cursor.destroy();
|
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server.cursor_mgr.destroy();
|
||||
|
||||
try Root.init(&server.root);
|
||||
server.new_input.link.remove();
|
||||
server.cursor_motion.link.remove();
|
||||
server.cursor_motion_absolute.link.remove();
|
||||
server.cursor_button.link.remove();
|
||||
server.cursor_axis.link.remove();
|
||||
server.cursor_frame.link.remove();
|
||||
server.request_set_cursor.link.remove();
|
||||
server.request_set_selection.link.remove();
|
||||
|
||||
server.backend.destroy();
|
||||
server.seat.destroy();
|
||||
server.wl_server.destroy();
|
||||
}
|
||||
|
||||
fn newInput(listener: *wl.Listener(*wlr.InputDevice), device: *wlr.InputDevice) void {
|
||||
const server: *Server = @fieldParentPtr("new_input", listener);
|
||||
switch (device.type) {
|
||||
.keyboard => Keyboard.create(server, device) catch |err| {
|
||||
std.log.err("failed to create keyboard: {}", .{err});
|
||||
return;
|
||||
},
|
||||
.pointer => server.cursor.attachInputDevice(device),
|
||||
else => {},
|
||||
}
|
||||
|
||||
server.seat.setCapabilities(.{
|
||||
.pointer = true,
|
||||
.keyboard = server.keyboards.length() > 0,
|
||||
});
|
||||
}
|
||||
|
||||
fn cursorMotion(
|
||||
listener: *wl.Listener(*wlr.Pointer.event.Motion),
|
||||
event: *wlr.Pointer.event.Motion,
|
||||
) void {
|
||||
const server: *Server = @fieldParentPtr("cursor_motion", listener);
|
||||
server.cursor.move(event.device, event.delta_x, event.delta_y);
|
||||
server.processCursorMotion(event.time_msec);
|
||||
}
|
||||
|
||||
fn cursorMotionAbsolute(
|
||||
listener: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
|
||||
event: *wlr.Pointer.event.MotionAbsolute,
|
||||
) void {
|
||||
const server: *Server = @fieldParentPtr("cursor_motion_absolute", listener);
|
||||
server.cursor.warpAbsolute(event.device, event.x, event.y);
|
||||
server.processCursorMotion(event.time_msec);
|
||||
}
|
||||
|
||||
fn processCursorMotion(server: *Server, time_msec: u32) void {
|
||||
if (server.viewAt(server.cursor.x, server.cursor.y)) |res| {
|
||||
server.seat.pointerNotifyEnter(res.surface, res.sx, res.sy);
|
||||
server.seat.pointerNotifyMotion(time_msec, res.sx, res.sy);
|
||||
} else {
|
||||
server.cursor.setXcursor(server.cursor_mgr, "default");
|
||||
server.seat.pointerClearFocus();
|
||||
}
|
||||
}
|
||||
|
||||
const ViewAtResult = struct {
|
||||
// TODO: uncomment when we have toplevels
|
||||
// toplevel: *Toplevel,
|
||||
surface: *wlr.Surface,
|
||||
sx: f64,
|
||||
sy: f64,
|
||||
};
|
||||
|
||||
fn viewAt(server: *Server, lx: f64, ly: f64) ?ViewAtResult {
|
||||
var sx: f64 = undefined;
|
||||
var sy: f64 = undefined;
|
||||
if (server.scene.tree.node.at(lx, ly, &sx, &sy)) |node| {
|
||||
if (node.type != .buffer) return null;
|
||||
// TODO: uncomment when we have toplevels
|
||||
// const scene_buffer = wlr.SceneBuffer.fromNode(node);
|
||||
// const scene_surface = wlr.SceneSurface.tryFromBuffer(scene_buffer) orelse return null;
|
||||
|
||||
var it: ?*wlr.SceneTree = node.parent;
|
||||
while (it) |n| : (it = n.node.parent) {
|
||||
// if (@as(?*Toplevel, @ptrCast(@alignCast(n.node.data)))) |toplevel| {
|
||||
// return ViewAtResult{
|
||||
// .toplevel = toplevel,
|
||||
// .surface = scene_surface.surface,
|
||||
// .sx = sx,
|
||||
// .sy = sy,
|
||||
// };
|
||||
// }
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
fn cursorButton(
|
||||
listener: *wl.Listener(*wlr.Pointer.event.Button),
|
||||
event: *wlr.Pointer.event.Button,
|
||||
) void {
|
||||
const server: *Server = @fieldParentPtr("cursor_button", listener);
|
||||
_ = server.seat.pointerNotifyButton(event.time_msec, event.button, event.state);
|
||||
// TODO: figure out what this listener is supposed to do
|
||||
|
||||
// if (event.state == .released) {
|
||||
// server.cursor_mode = .passthrough;
|
||||
// } else if (server.viewAt(server.cursor.x, server.cursor.y)) |res| {
|
||||
// server.focusView(res.toplevel, res.surface);
|
||||
// }
|
||||
}
|
||||
|
||||
fn cursorAxis(
|
||||
listener: *wl.Listener(*wlr.Pointer.event.Axis),
|
||||
event: *wlr.Pointer.event.Axis,
|
||||
) void {
|
||||
const server: *Server = @fieldParentPtr("cursor_axis", listener);
|
||||
server.seat.pointerNotifyAxis(
|
||||
event.time_msec,
|
||||
event.orientation,
|
||||
event.delta,
|
||||
event.delta_discrete,
|
||||
event.source,
|
||||
event.relative_direction,
|
||||
);
|
||||
}
|
||||
|
||||
fn cursorFrame(listener: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void {
|
||||
const server: *Server = @fieldParentPtr("cursor_frame", listener);
|
||||
server.seat.pointerNotifyFrame();
|
||||
}
|
||||
|
||||
fn requestSetCursor(
|
||||
listener: *wl.Listener(*wlr.Seat.event.RequestSetCursor),
|
||||
event: *wlr.Seat.event.RequestSetCursor,
|
||||
) void {
|
||||
const server: *Server = @fieldParentPtr("request_set_cursor", listener);
|
||||
if (event.seat_client == server.seat.pointer_state.focused_client)
|
||||
server.cursor.setSurface(event.surface, event.hotspot_x, event.hotspot_y);
|
||||
}
|
||||
|
||||
fn requestSetSelection(
|
||||
listener: *wl.Listener(*wlr.Seat.event.RequestSetSelection),
|
||||
event: *wlr.Seat.event.RequestSetSelection,
|
||||
) void {
|
||||
const server: *Server = @fieldParentPtr("request_set_selection", listener);
|
||||
server.seat.setSelection(event.source, event.serial);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue