removed all windows decorations properly, added window closing and compositor exiting as well as view focusing

This commit is contained in:
Harrison DiAmbrosio 2025-10-25 18:50:06 -04:00
parent f636efdfe9
commit 976900ffa6
11 changed files with 289 additions and 117 deletions

View file

@ -17,10 +17,8 @@ scene: *wlr.Scene,
scene_output_layout: *wlr.SceneOutputLayout,
output_layout: *wlr.OutputLayout,
focused_output: ?*Output,
views: std.ArrayList(*View) = undefined,
workspaces: std.ArrayList(*wlr.SceneTree) = undefined,
views: std.HashMap(u64, *View, std.hash_map.AutoContext(u64), 80),
pub fn init(self: *Root) void {
std.log.info("Creating root of mezzaluna\n", .{});
@ -36,28 +34,21 @@ pub fn init(self: *Root) void {
self.* = .{
.scene = scene,
.output_layout = output_layout,
.focused_output = null,
.xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server),
.scene_output_layout = try scene.attachOutputLayout(output_layout),
.views = .init(gpa)
};
self.views = try std.ArrayList(*View).initCapacity(gpa, 10); // Should consider number better, prolly won't matter that much though
// Even though I would never use a changing amount of workspaces, opens more extensibility
self.workspaces = try std.ArrayList(*wlr.SceneTree).initCapacity(gpa, 10); // TODO: change to a configured number of workspaces
// TODO: Make configurable
for(0..9) |_| {
try self.workspaces.append(gpa, try self.scene.tree.createSceneTree());
}
}
pub fn deinit(self: *Root) void {
for(self.views.items) |view| {
view.deinit();
var views_it = self.views.iterator();
while(views_it.next()) |entry| {
entry.value_ptr.*.deinit();
}
self.views.deinit(gpa);
self.workspaces.deinit(gpa);
self.views.deinit();
self.output_layout.destroy();
self.scene.tree.node.destroy();
@ -66,7 +57,7 @@ pub fn deinit(self: *Root) void {
pub fn addOutput(self: *Root, new_output: *Output) void {
errdefer Utils.oomPanic();
_ = try self.output_layout.addAuto(new_output.wlr_output);
self.focused_output = new_output;
server.seat.focusOutput(new_output);
}
const ViewAtResult = struct {