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https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-08 04:57:32 -04:00
layer shell backgrounds now render behind views
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parent
7265fecfaf
commit
a8e77be43b
2 changed files with 2 additions and 6 deletions
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@ -31,7 +31,6 @@ pub fn init(wlr_layer_surface: *wlr.LayerSurfaceV1) *LayerSurface {
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.scene_layer_surface = undefined,
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.scene_layer_surface = undefined,
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};
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};
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// try server.root.scene.tree.createSceneLayerSurfaceV1(wlr_layer_surface)
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if(server.seat.focused_output) |output| {
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if(server.seat.focused_output) |output| {
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self.scene_layer_surface = switch (wlr_layer_surface.current.layer) {
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self.scene_layer_surface = switch (wlr_layer_surface.current.layer) {
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.background => try output.layers.background.createSceneLayerSurfaceV1(wlr_layer_surface),
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.background => try output.layers.background.createSceneLayerSurfaceV1(wlr_layer_surface),
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@ -97,5 +96,5 @@ fn handleCommit(
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layer_surface.output.wlr_output.effectiveResolution(&width, &height);
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layer_surface.output.wlr_output.effectiveResolution(&width, &height);
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_ = layer_surface.wlr_layer_surface.configure(@intCast(width), @intCast(height));
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_ = layer_surface.wlr_layer_surface.configure(@intCast(width), @intCast(height));
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layer_surface.scene_layer_surface.tree.node.reparent(&layer_surface.output.scene_output.scene.tree);
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layer_surface.scene_layer_surface.tree.node.reparent(layer_surface.output.layers.background);
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}
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}
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@ -65,13 +65,10 @@ pub fn initFromTopLevel(xdg_toplevel: *wlr.XdgToplevel) *View {
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// Add new Toplevel to root of the tree
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// Add new Toplevel to root of the tree
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// Later add to spesified output
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// Later add to spesified output
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if(server.seat.focused_output) |output| {
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if(server.seat.focused_output) |output| {
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std.log.debug("adding new view to content layer", .{});
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self.scene_tree = try output.layers.content.createSceneXdgSurface(xdg_toplevel.base);
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self.scene_tree = try output.layers.content.createSceneXdgSurface(xdg_toplevel.base);
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// _ = output;
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// self.scene_tree = try server.root.scene.tree.createSceneXdgSurface(xdg_toplevel.base);
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} else {
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} else {
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self.scene_tree = try server.root.waiting_room.createSceneXdgSurface(xdg_toplevel.base);
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std.log.err("No output to attach new view to", .{});
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std.log.err("No output to attach new view to", .{});
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self.scene_tree = try server.root.waiting_room.createSceneXdgSurface(xdg_toplevel.base);
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}
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}
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self.scene_tree.node.data = self;
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self.scene_tree.node.data = self;
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