mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-08 04:57:32 -04:00
Merge remote-tracking branch 'origin/root_refactor'
This commit is contained in:
commit
ab627188ab
5 changed files with 85 additions and 78 deletions
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@ -5,11 +5,14 @@ const Server = @import("server.zig");
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const gpa = std.heap.c_allocator;
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pub var server: Server = undefined;
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pub fn main() !void {
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wlr.log.init(.debug, null);
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std.debug.print("Starting mezzaluna", .{});
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var server: Server = undefined;
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std.log.info("Starting mezzaluna", .{});
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try server.init();
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defer server.deinit();
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@ -26,10 +29,12 @@ pub fn main() !void {
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try child.spawn();
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}
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std.log.info("Starting backend", .{});
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server.backend.start() catch |err| {
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std.debug.panic("Failed to start backend: {}", .{err});
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return;
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};
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std.log.info("Starting server", .{});
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server.wl_server.run();
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}
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@ -17,7 +17,7 @@ request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequest
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destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
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// The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
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pub fn create(server: *Server, wlr_output: *wlr.Output) !void {
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pub fn create(server: *Server, wlr_output: *wlr.Output) !*Output {
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const output = try gpa.create(Output);
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output.* = .{
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@ -34,6 +34,8 @@ pub fn create(server: *Server, wlr_output: *wlr.Output) !void {
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const scene_output = try server.scene.createSceneOutput(wlr_output);
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server.scene_output_layout.addOutput(layout_output, scene_output);
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return output;
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}
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pub fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
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71
src/root.zig
Normal file
71
src/root.zig
Normal file
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@ -0,0 +1,71 @@
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const std = @import("std");
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Output = @import("output.zig");
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const server = &@import("main.zig").server;
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pub const Root = struct {
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scene: *wlr.Scene,
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output_layout: *wlr.OutputLayout,
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new_output: wl.Listener(*wlr.Output),
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pub fn init(root: *Root) !void {
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std.log.info("Creating root of mezzaluna", .{});
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const output_layout = try wlr.OutputLayout.create(server.wl_server);
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errdefer output_layout.destroy();
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const scene = try wlr.Scene.create();
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errdefer scene.tree.node.destroy();
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root.* = .{
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.scene = scene,
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.output_layout = output_layout,
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.new_output = .init(handleNewOutput),
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};
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server.backend.events.new_output.add(&root.new_output);
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}
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pub fn addOutput(self: *Root, new_output: *Output) void {
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_ = self.output_layout.addAuto(new_output.wlr_output) catch {
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std.log.err("failed to add new output to output layout\n", .{});
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return;
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};
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_ = self.scene.createSceneOutput(new_output.wlr_output) catch {
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std.log.err("failed to create scene output for new output", .{});
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return;
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};
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}
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};
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fn handleNewOutput(_: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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std.log.info("Handling a new output - {s}", .{wlr_output.name});
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if (!wlr_output.initRender(server.allocator, server.renderer)) return;
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var state = wlr.Output.State.init();
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defer state.finish();
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state.setEnabled(true);
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if (wlr_output.preferredMode()) |mode| {
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state.setMode(mode);
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}
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if (!wlr_output.commitState(&state)) return;
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const new_output = Output.create(server, wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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};
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server.root.addOutput(new_output);
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}
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@ -1,50 +0,0 @@
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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// server owns
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// - compositor
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//
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// wlr_compositor owms
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// - a list of wlr_surfaces
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//
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// wlr_surfaces own_buffers
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//
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// struct wl_resource *_surface;
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// wl_resource_for_each(_surface, &server->compositor->surfaces) {
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// struct wlr_surface *surface = wlr_surface_from_resource(_surface);
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// if (!wlr_surface_has_buffer(surface)) {
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// continue;
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// }
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// struct wlr_box render_box = {
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// .x = 20, .y = 20,
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// .width = surface->current->width,
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// .height = surface->current->height
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// };
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// float matrix[16];
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// wlr_matrix_project_box(&matrix, &render_box,
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// surface->current->transform,
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// 0, &wlr_output->transform_matrix);
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// wlr_render_with_matrix(renderer, surface->texture, &matrix, 1.0f);
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// wlr_surface_send_frame_done(surface, &now);
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// }
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//
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//
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//
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// wlr_scene owns
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// - list of outputs
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// - wlr_scene_tree
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//
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// wlr_scene_tree owns
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// - its own wlr_scene_node
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// - list of its children wlr_scene_node
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//
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// wlr_scene_node can be TREE, RECT or BUFFER and owns
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// - its own type
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// - a pointer to its parent wlr_scene_tree
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// - a list of children as wlr_scene_trees
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// - boolean if enabled
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// - x, y position relative to parent
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// - wl signal for destroy
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// - *void arbitrary data
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@ -8,6 +8,7 @@ const wlr = @import("wlroots");
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const Output = @import("output.zig");
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const Keyboard = @import("keyboard.zig");
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const Root = @import("root.zig").Root;
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allocator: *wlr.Allocator,
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backend: *wlr.Backend,
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@ -21,6 +22,7 @@ session: ?*wlr.Session,
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shm: *wlr.Shm,
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wl_server: *wl.Server,
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xdg_shell: *wlr.XdgShell,
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root: Root,
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// Input things
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seat: *wlr.Seat,
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@ -29,7 +31,6 @@ cursor: *wlr.Cursor,
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cursor_mgr: *wlr.XcursorManager,
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// Listeners
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new_output: wl.Listener(*wlr.Output) = .init(newOutput),
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new_input: wl.Listener(*wlr.InputDevice) = .init(newInput),
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cursor_motion: wl.Listener(*wlr.Pointer.event.Motion) = .init(cursorMotion),
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cursor_motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) = .init(cursorMotionAbsolute),
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@ -68,11 +69,11 @@ pub fn init(server: *Server) !void {
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.cursor = try wlr.Cursor.create(),
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// TODO: let the user configure a cursor theme and side lua
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.cursor_mgr = try wlr.XcursorManager.create(null, 24),
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.root = undefined,
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};
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try server.renderer.initServer(wl_server);
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server.backend.events.new_output.add(&server.new_output);
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try Root.init(&server.root);
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server.backend.events.new_input.add(&server.new_input);
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server.seat.events.request_set_cursor.add(&server.request_set_cursor);
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@ -95,7 +96,6 @@ pub fn deinit(server: *Server) void {
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server.cursor_mgr.destroy();
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server.new_input.link.remove();
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server.new_output.link.remove();
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server.cursor_motion.link.remove();
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server.cursor_motion_absolute.link.remove();
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server.cursor_button.link.remove();
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@ -109,27 +109,6 @@ pub fn deinit(server: *Server) void {
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server.wl_server.destroy();
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}
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fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const server: *Server = @fieldParentPtr("new_output", listener);
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if (!wlr_output.initRender(server.allocator, server.renderer)) return;
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var state = wlr.Output.State.init();
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defer state.finish();
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state.setEnabled(true);
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if (wlr_output.preferredMode()) |mode| {
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state.setMode(mode);
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}
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if (!wlr_output.commitState(&state)) return;
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Output.create(server, wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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};
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}
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fn newInput(listener: *wl.Listener(*wlr.InputDevice), device: *wlr.InputDevice) void {
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const server: *Server = @fieldParentPtr("new_input", listener);
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switch (device.type) {
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