layout manager

This commit is contained in:
Squibid 2025-12-19 23:22:20 -05:00
parent 9173cab6b9
commit b03738534b
Signed by: squibid
GPG key ID: BECE5684D3C4005D
5 changed files with 300 additions and 314 deletions

View file

@ -11,6 +11,7 @@ end
-- allow loading files in the runtime directory
package.path = package.path..";"..mez.fs.joinpath(mez.path.runtime, "?.lua")
mez.inspect = require("inspect").inspect
mez.layout_manager = require("layout_manager")
mez.path.base_config = mez.fs.joinpath(mez.path.runtime, "master.lua")

View file

@ -0,0 +1,68 @@
--- This is a wrapper around mez's hooks and keybinds to allow users to create
--- layouts without multiple different layouts conflicting.
---
--- TODO: this may be overridden by the user by setting mez.layout prior to the
--- runtime loading
---@class layout a singular layout
---@field name string the name of the layout
---@field callback function this is the function which is run when changes to current state have been made
---@field events string[]? this is a list of the events that callback will be run on
---@class layout_manager manage all your layouts
---@field layouts layout[] all the layouts that are registered
---@field current_layout layout the currently active layout
local layout_manager = {
layouts = {},
--- the baseline events for a new layout
events = {
"ViewMapPre",
"ViewUnmapPost",
-- "ViewPointerMotion",
}
}
--- create a new layout
---@param options layout
---@return layout your_layout returns your new layout
function layout_manager.new_layout(options)
local layout = {}
layout.name = options.name
layout.callback = options.callback
layout.events = layout_manager.events
-- store the new layout in the layout list
layout_manager.layouts[#layout_manager.layouts + 1] = layout
return layout
end
--- set the current layout
---@param layout_name string the name of the layout already created in the layout_manager
function layout_manager.set_layout(layout_name)
local layout = nil
for _, l in ipairs(layout_manager.layouts) do
if l.name == layout_name then
layout = l
end
end
assert(layout, "layout '"..layout_name.."' does not exist")
if layout_manager.current_layout then
local current_layout = layout_manager.current_layout
-- TODO: this actually doesn't exist in mez just yet
-- mez.hook.del(current_layout)
end
mez.hook.add(layout.events, {
callback = function ()
print("layouting")
for _, output in ipairs(mez.output.get_all_ids()) do
layout.callback(output)
end
print("layouting done")
end,
})
layout.callback()
end
return layout_manager

View file

@ -1,278 +1,176 @@
mez.input.add_keymap("alt", "g", {
press = function ()
for _, id in ipairs(mez.view.get_all_ids()) do
print(id)
mez.layout_manager.new_layout({
name = "master",
callback = function(output)
local mw, my, ty;
local mon = mez.output.get_resolution(0)
local nmaster = 1
local mfact = 0.5
local view_ids = {}
local ok, ids = pcall(mez.output.get_all_views, 0)
if not ok or ids == nil then
print("nillllll")
return
end
print("continue")
print(mez.inspect(ids))
for _, v in ipairs(ids) do
view_ids[#view_ids + 1] = v
end
if #view_ids == 0 then
return
end
if #view_ids > nmaster then
mw = (nmaster and math.floor((mon.width * mfact) + 0.5)) or 0
else
mw = mon.width
end
print("slkdjflksdjflksjdflkjsdf"..mw)
my, ty = 0, 0
-- wl_list_for_each(c, &clients, link) {
-- if (!VISIBLEON(c, m) || c->isfloating || c->isfullscreen)
-- continue;
for i, view in ipairs(view_ids) do
if i <= nmaster then
mez.view.set_position(view, 0, 0 + my)
mez.view.set_size(view, mw, (mon.height - my) / (math.min(#view_ids, nmaster) - (i - 1)))
my = my + mez.view.get_size(view).height
else
mez.view.set_position(view, 0 + mw, 0 + ty)
mez.view.set_size(view, mon.width + mw, (mon.height - ty) / (#view_ids - i))
ty = ty + mez.view.get_size(view).height
end
end
end
})
mez.input.add_keymap("alt", "i", {
press = function ()
local coroutine = require("coroutine")
print(coroutine)
local co = coroutine.create(function ()
print("starting coroutine")
local view_id = mez.view.get_focused_id()
local size = mez.view.get_size(view_id)
local pos = mez.view.get_position(view_id)
local res = mez.output.get_resolution(0)
-- mez.input.add_keymap("alt", "Return", {
-- press = function()
-- local focused = mez.view.get_focused_id()
--
-- if focused == ctx.tags[ctx.tag_id].master then return end
--
-- for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- if focused == id then
-- local t = ctx.tags[ctx.tag_id].master
-- ctx.tags[ctx.tag_id].master = ctx.tags[ctx.tag_id].stack[i]
-- ctx.tags[ctx.tag_id].stack[i] = t
-- end
-- end
--
-- tile_all()
-- end,
-- })
--
-- mez.input.add_keymap("alt", "j", {
-- press = function ()
-- local focused = mez.view.get_focused_id()
--
-- if focused == ctx.tags[ctx.tag_id].master then
-- mez.view.set_focused(ctx.tags[ctx.tag_id].stack[1])
-- elseif focused == ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack] then
-- mez.view.set_focused(ctx.tags[ctx.tag_id].master)
-- else
-- for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- -- TODO: use table.find
-- if focused == id then
-- mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
-- end
-- end
-- end
-- end
-- })
--
-- mez.input.add_keymap("alt", "k", {
-- press = function ()
-- local focused = mez.view.get_focused_id()
--
-- if focused == ctx.tags[ctx.tag_id].master then
-- mez.view.set_focused(ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack])
-- elseif focused == ctx.tags[ctx.tag_id].stack[1] then
-- mez.view.set_focused(ctx.tags[ctx.tag_id].master)
-- else
-- for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- -- TODO: use table.find
-- if focused == id then
-- mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
-- end
-- end
-- end
-- end
-- })
--
-- mez.input.add_keymap("alt", "h", {
-- press = function()
-- if ctx.master_ratio > 0.15 then
-- ctx.master_ratio = ctx.master_ratio - 0.05
-- tile_all()
-- end
-- end
-- })
--
-- mez.input.add_keymap("alt", "l", {
-- press = function()
-- if ctx.master_ratio < 0.85 then
-- ctx.master_ratio = ctx.master_ratio + 0.05
-- tile_all()
-- end
-- end
-- })
local x_pos = pos.x
local y_pos = pos.y
local x_vel = 10
local y_vel = 10
while true do
x_pos = x_pos + x_vel
y_pos = y_pos + y_vel
if x_pos + size.width > res.width or x_pos < 0 then
x_vel = x_vel * -1
end
mez.layout_manager.set_layout("master")
if y_pos + size.height > res.height or y_pos < 0 then
y_vel = y_vel * -1
end
print("(" .. x_pos .. ", " .. y_pos .. ")")
mez.view.set_position(view_id, x_pos, y_pos)
end
end)
coroutine.resume(co)
end
})
local master = function()
local config = {
tag_count = 5,
}
local ctx = {
master_ratio = 0.5,
tags = {},
tag_id = 1,
}
local tile_onscreen = function(tag_id, res)
if ctx.tags[tag_id].master == nil then
return
end
mez.view.set_enabled(ctx.tags[tag_id].master, true)
if #ctx.tags[tag_id].stack == 0 then
mez.view.set_size(ctx.tags[tag_id].master, res.width, res.height)
mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
else
mez.view.set_size(ctx.tags[tag_id].master, res.width * ctx.master_ratio, res.height)
mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
for i, stack_id in ipairs(ctx.tags[tag_id].stack) do
mez.view.set_enabled(stack_id, true)
mez.view.set_size(stack_id, res.width * (1 - ctx.master_ratio), res.height / #ctx.tags[tag_id].stack)
mez.view.set_position(stack_id, res.width * ctx.master_ratio, (res.height / #ctx.tags[tag_id].stack * (i - 1)))
end
end
end
local tile_offscreen = function(tag_id, res)
if ctx.tags[tag_id].master == nil then
return
end
mez.view.set_enabled(ctx.tags[tag_id].master, false)
for _, view in ipairs(ctx.tags[tag_id].stack) do
mez.view.set_enabled(view, false)
end
end
local tile_all = function ()
local res = mez.output.get_resolution(0)
for id = 1,config.tag_count do
if id == ctx.tag_id then
tile_onscreen(id, res)
else
tile_offscreen(id, res)
end
end
end
for i = 1,config.tag_count do
ctx.tags[#ctx.tags + 1] = {
stack = {},
master = nil,
}
mez.input.add_keymap("alt", "" .. i, {
press = function ()
ctx.tag_id = i
if ctx.tags[i].master then
mez.view.set_focused(ctx.tags[i].master)
else
mez.view.set_focused(nil)
end
tile_all()
end
})
end
mez.hook.add("ServerStartPost", {
callback = function()
print("ServerStartPost")
print("Doesn't do anything :(")
end
})
mez.hook.add("ViewMapPre", {
callback = function(v)
if ctx.tags[ctx.tag_id].master == nil then
ctx.tags[ctx.tag_id].master = v
else
table.insert(ctx.tags[ctx.tag_id].stack, #ctx.tags[ctx.tag_id].stack + 1, v)
end
mez.view.set_focused(v)
tile_all()
end
})
mez.hook.add("ViewUnmapPost", {
callback = function(v)
if v == ctx.tags[ctx.tag_id].master then
if #ctx.tags[ctx.tag_id].stack > 0 then
ctx.tags[ctx.tag_id].master = table.remove(ctx.tags[ctx.tag_id].stack, 1)
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
ctx.tags[ctx.tag_id].master = nil
end
else
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
if id == v then
if i == 1 then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
elseif i == #ctx.tags[ctx.tag_id].stack then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
else
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
end
table.remove(ctx.tags[ctx.tag_id].stack, i)
end
end
end
tile_all()
end
})
mez.input.add_keymap("alt", "p", {
mez.input.add_keymap("alt", "p", {
press = function()
mez.api.spawn("wmenu-run")
end,
})
})
mez.input.add_keymap("alt", "b", {
mez.input.add_keymap("alt", "b", {
press = function()
mez.api.spawn("swaybg -i ~/Images/wallpapers/void/gruv_void.png")
end,
})
})
mez.input.add_keymap("alt|shift", "Return", {
mez.input.add_keymap("alt|shift", "Return", {
press = function()
mez.api.spawn("alacritty")
end,
})
})
mez.input.add_keymap("alt|shift", "C", {
mez.input.add_keymap("alt|shift", "C", {
press = function ()
mez.view.close(0)
end
})
})
mez.input.add_keymap("alt|shift", "q", {
mez.hook.add("ViewPointerMotion", {
callback = function (view_id, cursor_x, cursor_y)
mez.view.set_focused(view_id)
end
})
mez.input.add_keymap("alt|shift", "q", {
press = function ()
mez.api.exit();
end
})
})
mez.input.add_keymap("alt", "Return", {
press = function()
local focused = mez.view.get_focused_id()
if focused == ctx.tags[ctx.tag_id].master then return end
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
if focused == id then
local t = ctx.tags[ctx.tag_id].master
ctx.tags[ctx.tag_id].master = ctx.tags[ctx.tag_id].stack[i]
ctx.tags[ctx.tag_id].stack[i] = t
end
end
tile_all()
end,
})
mez.input.add_keymap("alt", "j", {
press = function ()
local focused = mez.view.get_focused_id()
if focused == ctx.tags[ctx.tag_id].master then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[1])
elseif focused == ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack] then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- TODO: use table.find
if focused == id then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
end
end
end
end
})
mez.input.add_keymap("alt", "k", {
press = function ()
local focused = mez.view.get_focused_id()
if focused == ctx.tags[ctx.tag_id].master then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack])
elseif focused == ctx.tags[ctx.tag_id].stack[1] then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- TODO: use table.find
if focused == id then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
end
end
end
end
})
mez.input.add_keymap("alt", "h", {
press = function()
if ctx.master_ratio > 0.15 then
ctx.master_ratio = ctx.master_ratio - 0.05
tile_all()
end
end
})
mez.input.add_keymap("alt", "l", {
press = function()
if ctx.master_ratio < 0.85 then
ctx.master_ratio = ctx.master_ratio + 0.05
tile_all()
end
end
})
mez.input.add_keymap("alt", "Tab", {
mez.input.add_keymap("alt", "Tab", {
press = function ()
local focused = mez.view.get_focused_id()
local all = mez.view.get_all_ids()
@ -284,58 +182,10 @@ local master = function()
end
end
end
})
})
local fullscreen = function (view_id)
mez.view.toggle_fullscreen(view_id)
tile_all()
end
mez.input.add_keymap("alt|shift", "F", {
press = function() fullscreen(0) end
})
mez.hook.add("ViewRequestFullscreen", {
callback = fullscreen
})
mez.hook.add("ViewPointerMotion", {
callback = function (view_id, cursor_x, cursor_y)
mez.view.set_focused(view_id)
end
})
for i = 1, 12 do
for i = 1, 12 do
mez.input.add_keymap("ctrl|alt", "XF86Switch_VT_"..i, {
press = function() mez.api.change_vt(i) end
})
end
end
master()
function print_table(tbl, indent, seen)
indent = indent or 0
seen = seen or {}
-- Prevent infinite loops from circular references
if seen[tbl] then
print(string.rep(" ", indent) .. "...(circular reference)")
return
end
seen[tbl] = true
for key, value in pairs(tbl) do
local formatting = string.rep(" ", indent) .. tostring(key) .. ": "
if type(value) == "table" then
print(formatting .. "{")
print_table(value, indent + 1, seen)
print(string.rep(" ", indent) .. "}")
elseif type(value) == "string" then
print(formatting .. '"' .. value .. '"')
else
print(formatting .. tostring(value))
end
end
end

View file

@ -4,6 +4,7 @@ const std = @import("std");
const zlua = @import("zlua");
const View = @import("../View.zig");
const Output = @import("../Output.zig");
const server = &@import("../main.zig").server;
@ -58,3 +59,14 @@ pub fn viewById(view_id: u64) ?*View {
}
return null;
}
pub fn outputById(output_id: u64) ?*Output {
if (output_id == 0) {
if(server.seat.focused_output) |output| {
return output;
}
} else {
return server.root.outputById(output_id);
}
return null;
}

View file

@ -1,8 +1,10 @@
const std = @import("std");
const zlua = @import("zlua");
const wlr = @import("wlroots");
const Output = @import("../Output.zig");
const LuaUtils = @import("LuaUtils.zig");
const SceneNodeData = @import("../SceneNodeData.zig").SceneNodeData;
const server = &@import("../main.zig").server;
@ -33,6 +35,59 @@ pub fn get_all_ids(L: *zlua.Lua) i32 {
return 1;
}
/// ---Get the view ids for all views on an output
/// ---@param output_id output_id
/// ---@return view_id[]?
pub fn get_all_views(L: *zlua.Lua) i32 {
const output_id = LuaUtils.coerceInteger(u64, L.checkInteger(1)) catch output_id_err(L);
var index: i32 = 1;
L.newTable();
if(LuaUtils.outputById(output_id)) |o| {
if(o.wlr_output.data == null) {
L.pushNil();
return 1;
}
const output: *Output = @ptrCast(@alignCast(o.wlr_output.data.?));
if (!output.state.enabled) {
std.log.debug("ts not enabled", .{});
L.pushNil();
return 1;
}
const layers = [_]*wlr.SceneTree{
output.layers.content,
output.layers.fullscreen,
};
for(layers) |layer| {
if(layer.children.length() == 0) continue;
if(@intFromPtr(layer) == 0) {
std.log.debug("ts is literally a null ptr", .{});
continue;
}
var view_it = layer.children.iterator(.forward);
while(view_it.next()) |v| {
if(v.data == null) continue;
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(v.data.?));
if(scene_node_data.* == .view) {
L.pushInteger(@intCast(index));
L.pushInteger(@intCast(scene_node_data.view.id));
L.setTable(-3);
index += 1;
}
}
}
}
return 1;
}
/// ---Get the id for the focused output
/// ---@return output_id?
pub fn get_focused_id(L: *zlua.Lua) i32 {