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inital support for hooks...
Currently the following hooks are available: - WinMapPre - WinMapPost
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7 changed files with 193 additions and 0 deletions
56
src/types/events.zig
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56
src/types/events.zig
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@ -0,0 +1,56 @@
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pub const Events = @This();
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const std = @import("std");
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const Hook = @import("hook.zig");
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const Node = struct {
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hook: *const Hook,
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node: std.SinglyLinkedList.Node,
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};
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events: std.StringHashMap(*std.SinglyLinkedList),
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allocator: std.mem.Allocator,
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pub fn init(allocator: std.mem.Allocator) !Events {
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return Events{
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.allocator = allocator,
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.events = .init(allocator),
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};
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}
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pub fn put(self: *Events, key: []const u8, hook: *const Hook) !void {
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var ll: *std.SinglyLinkedList = undefined;
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if (self.events.get(key)) |sll| {
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ll = sll;
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} else {
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ll = try self.allocator.create(std.SinglyLinkedList);
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try self.events.put(key, ll);
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if (self.events.get(key)) |sll| {
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ll = sll;
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}
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}
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const data = try self.allocator.create(Node);
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data.* = .{
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.hook = hook,
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.node = .{},
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};
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ll.prepend(&data.node);
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}
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// TODO: figure out deletion
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// pub fn del(self: *Events, key: ???) !void {}
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pub fn exec(self: *Events, event: []const u8) void {
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if (self.events.get(event)) |e| {
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var node = e.first;
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while (node) |n| : (node = n.next) {
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const data: *Node = @fieldParentPtr("node", n);
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data.hook.callback();
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// FIXME: not sure why but for some reason our ll doesn't seem to want to
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// admit that there's nothing after the first node.
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break;
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}
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}
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}
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32
src/types/hook.zig
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32
src/types/hook.zig
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@ -0,0 +1,32 @@
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//! This is a simple way to define a hook.
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const Hook = @This();
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const std = @import("std");
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const xkb = @import("xkbcommon");
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const wlr = @import("wlroots");
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const zlua = @import("zlua");
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const Event = @import("events.zig");
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const Lua = &@import("../main.zig").lua;
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events: std.ArrayList([]const u8), // a list of events
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options: struct {
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// group: []const u8, // TODO: do we need groups?
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/// This is the location of the callback lua function in the lua registry
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lua_cb_ref_idx: i32,
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},
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pub fn callback(self: *const Hook) void {
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const t = Lua.state.rawGetIndex(zlua.registry_index, self.options.lua_cb_ref_idx);
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if (t != zlua.LuaType.function) {
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std.log.err("Failed to call hook, it doesn't have a callback.", .{});
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Lua.state.pop(1);
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return;
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}
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// TODO: we need to send some data along with the callback, this data will
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// change based on the event which the user is hooking into
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Lua.state.call(.{ .args = 0, .results = 0 });
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Lua.state.pop(-1);
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}
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