mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-08 04:57:32 -04:00
rewriting cursor controls
This commit is contained in:
parent
b328c0a7c7
commit
bb669b2d9a
6 changed files with 120 additions and 94 deletions
115
src/cursor.zig
115
src/cursor.zig
|
|
@ -1,3 +1,6 @@
|
|||
//! Maintains state related to cursor position, rendering, and
|
||||
//! events such as button presses and dragging
|
||||
|
||||
pub const Cursor = @This();
|
||||
|
||||
const std = @import("std");
|
||||
|
|
@ -21,11 +24,8 @@ hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin),
|
|||
hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd),
|
||||
|
||||
mode: enum { passthrough, move, resize } = .passthrough,
|
||||
grabbed_view: ?*View = null,
|
||||
grab_x: f64 = 0,
|
||||
grab_y: f64 = 0,
|
||||
selected_view: ?*View = null,
|
||||
grab_box: wlr.Box = undefined,
|
||||
resize_edges: wlr.Edges = .{},
|
||||
|
||||
pub fn init(self: *Cursor) void {
|
||||
errdefer Utils.oomPanic();
|
||||
|
|
@ -59,6 +59,12 @@ pub fn deinit(self: *Cursor) void {
|
|||
self.frame.link.remove();
|
||||
}
|
||||
|
||||
// pub fn moveView(self: *Cursor, view: *View) void {
|
||||
// }
|
||||
|
||||
// pub fn resizeView(self: *Cursor, view: *View) void {
|
||||
// }
|
||||
|
||||
pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
|
||||
switch (self.mode) {
|
||||
.passthrough => {
|
||||
|
|
@ -71,50 +77,60 @@ pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
|
|||
}
|
||||
},
|
||||
.move => {
|
||||
const view = self.grabbed_view.?;
|
||||
// Should we modify the XdgSurface geometry directly???
|
||||
view.geometry.x = @as(i32, @intFromFloat(self.wlr_cursor.x - self.grab_x));
|
||||
view.geometry.y = @as(i32, @intFromFloat(self.wlr_cursor.y - self.grab_y));
|
||||
view.scene_tree.node.setPosition(view.geometry.x, view.geometry.y);
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// const view = self.selected_view.?;
|
||||
// view.scene_tree.node.setPosition(
|
||||
// @as(i32, @intFromFloat(self.wlr_cursor.x - self.grab_x)),
|
||||
// @as(i32, @intFromFloat(self.wlr_cursor.y - self.grab_y))
|
||||
// );
|
||||
},
|
||||
.resize => {
|
||||
// Fix this resize
|
||||
const view = self.grabbed_view.?;
|
||||
const border_x = @as(i32, @intFromFloat(self.wlr_cursor.x - self.grab_x));
|
||||
const border_y = @as(i32, @intFromFloat(self.wlr_cursor.y - self.grab_y));
|
||||
|
||||
var new_left = self.grab_box.x;
|
||||
var new_right = self.grab_box.x + self.grab_box.width;
|
||||
var new_top = self.grab_box.y;
|
||||
var new_bottom = self.grab_box.y + self.grab_box.height;
|
||||
|
||||
if (self.resize_edges.top) {
|
||||
new_top = border_y;
|
||||
if (new_top >= new_bottom)
|
||||
new_top = new_bottom - 1;
|
||||
} else if (self.resize_edges.bottom) {
|
||||
new_bottom = border_y;
|
||||
if (new_bottom <= new_top)
|
||||
new_bottom = new_top + 1;
|
||||
}
|
||||
|
||||
if (self.resize_edges.left) {
|
||||
new_left = border_x;
|
||||
if (new_left >= new_right)
|
||||
new_left = new_right - 1;
|
||||
} else if (self.resize_edges.right) {
|
||||
new_right = border_x;
|
||||
if (new_right <= new_left)
|
||||
new_right = new_left + 1;
|
||||
}
|
||||
|
||||
// view.x = new_left - view.xdg_toplevel.base.geometry.x;
|
||||
// view.y = new_top - view.xdg_toplevel.base.geometry.y;
|
||||
view.scene_tree.node.setPosition(view.geometry.x, view.geometry.y);
|
||||
|
||||
const new_width = new_right - new_left;
|
||||
const new_height = new_bottom - new_top;
|
||||
_ = view.xdg_toplevel.setSize(new_width, new_height);
|
||||
//
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
// REDOING RESIZING AND MOVING TOPLEVELS
|
||||
//
|
||||
// const view = self.grabbed_view.?;
|
||||
// const border_x = @as(i32, @intFromFloat(self.wlr_cursor.x - self.grab_x));
|
||||
// const border_y = @as(i32, @intFromFloat(self.wlr_cursor.y - self.grab_y));
|
||||
//
|
||||
// var new_left = self.grab_box.x;
|
||||
// var new_right = self.grab_box.x + self.grab_box.width;
|
||||
// var new_top = self.grab_box.y;
|
||||
// var new_bottom = self.grab_box.y + self.grab_box.height;
|
||||
//
|
||||
// if (self.resize_edges.top) {
|
||||
// new_top = border_y;
|
||||
// if (new_top >= new_bottom)
|
||||
// new_top = new_bottom - 1;
|
||||
// } else if (self.resize_edges.bottom) {
|
||||
// new_bottom = border_y;
|
||||
// if (new_bottom <= new_top)
|
||||
// new_bottom = new_top + 1;
|
||||
// }
|
||||
//
|
||||
// if (self.resize_edges.left) {
|
||||
// new_left = border_x;
|
||||
// if (new_left >= new_right)
|
||||
// new_left = new_right - 1;
|
||||
// } else if (self.resize_edges.right) {
|
||||
// new_right = border_x;
|
||||
// if (new_right <= new_left)
|
||||
// new_right = new_left + 1;
|
||||
// }
|
||||
//
|
||||
// // view.x = new_left - view.xdg_toplevel.base.geometry.x;
|
||||
// // view.y = new_top - view.xdg_toplevel.base.geometry.y;
|
||||
// view.scene_tree.node.setPosition(view.geometry.x, view.geometry.y);
|
||||
//
|
||||
// const new_width = new_right - new_left;
|
||||
// const new_height = new_bottom - new_top;
|
||||
// _ = view.xdg_toplevel.setSize(new_width, new_height);
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
@ -138,21 +154,20 @@ fn handleMotionAbsolute(
|
|||
|
||||
fn handleButton(
|
||||
_: *wl.Listener(*wlr.Pointer.event.Button),
|
||||
event: *wlr.Pointer.event.Button,
|
||||
event: *wlr.Pointer.event.Button
|
||||
) void {
|
||||
_ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
|
||||
switch (event.state) {
|
||||
.pressed => {
|
||||
_ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
|
||||
if (server.root.viewAt(server.cursor.wlr_cursor.x, server.cursor.wlr_cursor.y)) |res| {
|
||||
server.root.focusView(res.view);
|
||||
}
|
||||
},
|
||||
.released => {
|
||||
std.log.debug("Button released", .{});
|
||||
server.cursor.mode = .passthrough;
|
||||
},
|
||||
else => {
|
||||
std.log.err("Unexpected button state", .{});
|
||||
std.log.err("Invalid/Unimplemented pointer button event type", .{});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -163,7 +178,7 @@ fn handleHoldBegin(
|
|||
) void {
|
||||
_ = listener;
|
||||
_ = event;
|
||||
std.log.err("Unimplemented cursor being hold", .{});
|
||||
std.log.err("Unimplemented cursor start hold", .{});
|
||||
}
|
||||
|
||||
fn handleHoldEnd(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue