rewriting cursor controls

This commit is contained in:
Harrison DiAmbrosio 2025-10-23 23:29:38 -04:00
parent b328c0a7c7
commit bb669b2d9a
6 changed files with 120 additions and 94 deletions

View file

@ -11,7 +11,7 @@ const Utils = @import("utils.zig");
const server = &@import("main.zig").server;
const gpa = std.heap.c_allocator;
// xdg_toplevel_decoration_manager: *wlr.XdgDecorationManagerV1,
xdg_toplevel_decoration_manager: *wlr.XdgDecorationManagerV1,
scene: *wlr.Scene,
scene_output_layout: *wlr.SceneOutputLayout,
@ -37,7 +37,7 @@ pub fn init(self: *Root) void {
.scene = scene,
.output_layout = output_layout,
.focused_output = null,
// .xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server),
.xdg_toplevel_decoration_manager = try wlr.XdgDecorationManagerV1.create(server.wl_server),
.scene_output_layout = try scene.attachOutputLayout(output_layout),
};