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https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-07 19:49:53 -05:00
switch to @This(); for output and server as they don't really have anything else
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parent
0f13973300
commit
d4efb73d5c
3 changed files with 110 additions and 112 deletions
130
src/server.zig
130
src/server.zig
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@ -1,86 +1,84 @@
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const Server = @This();
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const std = @import("std");
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const gpa = std.heap.c_allocator;
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const Output = @import("output.zig").Output;
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const Output = @import("output.zig");
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pub const Server = struct {
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allocator: *wlr.Allocator,
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allocator: *wlr.Allocator,
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backend: *wlr.Backend,
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compositor: *wlr.Compositor,
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event_loop: *wl.EventLoop,
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output_layout: *wlr.OutputLayout,
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renderer: *wlr.Renderer,
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scene: *wlr.Scene,
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scene_output_layout: *wlr.SceneOutputLayout,
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seat: *wlr.Seat,
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session: ?*wlr.Session,
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shm: *wlr.Shm,
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wl_server: *wl.Server,
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xdg_shell: *wlr.XdgShell,
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wl_server: *wl.Server,
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event_loop: *wl.EventLoop,
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shm: *wlr.Shm,
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scene: *wlr.Scene,
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output_layout: *wlr.OutputLayout,
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scene_output_layout: *wlr.SceneOutputLayout,
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xdg_shell: *wlr.XdgShell,
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seat: *wlr.Seat,
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// Listeners
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new_output: wl.Listener(*wlr.Output) = .init(newOutput),
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session: ?*wlr.Session,
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backend: *wlr.Backend,
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renderer: *wlr.Renderer,
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pub fn init(server: *Server) !void {
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const wl_server = try wl.Server.create();
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const event_loop = wl_server.getEventLoop();
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compositor: *wlr.Compositor,
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var session: ?*wlr.Session = undefined;
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const backend = try wlr.Backend.autocreate(event_loop, &session);
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const renderer = try wlr.Renderer.autocreate(backend);
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const output_layout = try wlr.OutputLayout.create(wl_server);
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const scene = try wlr.Scene.create();
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new_output: wl.Listener(*wlr.Output) = .init(newOutput),
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// Do we need to fail if session is NULL
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pub fn init(server: *Server) !void {
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const wl_server = try wl.Server.create();
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const event_loop = wl_server.getEventLoop();
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server.* = .{
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.wl_server = wl_server,
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.backend = backend,
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.renderer = renderer,
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.allocator = try wlr.Allocator.autocreate(backend, renderer),
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.scene = scene,
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.output_layout = output_layout,
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.scene_output_layout = try scene.attachOutputLayout(output_layout),
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.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
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.event_loop = event_loop,
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.session = session,
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.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
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.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
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.seat = try wlr.Seat.create(wl_server, "default"),
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};
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var session: ?*wlr.Session = undefined;
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const backend = try wlr.Backend.autocreate(event_loop, &session);
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const renderer = try wlr.Renderer.autocreate(backend);
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const output_layout = try wlr.OutputLayout.create(wl_server);
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const scene = try wlr.Scene.create();
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try server.renderer.initServer(wl_server);
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// Do we need to fail if session is NULL
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_ = try wlr.Compositor.create(server.wl_server, 6, server.renderer);
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_ = try wlr.Subcompositor.create(server.wl_server);
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_ = try wlr.DataDeviceManager.create(server.wl_server);
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server.* = .{
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.wl_server = wl_server,
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.backend = backend,
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.renderer = renderer,
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.allocator = try wlr.Allocator.autocreate(backend, renderer),
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.scene = scene,
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.output_layout = output_layout,
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.scene_output_layout = try scene.attachOutputLayout(output_layout),
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.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
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.event_loop = event_loop,
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.session = session,
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.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
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.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
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.seat = try wlr.Seat.create(wl_server, "default"),
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};
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server.backend.events.new_output.add(&server.new_output);
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}
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try server.renderer.initServer(wl_server);
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fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const server: *Server = @fieldParentPtr("new_output", listener);
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_ = try wlr.Compositor.create(server.wl_server, 6, server.renderer);
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_ = try wlr.Subcompositor.create(server.wl_server);
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_ = try wlr.DataDeviceManager.create(server.wl_server);
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if (!wlr_output.initRender(server.allocator, server.renderer)) return;
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server.backend.events.new_output.add(&server.new_output);
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var state = wlr.Output.State.init();
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defer state.finish();
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state.setEnabled(true);
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if (wlr_output.preferredMode()) |mode| {
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state.setMode(mode);
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}
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if (!wlr_output.commitState(&state)) return;
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fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
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const server: *Server = @fieldParentPtr("new_output", listener);
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if (!wlr_output.initRender(server.allocator, server.renderer)) return;
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var state = wlr.Output.State.init();
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defer state.finish();
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state.setEnabled(true);
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if (wlr_output.preferredMode()) |mode| {
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state.setMode(mode);
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}
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if (!wlr_output.commitState(&state)) return;
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Output.create(server, wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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};
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}
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};
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Output.create(server, wlr_output) catch {
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std.log.err("failed to allocate new output", .{});
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wlr_output.destroy();
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return;
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};
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}
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