switch to @This(); for output and server as they don't really have anything else

This commit is contained in:
Squibid 2025-10-16 18:15:21 -04:00
parent 0f13973300
commit d4efb73d5c
Signed by: squibid
GPG key ID: BECE5684D3C4005D
3 changed files with 110 additions and 112 deletions

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@ -1,7 +1,7 @@
const std = @import("std"); const std = @import("std");
const wlr = @import("wlroots"); const wlr = @import("wlroots");
const Server = @import("server.zig").Server; const Server = @import("server.zig");
const gpa = std.heap.c_allocator; const gpa = std.heap.c_allocator;

View file

@ -1,3 +1,5 @@
const Output = @This();
const std = @import("std"); const std = @import("std");
const posix = std.posix; const posix = std.posix;
const gpa = std.heap.c_allocator; const gpa = std.heap.c_allocator;
@ -5,66 +7,64 @@ const gpa = std.heap.c_allocator;
const wl = @import("wayland").server.wl; const wl = @import("wayland").server.wl;
const wlr = @import("wlroots"); const wlr = @import("wlroots");
const Server = @import("server.zig").Server; const Server = @import("server.zig");
pub const Output = struct { server: *Server,
server: *Server, wlr_output: *wlr.Output,
wlr_output: *wlr.Output,
frame: wl.Listener(*wlr.Output) = .init(handleFrame), frame: wl.Listener(*wlr.Output) = .init(handleFrame),
request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState), request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState),
destroy: wl.Listener(*wlr.Output) = .init(handleDestroy), destroy: wl.Listener(*wlr.Output) = .init(handleDestroy),
// The wlr.Output should be destroyed by the caller on failure to trigger cleanup. // The wlr.Output should be destroyed by the caller on failure to trigger cleanup.
pub fn create(server: *Server, wlr_output: *wlr.Output) !void { pub fn create(server: *Server, wlr_output: *wlr.Output) !void {
const output = try gpa.create(Output); const output = try gpa.create(Output);
output.* = .{ output.* = .{
.server = server, .server = server,
.wlr_output = wlr_output, .wlr_output = wlr_output,
}; };
wlr_output.events.frame.add(&output.frame); wlr_output.events.frame.add(&output.frame);
wlr_output.events.request_state.add(&output.request_state); wlr_output.events.request_state.add(&output.request_state);
wlr_output.events.destroy.add(&output.destroy); wlr_output.events.destroy.add(&output.destroy);
std.log.debug("adding output: {s}", .{output.*.wlr_output.*.name}); std.log.debug("adding output: {s}", .{output.*.wlr_output.*.name});
const layout_output = try server.output_layout.addAuto(wlr_output); const layout_output = try server.output_layout.addAuto(wlr_output);
const scene_output = try server.scene.createSceneOutput(wlr_output); const scene_output = try server.scene.createSceneOutput(wlr_output);
server.scene_output_layout.addOutput(layout_output, scene_output); server.scene_output_layout.addOutput(layout_output, scene_output);
} }
pub fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void { pub fn handleFrame(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
const output: *Output = @fieldParentPtr("frame", listener); const output: *Output = @fieldParentPtr("frame", listener);
const scene_output = output.server.scene.getSceneOutput(output.wlr_output).?; const scene_output = output.server.scene.getSceneOutput(output.wlr_output).?;
_ = scene_output.commit(null); _ = scene_output.commit(null);
var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported"); var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported");
scene_output.sendFrameDone(&now); scene_output.sendFrameDone(&now);
} }
pub fn handleRequestState( pub fn handleRequestState(
listener: *wl.Listener(*wlr.Output.event.RequestState), listener: *wl.Listener(*wlr.Output.event.RequestState),
event: *wlr.Output.event.RequestState, event: *wlr.Output.event.RequestState,
) void { ) void {
const output: *Output = @fieldParentPtr("request_state", listener); const output: *Output = @fieldParentPtr("request_state", listener);
if (!output.wlr_output.commitState(event.state)) { if (!output.wlr_output.commitState(event.state)) {
std.log.warn("failed to set output state {}", .{event.state}); std.log.warn("failed to set output state {}", .{event.state});
}
} }
}
pub fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void { pub fn handleDestroy(listener: *wl.Listener(*wlr.Output), _: *wlr.Output) void {
const output: *Output = @fieldParentPtr("destroy", listener); const output: *Output = @fieldParentPtr("destroy", listener);
std.log.debug("removing output: {s}", .{output.*.wlr_output.*.name}); std.log.debug("removing output: {s}", .{output.*.wlr_output.*.name});
output.frame.link.remove(); output.frame.link.remove();
output.request_state.link.remove(); output.request_state.link.remove();
output.destroy.link.remove(); output.destroy.link.remove();
gpa.destroy(output); gpa.destroy(output);
} }
};

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@ -1,86 +1,84 @@
const Server = @This();
const std = @import("std"); const std = @import("std");
const gpa = std.heap.c_allocator; const gpa = std.heap.c_allocator;
const wl = @import("wayland").server.wl; const wl = @import("wayland").server.wl;
const wlr = @import("wlroots"); const wlr = @import("wlroots");
const Output = @import("output.zig").Output; const Output = @import("output.zig");
pub const Server = struct { allocator: *wlr.Allocator,
allocator: *wlr.Allocator, backend: *wlr.Backend,
compositor: *wlr.Compositor,
event_loop: *wl.EventLoop,
output_layout: *wlr.OutputLayout,
renderer: *wlr.Renderer,
scene: *wlr.Scene,
scene_output_layout: *wlr.SceneOutputLayout,
seat: *wlr.Seat,
session: ?*wlr.Session,
shm: *wlr.Shm,
wl_server: *wl.Server,
xdg_shell: *wlr.XdgShell,
wl_server: *wl.Server, // Listeners
event_loop: *wl.EventLoop, new_output: wl.Listener(*wlr.Output) = .init(newOutput),
shm: *wlr.Shm,
scene: *wlr.Scene,
output_layout: *wlr.OutputLayout,
scene_output_layout: *wlr.SceneOutputLayout,
xdg_shell: *wlr.XdgShell,
seat: *wlr.Seat,
session: ?*wlr.Session, pub fn init(server: *Server) !void {
backend: *wlr.Backend, const wl_server = try wl.Server.create();
renderer: *wlr.Renderer, const event_loop = wl_server.getEventLoop();
compositor: *wlr.Compositor, var session: ?*wlr.Session = undefined;
const backend = try wlr.Backend.autocreate(event_loop, &session);
const renderer = try wlr.Renderer.autocreate(backend);
const output_layout = try wlr.OutputLayout.create(wl_server);
const scene = try wlr.Scene.create();
new_output: wl.Listener(*wlr.Output) = .init(newOutput), // Do we need to fail if session is NULL
pub fn init(server: *Server) !void { server.* = .{
const wl_server = try wl.Server.create(); .wl_server = wl_server,
const event_loop = wl_server.getEventLoop(); .backend = backend,
.renderer = renderer,
.allocator = try wlr.Allocator.autocreate(backend, renderer),
.scene = scene,
.output_layout = output_layout,
.scene_output_layout = try scene.attachOutputLayout(output_layout),
.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
.event_loop = event_loop,
.session = session,
.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
.seat = try wlr.Seat.create(wl_server, "default"),
};
var session: ?*wlr.Session = undefined; try server.renderer.initServer(wl_server);
const backend = try wlr.Backend.autocreate(event_loop, &session);
const renderer = try wlr.Renderer.autocreate(backend);
const output_layout = try wlr.OutputLayout.create(wl_server);
const scene = try wlr.Scene.create();
// Do we need to fail if session is NULL _ = try wlr.Compositor.create(server.wl_server, 6, server.renderer);
_ = try wlr.Subcompositor.create(server.wl_server);
_ = try wlr.DataDeviceManager.create(server.wl_server);
server.* = .{ server.backend.events.new_output.add(&server.new_output);
.wl_server = wl_server, }
.backend = backend,
.renderer = renderer,
.allocator = try wlr.Allocator.autocreate(backend, renderer),
.scene = scene,
.output_layout = output_layout,
.scene_output_layout = try scene.attachOutputLayout(output_layout),
.xdg_shell = try wlr.XdgShell.create(wl_server, 2),
.event_loop = event_loop,
.session = session,
.compositor = try wlr.Compositor.create(wl_server, 6, renderer),
.shm = try wlr.Shm.createWithRenderer(wl_server, 1, renderer),
.seat = try wlr.Seat.create(wl_server, "default"),
};
try server.renderer.initServer(wl_server); fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void {
const server: *Server = @fieldParentPtr("new_output", listener);
_ = try wlr.Compositor.create(server.wl_server, 6, server.renderer); if (!wlr_output.initRender(server.allocator, server.renderer)) return;
_ = try wlr.Subcompositor.create(server.wl_server);
_ = try wlr.DataDeviceManager.create(server.wl_server);
server.backend.events.new_output.add(&server.new_output); var state = wlr.Output.State.init();
defer state.finish();
state.setEnabled(true);
if (wlr_output.preferredMode()) |mode| {
state.setMode(mode);
} }
if (!wlr_output.commitState(&state)) return;
fn newOutput(listener: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output) void { Output.create(server, wlr_output) catch {
const server: *Server = @fieldParentPtr("new_output", listener); std.log.err("failed to allocate new output", .{});
wlr_output.destroy();
if (!wlr_output.initRender(server.allocator, server.renderer)) return; return;
};
var state = wlr.Output.State.init(); }
defer state.finish();
state.setEnabled(true);
if (wlr_output.preferredMode()) |mode| {
state.setMode(mode);
}
if (!wlr_output.commitState(&state)) return;
Output.create(server, wlr_output) catch {
std.log.err("failed to allocate new output", .{});
wlr_output.destroy();
return;
};
}
};