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fixed adding two scene trees bug
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76b9d13798
commit
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5 changed files with 36 additions and 39 deletions
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@ -62,8 +62,6 @@ fn handleFrame(
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_: *wl.Listener(*wlr.Output),
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wlr_output: *wlr.Output
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) void {
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std.log.debug("Handling frame for {s}", .{wlr_output.name});
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const scene_output = server.root.scene.getSceneOutput(wlr_output);
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if(scene_output == null) {
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