fixed adding two scene trees bug

This commit is contained in:
Harrison DiAmbrosio 2025-10-20 17:58:56 -04:00
parent 76b9d13798
commit f9e67a5681
5 changed files with 36 additions and 39 deletions

View file

@ -62,8 +62,6 @@ fn handleFrame(
_: *wl.Listener(*wlr.Output),
wlr_output: *wlr.Output
) void {
std.log.debug("Handling frame for {s}", .{wlr_output.name});
const scene_output = server.root.scene.getSceneOutput(wlr_output);
if(scene_output == null) {