implement keymaps! they still have quite a bit of work to be any good...

but now our key do stuff when pressed (at the compositor level)
This commit is contained in:
Squibid 2025-10-23 23:24:49 -04:00
parent 8e4f56d147
commit faa44dc4af
Signed by: squibid
GPG key ID: BECE5684D3C4005D
8 changed files with 163 additions and 13 deletions

View file

@ -3,6 +3,7 @@ const Keyboard = @This();
const std = @import("std");
const gpa = std.heap.c_allocator;
const server = &@import("main.zig").server;
const Keymap = @import("keymap.zig");
const wl = @import("wayland").server.wl;
const wlr = @import("wlroots");
@ -65,17 +66,17 @@ fn handleModifiers(_: *wl.Listener(*wlr.Keyboard), wlr_keyboard: *wlr.Keyboard)
fn handleKey(_: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboard.event.Key) void {
// Translate libinput keycode -> xkbcommon
// const keycode = event.keycode + 8;
const keycode = event.keycode + 8;
// TODO: lua handle keybinds here
const handled = false;
if (server.keyboard.wlr_keyboard.getModifiers().alt and event.state == .pressed) {
// for (wlr_keyboard.xkb_state.?.keyGetSyms(keycode)) |sym| {
// if (keyboard.server.handleKeybind(sym)) {
// handled = true;
// break;
// }
// }
var handled = false;
const modifiers = server.keyboard.wlr_keyboard.getModifiers();
for (server.keyboard.wlr_keyboard.xkb_state.?.keyGetSyms(keycode)) |sym| {
if (server.keymaps.get(Keymap.hash(modifiers, sym))) |map| {
if (event.state == .pressed and !map.options.on_release) {
map.callback();
handled = true;
}
}
}
if (!handled) {