mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-07 19:49:53 -05:00
implement keymaps! they still have quite a bit of work to be any good...
but now our key do stuff when pressed (at the compositor level)
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parent
8e4f56d147
commit
faa44dc4af
8 changed files with 163 additions and 13 deletions
7
api.lua
7
api.lua
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@ -80,4 +80,11 @@ mez.options = {
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}
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}
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}
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}
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---------------- Keybinds ----------------
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mez.add_keybind("modifier", "keycode", function()
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-- callback
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end, {
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-- additional options
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})
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-- Virtual terminal switching
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-- Virtual terminal switching
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@ -9,3 +9,8 @@ end
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mez.path.config = mez.fs.joinpath(env_conf, "mez", "init.lua")
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mez.path.config = mez.fs.joinpath(env_conf, "mez", "init.lua")
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package.path = package.path..";"..mez.fs.joinpath(env_conf, "mez", "lua", "?.lua")
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package.path = package.path..";"..mez.fs.joinpath(env_conf, "mez", "lua", "?.lua")
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-- this is an example
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-- mez.api.add_keymap("ctrl", "a", function()
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-- print("hello from my keymap")
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-- end)
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@ -3,6 +3,7 @@ const Keyboard = @This();
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const std = @import("std");
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const std = @import("std");
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const gpa = std.heap.c_allocator;
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const gpa = std.heap.c_allocator;
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const server = &@import("main.zig").server;
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const server = &@import("main.zig").server;
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const Keymap = @import("keymap.zig");
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const wl = @import("wayland").server.wl;
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const wlr = @import("wlroots");
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@ -65,17 +66,17 @@ fn handleModifiers(_: *wl.Listener(*wlr.Keyboard), wlr_keyboard: *wlr.Keyboard)
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fn handleKey(_: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboard.event.Key) void {
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fn handleKey(_: *wl.Listener(*wlr.Keyboard.event.Key), event: *wlr.Keyboard.event.Key) void {
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// Translate libinput keycode -> xkbcommon
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// Translate libinput keycode -> xkbcommon
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// const keycode = event.keycode + 8;
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const keycode = event.keycode + 8;
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// TODO: lua handle keybinds here
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var handled = false;
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const handled = false;
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const modifiers = server.keyboard.wlr_keyboard.getModifiers();
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if (server.keyboard.wlr_keyboard.getModifiers().alt and event.state == .pressed) {
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for (server.keyboard.wlr_keyboard.xkb_state.?.keyGetSyms(keycode)) |sym| {
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// for (wlr_keyboard.xkb_state.?.keyGetSyms(keycode)) |sym| {
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if (server.keymaps.get(Keymap.hash(modifiers, sym))) |map| {
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// if (keyboard.server.handleKeybind(sym)) {
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if (event.state == .pressed and !map.options.on_release) {
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// handled = true;
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map.callback();
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// break;
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handled = true;
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// }
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}
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// }
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}
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}
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}
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if (!handled) {
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if (!handled) {
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37
src/keymap.zig
Normal file
37
src/keymap.zig
Normal file
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@ -0,0 +1,37 @@
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//! This is a simple way to define a keymap. To keep hashing consistent the
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//! hash is generated here.
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const Keymap = @This();
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const std = @import("std");
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const xkb = @import("xkbcommon");
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const wlr = @import("wlroots");
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const zlua = @import("zlua");
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const Lua = &@import("main.zig").lua;
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modifier: wlr.Keyboard.ModifierMask,
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keycode: xkb.Keysym,
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/// This is the location of the lua function in the lua registry
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lua_ref_idx: i32,
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options: struct {
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/// if false the callback is called on press
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on_release: bool,
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},
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pub fn callback(self: *const Keymap) void {
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const t = Lua.state.rawGetIndex(zlua.registry_index, self.lua_ref_idx);
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if (t != zlua.LuaType.function) {
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std.log.err("Failed to call keybind, it doesn't have a callback.", .{});
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return;
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}
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Lua.state.pushValue(1);
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Lua.state.call(.{ .args = 0, .results = 0 });
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Lua.state.pop(-1);
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}
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pub fn hash(modifier: wlr.Keyboard.ModifierMask, keycode: xkb.Keysym) u64 {
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const mod_val: u32 = @bitCast(modifier);
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const key_val: u32 = @intFromEnum(keycode);
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return (@as(u64, mod_val) << 32) | @as(u64, key_val);
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}
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91
src/lua/api.zig
Normal file
91
src/lua/api.zig
Normal file
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@ -0,0 +1,91 @@
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const Api = @This();
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const std = @import("std");
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const server = &@import("../main.zig").server;
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const Keymap = @import("../keymap.zig");
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const zlua = @import("zlua");
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const xkb = @import("xkbcommon");
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const wlr = @import("wlroots");
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const gpa = std.heap.c_allocator;
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pub fn add_keymap(L: *zlua.Lua) i32 {
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const nargs: i32 = L.getTop();
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if (nargs < 3) {
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L.raiseErrorStr("Expected at least three arguments", .{});
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return 0;
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}
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// ensure the first three agrs of the correct types
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L.checkType(1, .string);
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L.checkType(2, .string);
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L.checkType(3, .function);
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var keymap: Keymap = undefined;
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const mod = L.toString(1) catch {
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L.raiseErrorStr("Lua error check your config", .{});
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return 0;
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};
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var it = std.mem.splitScalar(u8, mod, '|');
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var modifiers = wlr.Keyboard.ModifierMask{};
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while (it.next()) |m| {
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// TODO: can we generate this at comptime?
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if (std.mem.eql(u8, m, "shift")) {
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modifiers.shift = true;
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} else if (std.mem.eql(u8, m, "caps")) {
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modifiers.caps = true;
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} else if (std.mem.eql(u8, m, "ctrl")) {
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modifiers.ctrl = true;
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} else if (std.mem.eql(u8, m, "alt")) {
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modifiers.alt = true;
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} else if (std.mem.eql(u8, m, "mod2")) {
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modifiers.mod2 = true;
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} else if (std.mem.eql(u8, m, "mod3")) {
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modifiers.mod3 = true;
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} else if (std.mem.eql(u8, m, "logo")) {
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modifiers.logo = true;
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} else if (std.mem.eql(u8, m, "mod5")) {
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modifiers.mod5 = true;
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}
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}
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keymap.modifier = modifiers;
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const key = L.toString(2) catch {
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L.raiseErrorStr("Lua error check your config", .{});
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return 0;
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};
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keymap.keycode = xkb.Keysym.fromName(key, .no_flags);
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L.checkType(3, .function);
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keymap.lua_ref_idx = L.ref(zlua.registry_index) catch {
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L.raiseErrorStr("Lua error check your config", .{});
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return 0;
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};
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// FIXME: for som reason I can't seem to get this to validate that the 4th
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// argument exists unless there's a 5th argument. It doesn't seem to matter
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// what type the 5th is just that it's there.
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if (nargs == 4) {
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// L.checkType(4, .table);
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// _ = L.pushString("on_release");
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// _ = L.getTable(4);
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// const b = L.toBoolean(-1);
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// L.pop(-1);
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// L.pop(-1);
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}
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const hash = Keymap.hash(keymap.modifier, keymap.keycode);
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server.keymaps.put(hash, keymap) catch |err| {
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std.log.err("Failed to add keymap to keymaps: {}", .{err});
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return 0;
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};
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return 0;
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}
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pub fn get_keybind(L: *zlua.Lua) i32 {
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_ = L;
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return 0;
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}
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@ -6,6 +6,7 @@ const zlua = @import("zlua");
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const Bridge = @import("bridge.zig");
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const Bridge = @import("bridge.zig");
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const Fs = @import("fs.zig");
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const Fs = @import("fs.zig");
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const Api = @import("api.zig");
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const gpa = std.heap.c_allocator;
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const gpa = std.heap.c_allocator;
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@ -53,10 +54,15 @@ pub fn init(self: *Lua) !void {
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defer _ = self.state.setField(-2, "path");
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defer _ = self.state.setField(-2, "path");
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}
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}
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{
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{
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const funcs = zlua.fnRegsFromType(Fs);
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const fs_funcs = zlua.fnRegsFromType(Fs);
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self.state.newLib(funcs);
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self.state.newLib(fs_funcs);
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self.state.setField(-2, "fs");
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self.state.setField(-2, "fs");
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}
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}
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{
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const api_funcs = zlua.fnRegsFromType(Api);
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self.state.newLib(api_funcs);
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self.state.setField(-2, "api");
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}
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}
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}
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loadRuntimeDir(self) catch |err| {
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loadRuntimeDir(self) catch |err| {
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@ -14,9 +14,9 @@ pub fn main() !void {
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std.log.info("Starting mezzaluna", .{});
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std.log.info("Starting mezzaluna", .{});
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try lua.init();
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try server.init();
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try server.init();
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defer server.deinit();
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defer server.deinit();
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try lua.init();
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var buf: [11]u8 = undefined;
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var buf: [11]u8 = undefined;
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const socket = try server.wl_server.addSocketAuto(&buf);
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const socket = try server.wl_server.addSocketAuto(&buf);
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@ -10,6 +10,7 @@ const Cursor = @import("cursor.zig");
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const Keyboard = @import("keyboard.zig");
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const Keyboard = @import("keyboard.zig");
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const Output = @import("output.zig");
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const Output = @import("output.zig");
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const View = @import("view.zig");
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const View = @import("view.zig");
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const Keymap = @import("keymap.zig");
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const gpa = std.heap.c_allocator;
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const gpa = std.heap.c_allocator;
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const server = &@import("main.zig").server;
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const server = &@import("main.zig").server;
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@ -32,6 +33,7 @@ root: Root,
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seat: Seat,
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seat: Seat,
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cursor: Cursor,
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cursor: Cursor,
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keyboard: Keyboard,
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keyboard: Keyboard,
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keymaps: std.AutoHashMap(u64, Keymap),
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// Backend listeners
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// Backend listeners
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new_input: wl.Listener(*wlr.InputDevice) = .init(handleNewInput),
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new_input: wl.Listener(*wlr.InputDevice) = .init(handleNewInput),
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@ -69,6 +71,7 @@ pub fn init(self: *Server) !void {
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.seat = undefined,
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.seat = undefined,
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.cursor = undefined,
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.cursor = undefined,
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.keyboard = undefined,
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.keyboard = undefined,
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.keymaps = .init(gpa),
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};
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};
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try self.renderer.initServer(wl_server);
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try self.renderer.initServer(wl_server);
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