const Output = @This(); const wl = @import("wayland").server.wl; const wlr = @import("wlroots"); const std = @import("std"); const Server = @import("server.zig"); const Utils = @import("utils.zig"); const posix = std.posix; const gpa = std.heap.c_allocator; const server = &@import("main.zig").server; wlr_output: *wlr.Output, scene_output: *wlr.SceneOutput, frame: wl.Listener(*wlr.Output) = .init(handleFrame), request_state: wl.Listener(*wlr.Output.event.RequestState) = .init(handleRequestState), destroy: wl.Listener(*wlr.Output) = .init(handleDestroy), // The wlr.Output should be destroyed by the caller on failure to trigger cleanup. pub fn create(wlr_output: *wlr.Output) *Output { errdefer Utils.oomPanic(); const output = try gpa.create(Output); output.* = .{ .wlr_output = wlr_output, .scene_output = try server.root.scene.createSceneOutput(wlr_output) }; wlr_output.events.frame.add(&output.frame); wlr_output.events.request_state.add(&output.request_state); wlr_output.events.destroy.add(&output.destroy); std.log.debug("adding output: {s}", .{output.wlr_output.name}); // I don't think we need the result of this const layout_output = try server.root.output_layout.addAuto(wlr_output); server.root.scene_output_layout.addOutput(layout_output, output.scene_output); return output; } // Conflicting name with destroy listener // Should probably add _listner as a postfix to listeners // // pub fn destroy(output: *Output) void { // gpa.free(output); // } fn handleRequestState( listener: *wl.Listener(*wlr.Output.event.RequestState), event: *wlr.Output.event.RequestState, ) void { std.log.debug("Handling request state", .{}); const output: *Output = @fieldParentPtr("request_state", listener); if (!output.wlr_output.commitState(event.state)) { std.log.warn("failed to set output state {}", .{event.state}); } } fn handleFrame( _: *wl.Listener(*wlr.Output), wlr_output: *wlr.Output ) void { const scene_output = server.root.scene.getSceneOutput(wlr_output); if(scene_output == null) { std.log.err("Unable to get scene output to render", .{}); return; } // std.log.info("Rendering commited scene output\n", .{}); _ = scene_output.?.commit(null); var now = posix.clock_gettime(posix.CLOCK.MONOTONIC) catch @panic("CLOCK_MONOTONIC not supported"); scene_output.?.sendFrameDone(&now); } fn handleDestroy( listener: *wl.Listener(*wlr.Output), _: *wlr.Output ) void { std.log.debug("Handling destroy", .{}); const output: *Output = @fieldParentPtr("destroy", listener); std.log.debug("removing output: {s}", .{output.wlr_output.name}); output.frame.link.remove(); output.request_state.link.remove(); output.destroy.link.remove(); gpa.destroy(output); }