const std = @import("std"); const zlua = @import("zlua"); const View = @import("../view.zig"); const server = &@import("../main.zig").server; // ---@alias view_id integer // ---Get the ids for all available views // ---@return view_id[]? pub fn get_all_ids(L: *zlua.Lua) i32 { var it = server.root.scene.tree.children.iterator(.forward); var index: usize = 1; L.newTable(); while(it.next()) |node| : (index += 1) { if(node.data == null) continue; const view = @as(*View, @ptrCast(@alignCast(node.data.?))); L.pushInteger(@intCast(index)); L.pushInteger(@intCast(view.id)); L.setTable(-3); } return 1; } pub fn check(L: *zlua.Lua) i32 { L.pushNil(); return 1; } // ---Get the id for the focused view // ---@return view_id? pub fn get_focused_id(L: *zlua.Lua) i32 { if(server.seat.focused_view) |view| { L.pushInteger(@intCast(view.id)); return 1; } L.pushNil(); return 1; } // ---Close the view with view_id // ---@param view_id view_id 0 maps to focused view pub fn close(L: *zlua.Lua) i32 { const view_id: u64 = @intCast(L.checkInteger(1)); const view: ?*View = if (view_id == 0) server.seat.focused_view else server.root.viewById(view_id); if(view) |v| { v.close(); } L.pushNil(); return 1; } // ---Position the view by it's top left corner // ---@param view_id view_id 0 maps to focused view // ---@param x number x position for view // ---@param y number y position for view pub fn set_position(L: *zlua.Lua) i32 { std.log.debug("repositioning", .{}); const view_id: u64 = @intCast(L.checkInteger(1)); const x: i32 = @intFromFloat(@round(L.checkNumber(2))); const y: i32 = @intFromFloat(@round(L.checkNumber(3))); std.log.debug("position to set: ({d}, {d})", .{x, y}); const view: ?*View = if (view_id == 0) server.seat.focused_view else server.root.viewById(view_id); if(view) |v| { v.setPosition(x, y); } L.pushNil(); return 1; } // ---Resize the view by it's top left corner // ---@param view_id view_id 0 maps to focused view // ---@param width number width for view // ---@param height number height for view pub fn set_size(L: *zlua.Lua) i32 { const view_id: u64 = @intCast(L.checkInteger(1)); const width: i32 = @intFromFloat(@round(L.checkNumber(2))); const height: i32 = @intFromFloat(@round(L.checkNumber(3))); const view: ?*View = if (view_id == 0) server.seat.focused_view else server.root.viewById(view_id); if(view) |v| { v.setSize(width, height); } L.pushNil(); return 1; } // ---Remove focus from current view, and set to given id // ---@param view_id view_id pub fn set_focused(L: *zlua.Lua) i32 { const view_id: u64 = @intCast(L.checkInteger(1)); if(server.root.viewById(view_id)) |view| { view.setFocused(); L.pushNil(); return 1; } L.pushNil(); return 1; } // ---Get the title of the view // ---@param view_id view_id 0 maps to focused view // ---@return string? pub fn get_title(L: *zlua.Lua) i32 { const view_id: u64 = @intCast(L.checkInteger(1)); const view: ?*View = if (view_id == 0) server.seat.focused_view else server.root.viewById(view_id); if(view) |v| { if(v.xdg_toplevel.title == null) { L.pushNil(); return 1; } _ = L.pushString(std.mem.span(v.xdg_toplevel.title.?)); return 1; } L.pushNil(); return 1; } // ---Get the app_id of the view // ---@param view_id view_id 0 maps to focused view // ---@return string? pub fn get_app_id(L: *zlua.Lua) i32 { const view_id: u64 = @intCast(L.checkInteger(1)); const view: ?*View = if (view_id == 0) server.seat.focused_view else server.root.viewById(view_id); if(view) |v| { if(v.xdg_toplevel.app_id == null) { L.pushNil(); return 1; } _ = L.pushString(std.mem.span(v.xdg_toplevel.app_id.?)); return 1; } L.pushNil(); return 1; }