//! Maintains state related to cursor position, rendering, and //! events such as button presses and dragging pub const Cursor = @This(); const std = @import("std"); const wl = @import("wayland").server.wl; const wlr = @import("wlroots"); const xkb = @import("xkbcommon"); const View = @import("View.zig"); const Utils = @import("Utils.zig"); const Mousemap = @import("types/Mousemap.zig"); const c = @import("C.zig").c; const server = &@import("main.zig").server; wlr_cursor: *wlr.Cursor, x_cursor_manager: *wlr.XcursorManager, motion: wl.Listener(*wlr.Pointer.event.Motion) = .init(handleMotion), motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) = .init(handleMotionAbsolute), button: wl.Listener(*wlr.Pointer.event.Button) = .init(handleButton), axis: wl.Listener(*wlr.Pointer.event.Axis) = .init(handleAxis), frame: wl.Listener(*wlr.Cursor) = .init(handleFrame), hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin), hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd), mode: enum { normal, drag } = .normal, // Drag information drag: ?struct { event_code: u32, start: struct { x: c_int, y: c_int }, view: ?struct { view: *View, dims: struct { width: c_int, height: c_int }, offset: struct { x: c_int, y: c_int, } }, }, pub fn init(self: *Cursor) void { errdefer Utils.oomPanic(); self.* = .{ .wlr_cursor = try wlr.Cursor.create(), .x_cursor_manager = try wlr.XcursorManager.create(null, 24), .drag = null }; try self.x_cursor_manager.load(1); self.wlr_cursor.attachOutputLayout(server.root.output_layout); self.wlr_cursor.events.motion.add(&self.motion); self.wlr_cursor.events.motion_absolute.add(&self.motion_absolute); self.wlr_cursor.events.button.add(&self.button); self.wlr_cursor.events.axis.add(&self.axis); self.wlr_cursor.events.frame.add(&self.frame); self.wlr_cursor.events.hold_begin.add(&self.hold_begin); self.wlr_cursor.events.hold_end.add(&self.hold_end); } pub fn deinit(self: *Cursor) void { self.motion.link.remove(); self.motion_absolute.link.remove(); self.button.link.remove(); self.axis.link.remove(); self.frame.link.remove(); self.hold_begin.link.remove(); self.hold_end.link.remove(); self.wlr_cursor.destroy(); self.x_cursor_manager.destroy(); } pub fn processCursorMotion(self: *Cursor, time_msec: u32) void { var passthrough = true; if (self.mode == .drag) { const modifiers = server.seat.keyboard_group.keyboard.getModifiers(); std.debug.assert(self.drag != null); // Proceed if mousemap for current mouse and modifier state's exist if (server.mousemaps.get(Mousemap.hash(modifiers, @bitCast(self.drag.?.event_code)))) |map| { if(map.options.lua_drag_ref_idx > 0) { passthrough = map.callback(.drag, .{ .{ .x = @as(c_int, @intFromFloat(self.wlr_cursor.x)), .y = @as(c_int, @intFromFloat(self.wlr_cursor.y)) }, .{ .start = self.drag.?.start, .view = if (self.drag.?.view != null) .{ .id = self.drag.?.view.?.view.id, .dims = self.drag.?.view.?.dims, .offset = self.drag.?.view.?.offset } else null } }); } } } if(passthrough) { const output = server.seat.focused_output; // Exit the switch if no focused output exists std.debug.assert(output != null); const surfaceAtResult = output.?.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y); if (surfaceAtResult) |surface| { if(surface.scene_node_data.* == .view) { server.events.exec("ViewPointerMotion", .{ surface.scene_node_data.view.id, @as(c_int, @intFromFloat(self.wlr_cursor.x)), @as(c_int, @intFromFloat(self.wlr_cursor.y)) }); } server.seat.wlr_seat.pointerNotifyEnter(surfaceAtResult.?.surface, surfaceAtResult.?.sx, surfaceAtResult.?.sy); server.seat.wlr_seat.pointerNotifyMotion(time_msec, surfaceAtResult.?.sx, surfaceAtResult.?.sy); } else { // This may not be necessary, remove if no bugs server.seat.wlr_seat.pointerClearFocus(); self.wlr_cursor.setXcursor(self.x_cursor_manager, "default"); } } } // --------- WLR Cursor event handlers --------- fn handleMotion( _: *wl.Listener(*wlr.Pointer.event.Motion), event: *wlr.Pointer.event.Motion, ) void { server.cursor.wlr_cursor.move(event.device, event.delta_x, event.delta_y); server.cursor.processCursorMotion(event.time_msec); } fn handleMotionAbsolute( _: *wl.Listener(*wlr.Pointer.event.MotionAbsolute), event: *wlr.Pointer.event.MotionAbsolute, ) void { server.cursor.wlr_cursor.warpAbsolute(event.device, event.x, event.y); server.cursor.processCursorMotion(event.time_msec); } fn handleButton( listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.Pointer.event.Button ) void { const cursor: *Cursor = @fieldParentPtr("button", listener); switch (event.state) { .pressed => { cursor.mode = .drag; cursor.drag = .{ .event_code = event.button, .start = .{ .x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)), .y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y)) }, .view = null }; // Keep track of where the drag started if(server.seat.focused_surface) |fs| { if(fs == .view) { cursor.drag.?.view = .{ .view = fs.view, .dims = .{ .width = fs.view.xdg_toplevel.base.geometry.width, .height = fs.view.xdg_toplevel.base.geometry.height }, .offset = .{ .x = cursor.drag.?.start.x - fs.view.scene_tree.node.x, .y = cursor.drag.?.start.y - fs.view.scene_tree.node.y }, }; } } }, .released => { cursor.mode = .normal; // How do we do this on the lua side // if(cursor.drag.view) |view| { // _ = view.xdg_toplevel.setResizing(false); // } cursor.drag.?.view = null; }, else => { std.log.err("Invalid/Unimplemented pointer button event type", .{}); } } var passthrough = true; const modifiers = server.seat.keyboard_group.keyboard.getModifiers(); // Proceed if mousemap for current mouse and modifier state's exist if (server.mousemaps.get(Mousemap.hash(modifiers, @bitCast(event.button)))) |map| { switch (event.state) { .pressed => { // Only make callback if a callback function exists if(map.options.lua_press_ref_idx > 0) { passthrough = map.callback(.press, .{ .{ .x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)), .y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y)) }, }); } }, .released => { if(map.options.lua_press_ref_idx > 0) { passthrough = map.callback(.release, .{ .{ .x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)), .y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y)) }, }); } }, else => { unreachable; } } } // If no keymap exists for button event, forward it to a surface // TODO: Allow for transparent mousemaps that pass mouse button events anyways if(passthrough) { _ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state); } } fn handleHoldBegin( listener: *wl.Listener(*wlr.Pointer.event.HoldBegin), event: *wlr.Pointer.event.HoldBegin ) void { _ = listener; _ = event; std.log.err("Unimplemented cursor start hold", .{}); } fn handleHoldEnd( listener: *wl.Listener(*wlr.Pointer.event.HoldEnd), event: *wlr.Pointer.event.HoldEnd ) void { _ = listener; _ = event; std.log.err("Unimplemented cursor end hold", .{}); } fn handleAxis( _: *wl.Listener(*wlr.Pointer.event.Axis), event: *wlr.Pointer.event.Axis, ) void { server.seat.wlr_seat.pointerNotifyAxis( event.time_msec, event.orientation, event.delta, event.delta_discrete, event.source, event.relative_direction, ); } fn handleFrame(_: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void { server.seat.wlr_seat.pointerNotifyFrame(); }