//! Maintains state related to cursor position, rendering, and //! events such as button presses and dragging pub const Cursor = @This(); const std = @import("std"); const wl = @import("wayland").server.wl; const wlr = @import("wlroots"); const xkb = @import("xkbcommon"); const View = @import("View.zig"); const Utils = @import("Utils.zig"); const c = @import("C.zig").c; const server = &@import("main.zig").server; const linux = std.os.linux; wlr_cursor: *wlr.Cursor, x_cursor_manager: *wlr.XcursorManager, motion: wl.Listener(*wlr.Pointer.event.Motion) = .init(handleMotion), motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) = .init(handleMotionAbsolute), button: wl.Listener(*wlr.Pointer.event.Button) = .init(handleButton), axis: wl.Listener(*wlr.Pointer.event.Axis) = .init(handleAxis), frame: wl.Listener(*wlr.Cursor) = .init(handleFrame), hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin), hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd), mode: enum { passthrough, move, resize } = .passthrough, // Drag information drag: struct { start_x: c_int, start_y: c_int, view: ?*View, view_offset_x: ?c_int, view_offset_y: ?c_int, }, pub fn init(self: *Cursor) void { errdefer Utils.oomPanic(); self.* = .{ .wlr_cursor = try wlr.Cursor.create(), .x_cursor_manager = try wlr.XcursorManager.create(null, 24), .drag = .{ .start_x = 0, .start_y = 0, .view = null, .view_offset_x = null, .view_offset_y = null, } }; try self.x_cursor_manager.load(1); self.wlr_cursor.attachOutputLayout(server.root.output_layout); self.wlr_cursor.events.motion.add(&self.motion); self.wlr_cursor.events.motion_absolute.add(&self.motion_absolute); self.wlr_cursor.events.button.add(&self.button); self.wlr_cursor.events.axis.add(&self.axis); self.wlr_cursor.events.frame.add(&self.frame); self.wlr_cursor.events.hold_begin.add(&self.hold_begin); self.wlr_cursor.events.hold_end.add(&self.hold_end); } pub fn deinit(self: *Cursor) void { self.motion.link.remove(); self.motion_absolute.link.remove(); self.button.link.remove(); self.axis.link.remove(); self.frame.link.remove(); self.hold_begin.link.remove(); self.hold_end.link.remove(); self.wlr_cursor.destroy(); self.x_cursor_manager.destroy(); } pub fn processCursorMotion(self: *Cursor, time_msec: u32) void { server.events.exec("PointerMotion", .{self.wlr_cursor.x, self.wlr_cursor.y}); switch (self.mode) { .passthrough => { const output = server.seat.focused_output; // Exit the switch if no focused output exists if (output == null) return; const surfaceAtResult = output.?.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y); if (surfaceAtResult == null) { self.wlr_cursor.setXcursor(self.x_cursor_manager, "default"); server.seat.wlr_seat.pointerClearFocus(); // This is gonna be fun // server.seat.wlr_seat.keyboardSendKey(time_msec: u32, key: u32, state: u32); // server.seat.wlr_seat.pointerSendMotion(time_msec: u32, sx: f64, sy: f64) // server.seat.wlr_seat.pointerSendButton(time_msec: u32, button: u32, state: ButtonState) return; } switch (surfaceAtResult.?.scene_node_data.*) { .view => { server.events.exec("ViewPointerMotion", .{surfaceAtResult.?.scene_node_data.view.id, self.wlr_cursor.x, self.wlr_cursor.y}); }, .layer_surface => { }, else => unreachable } server.seat.wlr_seat.pointerNotifyEnter(surfaceAtResult.?.surface, surfaceAtResult.?.sx, surfaceAtResult.?.sy); server.seat.wlr_seat.pointerNotifyMotion(time_msec, surfaceAtResult.?.sx, surfaceAtResult.?.sy); }, .move => { // TODO: Have these behave more like pointer motion if(self.drag.view) |view| { view.scene_tree.node.setPosition( // TODO: add a lua option to configure the behavior of this, by // default it will be the following: @as(c_int, @intFromFloat(self.wlr_cursor.x)) - self.drag.view_offset_x.?, @as(c_int, @intFromFloat(self.wlr_cursor.y)) - self.drag.view_offset_y.? // and the user should be able to configure if it clamps or not ); } }, .resize => { // Fix this resize const view: *View = blk: { if(server.seat.focused_surface) |fs| { if(fs != .view) return; break :blk fs.view; } else { return; } }; _ = view.xdg_toplevel.setSize( // TODO: configure the min and max using lua? std.math.clamp(@as(c_int, @as(i32, @intFromFloat(self.wlr_cursor.x)) - view.scene_tree.node.x), 10, std.math.maxInt(i32)), std.math.clamp(@as(c_int, @as(i32, @intFromFloat(self.wlr_cursor.y)) - view.scene_tree.node.y), 10, std.math.maxInt(i32)) ); }, } } // --------- WLR Cursor event handlers --------- fn handleMotion( _: *wl.Listener(*wlr.Pointer.event.Motion), event: *wlr.Pointer.event.Motion, ) void { server.cursor.wlr_cursor.move(event.device, event.delta_x, event.delta_y); server.cursor.processCursorMotion(event.time_msec); } fn handleMotionAbsolute( _: *wl.Listener(*wlr.Pointer.event.MotionAbsolute), event: *wlr.Pointer.event.MotionAbsolute, ) void { server.cursor.wlr_cursor.warpAbsolute(event.device, event.x, event.y); server.cursor.processCursorMotion(event.time_msec); } fn handleButton( listener: *wl.Listener(*wlr.Pointer.event.Button), event: *wlr.Pointer.event.Button ) void { const cursor: *Cursor = @fieldParentPtr("button", listener); _ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state); // @hook PointerButtonPress // TODO Probably change this name // @param button string // TODO Translate a button to a string or smth // @param state string - "pressed" or "released" // @param time_msecs number // TODO idk what the hell msecs is const state = if (event.state == .pressed) "pressed" else "released"; server.events.exec("PointerButtonPress", .{event.button, state, event.time_msec}); switch (event.state) { .pressed => { if(server.seat.keyboard_group.keyboard.getModifiers().alt) { // Can be BTN_RIGHT, BTN_LEFT, or BTN_MIDDLE cursor.drag.start_x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)); cursor.drag.start_y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y)); if(server.seat.focused_surface) |fs| { // Keep track of where the drag started if(fs == .view) { cursor.drag.view = fs.view; cursor.drag.view_offset_x = cursor.drag.start_x - fs.view.scene_tree.node.x; cursor.drag.view_offset_y = cursor.drag.start_y - fs.view.scene_tree.node.y; } // Maybe comptime this for later reference if(event.button == c.libevdev_event_code_from_name(c.EV_KEY, "BTN_LEFT")) { cursor.mode = .move; } else if(event.button == c.libevdev_event_code_from_name(c.EV_KEY, "BTN_RIGHT")) { if(fs == .view) { cursor.mode = .resize; _ = fs.view.xdg_toplevel.setResizing(true); } } } } }, .released => { cursor.mode = .passthrough; if(cursor.drag.view) |view| { _ = view.xdg_toplevel.setResizing(false); } cursor.drag.view = null; cursor.drag.view_offset_x = null; cursor.drag.view_offset_y = null; }, else => { std.log.err("Invalid/Unimplemented pointer button event type", .{}); } } } fn handleHoldBegin( listener: *wl.Listener(*wlr.Pointer.event.HoldBegin), event: *wlr.Pointer.event.HoldBegin ) void { _ = listener; _ = event; std.log.err("Unimplemented cursor start hold", .{}); } fn handleHoldEnd( listener: *wl.Listener(*wlr.Pointer.event.HoldEnd), event: *wlr.Pointer.event.HoldEnd ) void { _ = listener; _ = event; std.log.err("Unimplemented cursor end hold", .{}); } fn handleAxis( _: *wl.Listener(*wlr.Pointer.event.Axis), event: *wlr.Pointer.event.Axis, ) void { server.seat.wlr_seat.pointerNotifyAxis( event.time_msec, event.orientation, event.delta, event.delta_discrete, event.source, event.relative_direction, ); } fn handleFrame(_: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void { server.seat.wlr_seat.pointerNotifyFrame(); }