Mezzaluna/src/LayerSurface.zig
2025-12-14 10:25:02 -05:00

133 lines
4.2 KiB
Zig

const LayerSurface = @This();
const std = @import("std");
const wl = @import("wayland").server.wl;
const wlr = @import("wlroots");
const Utils = @import("Utils.zig");
const Output = @import("Output.zig");
const SceneNodeData = @import("SceneNodeData.zig").SceneNodeData;
const gpa = std.heap.c_allocator;
const server = &@import("main.zig").server;
output: *Output,
scene_node_data: SceneNodeData,
wlr_layer_surface: *wlr.LayerSurfaceV1,
scene_layer_surface: *wlr.SceneLayerSurfaceV1,
destroy: wl.Listener(*wlr.LayerSurfaceV1) = .init(handleDestroy),
map: wl.Listener(void) = .init(handleMap),
unmap: wl.Listener(void) = .init(handleUnmap),
commit: wl.Listener(*wlr.Surface) = .init(handleCommit),
// new_popup: wl.Listener(*wlr.XdgPopup) = wl.Listener(*wlr.XdgPopup).init(handleNewPopup),
pub fn init(wlr_layer_surface: *wlr.LayerSurfaceV1) *LayerSurface {
errdefer Utils.oomPanic();
const self = try gpa.create(LayerSurface);
self.* = .{
.output = blk: {
// These block things are dangerous
// There was no need for this
// But I cannot be stopped
// - Powerhungry programmer
const data = wlr_layer_surface.output.?.data;
if(data == null) unreachable;
const scene_node_data: *SceneNodeData = @ptrCast(@alignCast(wlr_layer_surface.output.?.data.?));
break :blk switch(scene_node_data.*) {
.output => @fieldParentPtr("scene_node_data", scene_node_data),
else => unreachable
};
},
.wlr_layer_surface = wlr_layer_surface,
.scene_layer_surface = undefined,
.scene_node_data = .{ .layer_surface = self }
};
self.wlr_layer_surface.surface.data = &self.scene_node_data;
if(server.seat.focused_output) |output| {
self.scene_layer_surface = switch (wlr_layer_surface.current.layer) {
.background => try output.layers.background.createSceneLayerSurfaceV1(wlr_layer_surface),
.bottom => try output.layers.bottom.createSceneLayerSurfaceV1(wlr_layer_surface),
.top => try output.layers.top.createSceneLayerSurfaceV1(wlr_layer_surface),
.overlay => try output.layers.overlay.createSceneLayerSurfaceV1(wlr_layer_surface),
else => {
std.log.err("New layer surface of unidentified type", .{});
unreachable;
}
};
}
self.wlr_layer_surface.events.destroy.add(&self.destroy);
self.wlr_layer_surface.surface.events.map.add(&self.map);
self.wlr_layer_surface.surface.events.unmap.add(&self.unmap);
self.wlr_layer_surface.surface.events.commit.add(&self.commit);
return self;
}
pub fn deinit(self: *LayerSurface) void {
self.destroy.link.remove();
self.map.link.remove();
self.unmap.link.remove();
self.commit.link.remove();
self.wlr_layer_surface.surface.data = null;
gpa.destroy(self);
}
pub fn allowKeyboard(self: *LayerSurface) void {
const keyboard_interactive = self.wlr_layer_surface.current.keyboard_interactive;
if(keyboard_interactive == .exclusive or keyboard_interactive == .on_demand) {
server.seat.wlr_seat.keyboardNotifyEnter(
self.wlr_layer_surface.surface,
&server.seat.wlr_seat.keyboard_state.keyboard.?.keycodes,
null
);
}
}
// --------- LayerSurface event handlers ---------
fn handleDestroy(
listener: *wl.Listener(*wlr.LayerSurfaceV1),
_: *wlr.LayerSurfaceV1
) void {
const layer: *LayerSurface = @fieldParentPtr("destroy", listener);
layer.deinit();
}
fn handleMap(
listener: *wl.Listener(void)
) void {
const layer_suraface: *LayerSurface = @fieldParentPtr("map", listener);
std.log.debug("layer surface mapped", .{});
layer_suraface.output.arrangeLayers();
layer_suraface.allowKeyboard();
}
fn handleUnmap(listener: *wl.Listener(void)) void {
const layer_surface: *LayerSurface = @fieldParentPtr("unmap", listener);
// FIXME: this crashes mez when killing mez
layer_surface.output.arrangeLayers();
// TODO: Idk if this should be deiniting the layer surface entirely
layer_surface.deinit();
}
fn handleCommit(
listener: *wl.Listener(*wlr.Surface),
_: *wlr.Surface
) void {
const layer_surface: *LayerSurface = @fieldParentPtr("commit", listener);
std.log.debug("layer surface commited", .{});
if (!layer_surface.wlr_layer_surface.initial_commit) return;
layer_surface.output.arrangeLayers();
}