Mezzaluna/src/Popup.zig
Squibid 814daf0f2e
Create popups when a view recieves an event...
This is currently incomplete and needs work to make sure that popups
stay inside their parents current output.

fixing popups, wip
2025-12-07 14:42:34 -05:00

97 lines
2.7 KiB
Zig

const Popup = @This();
const std = @import("std");
const wl = @import("wayland").server.wl;
const wlr = @import("wlroots");
const Utils = @import("Utils.zig");
const Output = @import("Output.zig");
const SceneNodeData = @import("SceneNodeData.zig");
const gpa = std.heap.c_allocator;
const server = &@import("main.zig").server;
id: u64,
xdg_popup: *wlr.XdgPopup,
tree: *wlr.SceneTree,
// Surface Listeners
destroy: wl.Listener(void) = wl.Listener(void).init(handleDestroy),
commit: wl.Listener(*wlr.Surface) = wl.Listener(*wlr.Surface).init(handleCommit),
new_popup: wl.Listener(*wlr.XdgPopup) = wl.Listener(*wlr.XdgPopup).init(handleNewPopup),
reposition: wl.Listener(void) = wl.Listener(void).init(handleReposition),
pub fn init(
xdg_popup: *wlr.XdgPopup,
parent: *wlr.SceneTree,
) *Popup {
errdefer Utils.oomPanic();
const self = try gpa.create(Popup);
errdefer gpa.destroy(self);
self.* = .{
.id = @intFromPtr(xdg_popup),
.xdg_popup = xdg_popup,
.tree = try parent.createSceneXdgSurface(xdg_popup.base),
};
xdg_popup.events.destroy.add(&self.destroy);
xdg_popup.base.surface.events.commit.add(&self.commit);
xdg_popup.base.events.new_popup.add(&self.new_popup);
xdg_popup.events.reposition.add(&self.reposition);
return self;
}
fn handleDestroy(listener: *wl.Listener(void)) void {
const popup: *Popup = @fieldParentPtr("destroy", listener);
popup.destroy.link.remove();
popup.commit.link.remove();
popup.new_popup.link.remove();
popup.reposition.link.remove();
gpa.destroy(popup);
}
fn handleCommit(listener: *wl.Listener(*wlr.Surface), _: *wlr.Surface) void {
const popup: *Popup = @fieldParentPtr("commit", listener);
if (popup.xdg_popup.base.initial_commit) {
handleReposition(&popup.reposition);
}
}
fn handleNewPopup(listener: *wl.Listener(*wlr.XdgPopup), xdg_popup: *wlr.XdgPopup) void {
const popup: *Popup = @fieldParentPtr("new_popup", listener);
_ = Popup.init(xdg_popup, popup.tree);
}
fn handleReposition(listener: *wl.Listener(void)) void {
const popup: *Popup = @fieldParentPtr("reposition", listener);
var box: wlr.Box = undefined;
// TODO: figure this out to prevent popups from rendering outside of the
// current monitor
//
// if (SceneNodeData.getFromNode(&popup.tree.node)) |node| {
// const output = switch (node.data) {
// .view => |view| view.output orelse return,
// .layer_surface => |layer_surface| layer_surface.output,
// };
//
// server.root.output_layout.getBox(output.wlr_output, &box);
// }
var root_lx: c_int = undefined;
var root_ly: c_int = undefined;
_ = popup.tree.node.coords(&root_lx, &root_ly);
box.x -= root_lx;
box.y -= root_ly;
popup.xdg_popup.unconstrainFromBox(&box);
}