Mezzaluna/runtime/share/mezzaluna/master.lua

303 lines
7.6 KiB
Lua

mez.input.add_keymap("alt", "g", {
press = function ()
for _, id in ipairs(mez.view.get_all_ids()) do
print(id)
end
end
})
local master = function()
local config = {
tag_count = 5,
}
local ctx = {
master_ratio = 0.5,
tags = {},
tag_id = 1,
}
local tile_onscreen = function(tag_id, res)
if ctx.tags[tag_id].master == nil then
return
end
mez.view.set_enabled(ctx.tags[tag_id].master, true)
if #ctx.tags[tag_id].stack == 0 then
mez.view.set_size(ctx.tags[tag_id].master, res.width, res.height)
mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
else
mez.view.set_size(ctx.tags[tag_id].master, res.width * ctx.master_ratio, res.height)
mez.view.set_position(ctx.tags[tag_id].master, 0, 0)
for i, stack_id in ipairs(ctx.tags[tag_id].stack) do
mez.view.set_enabled(stack_id, true)
mez.view.set_size(stack_id, res.width * (1 - ctx.master_ratio), res.height / #ctx.tags[tag_id].stack)
mez.view.set_position(stack_id, res.width * ctx.master_ratio, (res.height / #ctx.tags[tag_id].stack * (i - 1)))
end
end
end
local tile_offscreen = function(tag_id, res)
if ctx.tags[tag_id].master == nil then
return
end
mez.view.set_enabled(ctx.tags[tag_id].master, false)
for _, view in ipairs(ctx.tags[tag_id].stack) do
mez.view.set_enabled(view, false)
end
end
local tile_all = function ()
local res = mez.output.get_resolution(0)
for id = 1,config.tag_count do
if id == ctx.tag_id then
tile_onscreen(id, res)
else
tile_offscreen(id, res)
end
end
end
for i = 1,config.tag_count do
ctx.tags[#ctx.tags + 1] = {
stack = {},
master = nil,
}
mez.input.add_keymap("alt", "" .. i, {
press = function ()
ctx.tag_id = i
if ctx.tags[i].master then
mez.view.set_focused(ctx.tags[i].master)
else
mez.view.set_focused(nil)
end
tile_all()
end
})
end
mez.hook.add("ServerStartPost", {
callback = function()
print("ServerStartPost")
print("Doesn't do anything :(")
end
})
mez.hook.add("ViewMapPre", {
callback = function(v)
if ctx.tags[ctx.tag_id].master == nil then
ctx.tags[ctx.tag_id].master = v
else
table.insert(ctx.tags[ctx.tag_id].stack, #ctx.tags[ctx.tag_id].stack + 1, v)
end
mez.view.set_focused(v)
tile_all()
end
})
mez.hook.add("ViewUnmapPost", {
callback = function(v)
if v == ctx.tags[ctx.tag_id].master then
if #ctx.tags[ctx.tag_id].stack > 0 then
ctx.tags[ctx.tag_id].master = table.remove(ctx.tags[ctx.tag_id].stack, 1)
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
ctx.tags[ctx.tag_id].master = nil
end
else
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
if id == v then
if i == 1 then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
elseif i == #ctx.tags[ctx.tag_id].stack then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
else
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
end
table.remove(ctx.tags[ctx.tag_id].stack, i)
end
end
end
tile_all()
end
})
mez.input.add_keymap("alt", "p", {
press = function()
mez.api.spawn("wmenu-run")
end,
})
mez.input.add_keymap("alt", "b", {
press = function()
mez.api.spawn("swaybg -i ~/Images/wallpapers/void/gruv_void.png")
end,
})
mez.input.add_keymap("alt|shift", "Return", {
press = function()
mez.api.spawn("alacritty")
end,
})
mez.input.add_keymap("alt|shift", "C", {
press = function ()
mez.view.close(0)
end
})
mez.input.add_keymap("alt|shift", "q", {
press = function ()
mez.api.exit();
end
})
mez.input.add_keymap("alt", "Return", {
press = function()
local focused = mez.view.get_focused_id()
if focused == ctx.tags[ctx.tag_id].master then return end
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
if focused == id then
local t = ctx.tags[ctx.tag_id].master
ctx.tags[ctx.tag_id].master = ctx.tags[ctx.tag_id].stack[i]
ctx.tags[ctx.tag_id].stack[i] = t
end
end
tile_all()
end,
})
mez.input.add_keymap("alt", "j", {
press = function ()
local focused = mez.view.get_focused_id()
if focused == ctx.tags[ctx.tag_id].master then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[1])
elseif focused == ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack] then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- TODO: use table.find
if focused == id then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i + 1])
end
end
end
end
})
mez.input.add_keymap("alt", "k", {
press = function ()
local focused = mez.view.get_focused_id()
if focused == ctx.tags[ctx.tag_id].master then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[#ctx.tags[ctx.tag_id].stack])
elseif focused == ctx.tags[ctx.tag_id].stack[1] then
mez.view.set_focused(ctx.tags[ctx.tag_id].master)
else
for i, id in ipairs(ctx.tags[ctx.tag_id].stack) do
-- TODO: use table.find
if focused == id then
mez.view.set_focused(ctx.tags[ctx.tag_id].stack[i - 1])
end
end
end
end
})
mez.input.add_keymap("alt", "h", {
press = function()
if ctx.master_ratio > 0.15 then
ctx.master_ratio = ctx.master_ratio - 0.05
tile_all()
end
end
})
mez.input.add_keymap("alt", "l", {
press = function()
if ctx.master_ratio < 0.85 then
ctx.master_ratio = ctx.master_ratio + 0.05
tile_all()
end
end
})
mez.input.add_keymap("alt", "Tab", {
press = function ()
local focused = mez.view.get_focused_id()
local all = mez.view.get_all_ids()
for _, id in ipairs(all) do
if id ~= focused then
mez.view.set_focused(id)
return
end
end
end
})
local fullscreen = function (view_id)
mez.view.toggle_fullscreen(view_id)
tile_all()
end
mez.input.add_keymap("alt|shift", "F", {
press = function() fullscreen(0) end
})
mez.hook.add("ViewRequestFullscreen", {
callback = fullscreen
})
mez.hook.add("ViewPointerMotion", {
callback = function (view_id, cursor_x, cursor_y)
mez.view.set_focused(view_id)
end
})
for i = 1, 12 do
mez.input.add_keymap("ctrl|alt", "XF86Switch_VT_"..i, {
press = function() mez.api.change_vt(i) end
})
end
mez.input.add_mousemap("alt", "BTN_LEFT", {
drag = function(pos, drag)
if drag.view ~= nil then
mez.view.set_position(drag.view.id, pos.x - drag.view.offset.x, pos.y - drag.view.offset.y)
end
end,
})
mez.input.add_mousemap("alt", "BTN_RIGHT", {
drag = function(pos, drag)
if drag.view ~= nil then
mez.view.set_size(
drag.view.id,
(pos.x - drag.start.x) + drag.view.offset.x,
(pos.y - drag.start.y) + drag.view.offset.y
)
-- mez.view.set_size(
-- drag.view.id,
-- (pos.x - drag.start.x) + drag.view.offset.x + (drag.view.dims.width - drag.view.offset.x),
-- (pos.y - drag.start.y) + drag.view.offset.y + (drag.view.dims.height - drag.view.offset.y)
-- )
end
end,
})
end
master()