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authorSquibid <me@zacharyscheiman.com>2025-02-11 15:45:12 -0600
committerSquibid <me@zacharyscheiman.com>2025-02-11 15:45:12 -0600
commitd06ea7dcb8d51bf7cff3800dcfcd7ae852e3cb7f (patch)
tree7ef896302680b50aa38208e4de2a8dcd953d4aa8 /config.def.h
parentefc1c9f49fc4d4d632ada3c57864a9d6e6f8ad6c (diff)
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add colored borders
Diffstat (limited to 'config.def.h')
-rw-r--r--config.def.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/config.def.h b/config.def.h
index f56367f..93beec4 100644
--- a/config.def.h
+++ b/config.def.h
@@ -13,6 +13,8 @@ static const float rootcolor[] = COLOR(0x222222ff);
static const float bordercolor[] = COLOR(0x444444ff);
static const float focuscolor[] = COLOR(0x005577ff);
static const float urgentcolor[] = COLOR(0xff0000ff);
+static const float floatcolor[] = COLOR(0xff0099ff);
+static const float monoclecolor[] = COLOR(0xff9900ff);
/* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */