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2022-03-22clients now works as expected in drag motionLeonardo Hernández Hernández1-5/+8
2022-03-22implement drag and dropGuido Cella1-0/+48
2022-03-21only skip frames if there are visible clients that have a resizeLeonardo Hernández Hernández1-2/+4
2022-03-21remove a useless resize in mapnotify()Leonardo Hernández Hernández1-1/+0
2022-03-20destroy scene_output in cleanupmon()Leonardo Hernández Hernández1-0/+1
2022-03-20remove independents listLeonardo Hernández Hernández1-6/+2
2022-03-18remove unneeded variablesLeonardo Hernández Hernández1-2/+1
2022-03-18attach presentation to sceneLeonardo Hernández Hernández1-0/+1
2022-03-18do not allow set client size less than its min sizeLeonardo Hernández Hernández1-2/+4
2022-03-18make sure to destroy wlr_scene_node of unmanaged clientsLeonardo Hernández Hernández1-1/+3
2022-03-18do not create borders for unmanaged clientsLeonardo Hernández Hernández1-7/+8
2022-03-18pointerfocus: only use provided surfaceLeonardo Hernández Hernández1-16/+6
2022-03-18use xdg_shell helperLeonardo Hernández Hernández1-2/+3
2022-03-18get old client by surface's nodeLeonardo Hernández Hernández1-10/+5
2022-03-17fix crash of Firefox when opening a popup larger than its sizeLeonardo Hernández Hernández1-2/+4
2022-03-16constraint popups to its parent clientLeonardo Hernández Hernández1-1/+8
2022-03-16make sure configure and activate listeners are removed from listLeonardo Hernández Hernández1-2/+3
2022-03-16set correct position for unmanaged clientsLeonardo Hernandez Hernandez1-2/+6
2022-03-16add support for layer_shell popupsLeonardo Hernandez Hernandez1-3/+6
2022-03-16use wlr_scene_xdg_surface_create() for xdg_popupsLeonardo Hernandez Hernandez1-2/+7
2022-03-13don't use fullscreen event in fullscreennotify()Leonardo Hernández Hernández1-3/+4
2022-03-13always call arrange() on setfullscreen()Leonardo Hernández Hernández1-2/+2
2022-03-13print status about floating and fullscreenLeonardo Hernández Hernández1-1/+7
2022-03-11more style fixesLeonardo Hernández Hernández1-28/+17
2022-03-11suckless style: don't use '//' for commentsLeonardo Hernández Hernández1-17/+17
2022-03-11use loop to call arrangelayerLeonardo Hernandez Hernandez1-18/+7
2022-03-11fix left border 'y' positionLeonardo Hernandez Hernandez1-1/+2
2022-03-11use wlr_scene_node_raise_to_top()Leonardo Hernandez Hernandez1-5/+2
2022-03-11use wlr_scene_output_send_frame_done()Leonardo Hernandez Hernandez1-16/+1
2022-03-10use wlr_box for previous geomLeonardo Hernández Hernández1-10/+3
2022-03-10fix crash when the last monitor is disconnectedLeonardo Hernandez Hernandez1-5/+16
2022-03-08remove typedef `Decoration`Leonardo Hernandez Hernandez1-5/+0
2022-02-22die on allocation failureNihal Jere1-0/+10
2021-12-31Newly launched or closed clients ALWAYS generate status updateA Frederick Christensen1-0/+2
2021-12-16explicitly create renderer and allocatorDevin J. Pohly1-4/+11
2021-12-16`wlr_xdg_surface.configure_serial` has been moved into `wlr_xdg_surface_state`Leonardo Hernandez Hernandez1-1/+1
2021-11-13fullscreennotify: don't crash if called before mapRaphael Robatsch1-1/+10
2021-10-31change border color according to focus stateLeonardo Hernandez Hernandez1-0/+16
2021-10-13-s: close unused fdsHumm1-0/+2
2021-10-03`wlr_xdg_surface.configure_serial` has been moved into `wlr_xdg_surface_state`Leonardo Hernandez Hernandez1-1/+1
2021-10-02send frame_done also to all layer surfacesLeonardo Hernandez Hernandez1-1/+7
2021-09-26Remove redundant xcursor managerARDiDo1-16/+0
2021-09-24client_pending has been renamed as pending in wlr_layer_surface_v1Leonardo Hernandez Hernandez1-3/+3
2021-09-21send frame_done to all visible surfacesDevin J. Pohly1-1/+10
2021-09-21fixup: follow name change on surface_tree_createDevin J. Pohly1-2/+2
2021-09-08use scene_output for damage-tracked renderingDevin J. Pohly1-43/+10
2021-09-08use scene to keep track of LayerSurfaces' layersDevin J. Pohly1-5/+2
2021-09-08use scene-graph API for Client/LayerSurfaceDevin J. Pohly1-308/+116
2021-09-08use type enum to distinguish Client from LayerSurfaceDevin J. Pohly1-2/+6
2021-09-08simplify fullscreen expressionDevin J. Pohly1-1/+1