From b8a6d3e86a7c27929a84a8d3326a08c33f28454c Mon Sep 17 00:00:00 2001
From: Guido Cella <guidocella91@gmail.com>
Date: Thu, 27 Aug 2020 05:03:01 +0200
Subject: render in the same order as sway

---
 dwl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'dwl.c')

diff --git a/dwl.c b/dwl.c
index 3f10385..b4364a8 100644
--- a/dwl.c
+++ b/dwl.c
@@ -1627,11 +1627,11 @@ rendermon(struct wl_listener *listener, void *data)
 		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND]);
 		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM]);
 		renderclients(m, &now);
-		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
-		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
 #ifdef XWAYLAND
 		renderindependents(m->wlr_output, &now);
 #endif
+		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]);
+		renderlayer(m, &m->layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY]);
 
 		/* Hardware cursors are rendered by the GPU on a separate plane, and can be
 		 * moved around without re-rendering what's beneath them - which is more
-- 
cgit v1.2.1