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authorSquibid <me@zacharyscheiman.com>2024-06-08 18:43:08 -0400
committerSquibid <me@zacharyscheiman.com>2024-06-08 18:43:08 -0400
commitb36ac9e5e6d43475b9f41ea8fc0dfcd39d7d0bf0 (patch)
treed383d637c45f2b81880065e87a47c2f18f09d7db /src/main/java/los/numeros/EPHS/Main.java
parent4a4db471dac2435ad40f9fc3c5b6739362bc6eef (diff)
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rename digger -> seeker and remove some old stuff
Diffstat (limited to '')
-rw-r--r--src/main/java/los/numeros/EPHS/Main.java28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/main/java/los/numeros/EPHS/Main.java b/src/main/java/los/numeros/EPHS/Main.java
index 530bc20..06ff133 100644
--- a/src/main/java/los/numeros/EPHS/Main.java
+++ b/src/main/java/los/numeros/EPHS/Main.java
@@ -14,25 +14,25 @@ import net.minecraft.server.MinecraftServer;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.LiteralText;
-import los.numeros.HidersAndDiggers.modules.*;
+import los.numeros.EPHS.modules.*;
public class Main implements Engine {
BooleanSupplier running = () -> { return true; };
Module modules[] = new Module[10];
- public Main(ServerCommandSource source, int numDiggers) {
+ public Main(ServerCommandSource source, int numSeekers) {
int i;
MinecraftServer server = source.getMinecraftServer();
- ServerPlayerEntity[] players, diggers, hiders;
+ ServerPlayerEntity[] players, seekers, hiders;
Random r = new Random(new Date().getTime());
/* get all the players on the server */
Collection<ServerPlayerEntity> playerCollection = PlayerLookup.all(server);
players = playerCollection.toArray(new ServerPlayerEntity[playerCollection.size()]);
- /* create the hiders and diggers array of appropriate sizes */
- diggers = new ServerPlayerEntity[numDiggers];
- hiders = new ServerPlayerEntity[players.length - numDiggers];
+ /* create the hiders and seekers array of appropriate sizes */
+ seekers = new ServerPlayerEntity[numSeekers];
+ hiders = new ServerPlayerEntity[players.length - numSeekers];
/* too few players to start the game */
if (players.length <= 2) {
@@ -45,24 +45,24 @@ public class Main implements Engine {
return;
}
- /* creates an array of diggers */
- for (i = 0; numDiggers > 0; numDiggers--, i++) {
- /* TODO: make sure the same person isn't picked to be all of the diggers */
- diggers[i] = players[r.nextInt(players.length)];
+ /* creates an array of seekers */
+ for (i = 0; numSeekers > 0; numSeekers--, i++) {
+ /* TODO: make sure the same person isn't picked to be all of the seekers */
+ seekers[i] = players[r.nextInt(players.length)];
}
/* creates an array of hiders */
i = 0;
for (ServerPlayerEntity p : players) {
- /* add all players who arent diggers to the hiders array */
- if (!hasPlayer(diggers, p)) {
+ /* add all players who arent seekers to the hiders array */
+ if (!hasPlayer(seekers, p)) {
hiders[i++] = p;
}
}
/* populate the modules */
- modules[0] = new MainModule(diggers, hiders, players, source);
- modules[1] = new GameClockModule(diggers, hiders, players, server);
+ modules[0] = new MainModule(seekers, hiders, players, source);
+ modules[1] = new GameClockModule(seekers, hiders, players, server);
/* start the game */
Engine.StartEngine(running, modules);