package los.numeros.HidersAndDiggers.modules; import los.numeros.GameEngine.Module; import los.numeros.utils.GiveItem; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.Enchantments; import net.minecraft.entity.effect.StatusEffectInstance; import net.minecraft.entity.effect.StatusEffects; import net.minecraft.item.ItemStack; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.world.GameMode; public class MainModule implements Module { ServerPlayerEntity[] diggers, hidders, players; public MainModule(ServerPlayerEntity[] diggers, ServerPlayerEntity[] hidders, ServerPlayerEntity[] players) { this.diggers = diggers; this.hidders = hidders; this.players = players; } public void giveDiggerItems(ServerPlayerEntity[] diggers) { for (ServerPlayerEntity p : diggers) { GiveItem.setPlayerSlot(p, "diamond_helmet", GiveItem.ARMOR_HEAD); GiveItem.setPlayerSlot(p, "diamond_leggings", GiveItem.ARMOR_LEGS); GiveItem.setPlayerSlot(p, "diamond_chestplate", GiveItem.ARMOR_CHEST); GiveItem.setPlayerSlot(p, "diamond_boots", GiveItem.ARMOR_BOOTS); GiveItem.setPlayerSlot(p, "iron_sword", 0); ItemStack pickaxe = GiveItem.givePlayerSpecialItem(p, "diamond_pickaxe"); pickaxe.addEnchantment(Enchantments.EFFICIENCY, 3); pickaxe.addEnchantment(Enchantments.UNBREAKING, 255); // TODO: add item attribute unbreakable p.equip(1, pickaxe); } } public void giveHidersItems(ServerPlayerEntity[] hidders) { for (ServerPlayerEntity p : hidders) { ItemStack pickaxe = GiveItem.givePlayerSpecialItem(p, "diamond_pickaxe"); pickaxe.addEnchantment(Enchantments.SILK_TOUCH, 1); pickaxe.addEnchantment(Enchantments.UNBREAKING, 255); // TODO: add item attribute unbreakable p.equip(0, pickaxe); GiveItem.setPlayerSlot(p, "minecraft:stone", 1); } } @Override public int init() { giveHidersItems(hidders); giveDiggerItems(diggers); for (ServerPlayerEntity p : players) { p.addStatusEffect(new StatusEffectInstance(StatusEffects.NIGHT_VISION, 200000000, 3, false, false)); p.addStatusEffect(new StatusEffectInstance(StatusEffects.HASTE, 200000000, 1, false, false)); p.addStatusEffect(new StatusEffectInstance(StatusEffects.REGENERATION, 300, 100, false, false)); // TODO: Rplace with jsut setting health/hunger p.addStatusEffect(new StatusEffectInstance(StatusEffects.SATURATION, 300, 100, false, false)); // TODO: add haste // TODO: add beef x64 p.setGameMode(GameMode.SURVIVAL); } // TODO: FILL AND TP PLAYERS AND CLEAR ALL ITEMS return 0; } @Override public int end() { return 0; } }