package los.numeros.utils; import java.text.AttributedCharacterIterator.Attribute; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.Enchantments; import net.minecraft.enchantment.UnbreakingEnchantment; import net.minecraft.entity.attribute.EntityAttribute; import net.minecraft.entity.attribute.EntityAttributeModifier; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.util.Identifier; import net.minecraft.util.registry.Registry; public class GiveItem { public static final int ARMOR_HEAD = 103; public static final int ARMOR_CHEST = 102; public static final int ARMOR_LEGS = 101; public static final int ARMOR_BOOTS = 100; public static void givePlayerItem(ServerPlayerEntity player, String itemID) { ItemStack item = new ItemStack(Registry.ITEM.get(new Identifier(itemID))); player.inventory.insertStack(item); } public static ItemStack givePlayerSpecialItem(ServerPlayerEntity player, String itemID) { ItemStack item = new ItemStack(Registry.ITEM.get(new Identifier(itemID))); return item; } public static void setPlayerSlot(ServerPlayerEntity player, String itemID, int slot) { ItemStack item = new ItemStack(Registry.ITEM.get(new Identifier(itemID))); player.equip(slot, item); } }