package los.numeros.utils;

import java.text.AttributedCharacterIterator.Attribute;

import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.enchantment.UnbreakingEnchantment;
import net.minecraft.entity.attribute.EntityAttribute;
import net.minecraft.entity.attribute.EntityAttributeModifier;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;

public class GiveItem {
  public static final int ARMOR_HEAD = 103;
  public static final int ARMOR_CHEST = 102;
  public static final int ARMOR_LEGS = 101;
  public static final int ARMOR_BOOTS = 100;

  public static void givePlayerItem(ServerPlayerEntity player, String itemID) {
    ItemStack item = new ItemStack(Registry.ITEM.get(new Identifier(itemID)));
    player.inventory.insertStack(item);
  }

  public static ItemStack givePlayerSpecialItem(ServerPlayerEntity player, String itemID) {
    ItemStack item = new ItemStack(Registry.ITEM.get(new Identifier(itemID)));
    return item;
  }

  public static void setPlayerSlot(ServerPlayerEntity player, String itemID, int slot) {
    ItemStack item = new ItemStack(Registry.ITEM.get(new Identifier(itemID)));
    player.equip(slot, item);
  }
}