Add nozombies option
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@ -1,6 +1,8 @@
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#define CMD(...) (char*[]){ __VA_ARGS__, NULL }
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static const int killchild = 1; /* kill idle command on wake and vice versa */
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static const int nozombies = 1; /* removes all zombies, when disabled wiz tries
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to leave the last child as a zombie */
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struct Events events[] = {
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/* idle time (ms) run on idle run on wake */
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