Commit graph

17 commits

Author SHA1 Message Date
Squibid
014aac1943
Merge 299222a1a7 into e3e7ecd7e1 2026-03-03 02:45:59 +00:00
e6a45f91b6
allow borders to be configured using lua 2026-03-01 21:37:11 -05:00
Harrison DiAmbrosio
df247f6757 some very simple docs in the README for presentability 2026-02-03 17:09:24 -05:00
0bb8c83300
resize windows when the monitor state changes
this may need more work later but for now this makes using mez in
another compositor smoother
2026-02-02 15:46:49 -05:00
3c65fd8339
add the minimum size back when resizing a view 2026-01-28 12:46:49 -05:00
Harrison DiAmbrosio
6875095560 removing debug logs 2026-01-19 10:47:33 -05:00
Harrison DiAmbrosio
b37519369d got all window dragging, passthrough for mousemaps is still improper 2026-01-17 18:20:55 -05:00
299222a1a7
input sim! 2026-01-09 15:01:47 -05:00
Harrison DiAmbrosio
22e3553580 set x cursor type in lua 2026-01-07 21:43:49 -05:00
Harrison DiAmbrosio
42204bc4d2 started letting/denying passthrough of mouse events 2026-01-07 01:18:39 -05:00
Harrison DiAmbrosio
973ea9d509 drag working, good callback arguments for moving and resizing views 2026-01-06 22:21:30 -05:00
Harrison DiAmbrosio
9d8463255c basic add and del mousemaps work, drag is yet to be implemented 2026-01-05 15:49:29 -05:00
9173cab6b9
a few changes here...
- foot no longer resizes by col,row because we've set every client to
  tiling
- stop using a seperate enum for tagging in SceneNodeData
- use enabling instead of positioning views out of the visible area
2025-12-18 22:05:31 -05:00
Harrison DiAmbrosio
a5f5bba78e fullscreen mostly implemented 2025-12-15 23:14:33 -05:00
Harrison DiAmbrosio
a90c106b8c focusing of surfaces or more streamlined 2025-12-15 20:00:49 -05:00
Harrison DiAmbrosio
4b3e1bbd5d ts don't work 2025-12-15 08:56:13 -05:00
Harrison DiAmbrosio
49e0875a85 fullscreen 2025-12-14 20:35:07 -05:00