Commit graph

13 commits

Author SHA1 Message Date
0bb8c83300
resize windows when the monitor state changes
this may need more work later but for now this makes using mez in
another compositor smoother
2026-02-02 15:46:49 -05:00
3c65fd8339
add the minimum size back when resizing a view 2026-01-28 12:46:49 -05:00
Harrison DiAmbrosio
6875095560 removing debug logs 2026-01-19 10:47:33 -05:00
Harrison DiAmbrosio
b37519369d got all window dragging, passthrough for mousemaps is still improper 2026-01-17 18:20:55 -05:00
Harrison DiAmbrosio
22e3553580 set x cursor type in lua 2026-01-07 21:43:49 -05:00
Harrison DiAmbrosio
42204bc4d2 started letting/denying passthrough of mouse events 2026-01-07 01:18:39 -05:00
Harrison DiAmbrosio
973ea9d509 drag working, good callback arguments for moving and resizing views 2026-01-06 22:21:30 -05:00
Harrison DiAmbrosio
9d8463255c basic add and del mousemaps work, drag is yet to be implemented 2026-01-05 15:49:29 -05:00
9173cab6b9
a few changes here...
- foot no longer resizes by col,row because we've set every client to
  tiling
- stop using a seperate enum for tagging in SceneNodeData
- use enabling instead of positioning views out of the visible area
2025-12-18 22:05:31 -05:00
Harrison DiAmbrosio
a5f5bba78e fullscreen mostly implemented 2025-12-15 23:14:33 -05:00
Harrison DiAmbrosio
a90c106b8c focusing of surfaces or more streamlined 2025-12-15 20:00:49 -05:00
Harrison DiAmbrosio
4b3e1bbd5d ts don't work 2025-12-15 08:56:13 -05:00
Harrison DiAmbrosio
49e0875a85 fullscreen 2025-12-14 20:35:07 -05:00