0bb8c83300
resize windows when the monitor state changes
...
this may need more work later but for now this makes using mez in
another compositor smoother
2026-02-02 15:46:49 -05:00
3c65fd8339
add the minimum size back when resizing a view
2026-01-28 12:46:49 -05:00
Harrison DiAmbrosio
6875095560
removing debug logs
2026-01-19 10:47:33 -05:00
Harrison DiAmbrosio
b37519369d
got all window dragging, passthrough for mousemaps is still improper
2026-01-17 18:20:55 -05:00
Harrison DiAmbrosio
22e3553580
set x cursor type in lua
2026-01-07 21:43:49 -05:00
Harrison DiAmbrosio
42204bc4d2
started letting/denying passthrough of mouse events
2026-01-07 01:18:39 -05:00
Harrison DiAmbrosio
973ea9d509
drag working, good callback arguments for moving and resizing views
2026-01-06 22:21:30 -05:00
Harrison DiAmbrosio
9d8463255c
basic add and del mousemaps work, drag is yet to be implemented
2026-01-05 15:49:29 -05:00
9173cab6b9
a few changes here...
...
- foot no longer resizes by col,row because we've set every client to
tiling
- stop using a seperate enum for tagging in SceneNodeData
- use enabling instead of positioning views out of the visible area
2025-12-18 22:05:31 -05:00
Harrison DiAmbrosio
a5f5bba78e
fullscreen mostly implemented
2025-12-15 23:14:33 -05:00
Harrison DiAmbrosio
a90c106b8c
focusing of surfaces or more streamlined
2025-12-15 20:00:49 -05:00
Harrison DiAmbrosio
4b3e1bbd5d
ts don't work
2025-12-15 08:56:13 -05:00
Harrison DiAmbrosio
49e0875a85
fullscreen
2025-12-14 20:35:07 -05:00