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author | Squibid <me@zacharyscheiman.com> | 2024-06-08 18:43:08 -0400 |
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committer | Squibid <me@zacharyscheiman.com> | 2024-06-08 18:43:08 -0400 |
commit | b36ac9e5e6d43475b9f41ea8fc0dfcd39d7d0bf0 (patch) | |
tree | d383d637c45f2b81880065e87a47c2f18f09d7db /src/main/java/los/numeros/EPHS/Main.java | |
parent | 4a4db471dac2435ad40f9fc3c5b6739362bc6eef (diff) | |
download | lnm-b36ac9e5e6d43475b9f41ea8fc0dfcd39d7d0bf0.tar.gz lnm-b36ac9e5e6d43475b9f41ea8fc0dfcd39d7d0bf0.tar.bz2 lnm-b36ac9e5e6d43475b9f41ea8fc0dfcd39d7d0bf0.zip |
rename digger -> seeker and remove some old stuff
Diffstat (limited to 'src/main/java/los/numeros/EPHS/Main.java')
-rw-r--r-- | src/main/java/los/numeros/EPHS/Main.java | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/main/java/los/numeros/EPHS/Main.java b/src/main/java/los/numeros/EPHS/Main.java index 530bc20..06ff133 100644 --- a/src/main/java/los/numeros/EPHS/Main.java +++ b/src/main/java/los/numeros/EPHS/Main.java @@ -14,25 +14,25 @@ import net.minecraft.server.MinecraftServer; import net.minecraft.server.command.ServerCommandSource; import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.text.LiteralText; -import los.numeros.HidersAndDiggers.modules.*; +import los.numeros.EPHS.modules.*; public class Main implements Engine { BooleanSupplier running = () -> { return true; }; Module modules[] = new Module[10]; - public Main(ServerCommandSource source, int numDiggers) { + public Main(ServerCommandSource source, int numSeekers) { int i; MinecraftServer server = source.getMinecraftServer(); - ServerPlayerEntity[] players, diggers, hiders; + ServerPlayerEntity[] players, seekers, hiders; Random r = new Random(new Date().getTime()); /* get all the players on the server */ Collection<ServerPlayerEntity> playerCollection = PlayerLookup.all(server); players = playerCollection.toArray(new ServerPlayerEntity[playerCollection.size()]); - /* create the hiders and diggers array of appropriate sizes */ - diggers = new ServerPlayerEntity[numDiggers]; - hiders = new ServerPlayerEntity[players.length - numDiggers]; + /* create the hiders and seekers array of appropriate sizes */ + seekers = new ServerPlayerEntity[numSeekers]; + hiders = new ServerPlayerEntity[players.length - numSeekers]; /* too few players to start the game */ if (players.length <= 2) { @@ -45,24 +45,24 @@ public class Main implements Engine { return; } - /* creates an array of diggers */ - for (i = 0; numDiggers > 0; numDiggers--, i++) { - /* TODO: make sure the same person isn't picked to be all of the diggers */ - diggers[i] = players[r.nextInt(players.length)]; + /* creates an array of seekers */ + for (i = 0; numSeekers > 0; numSeekers--, i++) { + /* TODO: make sure the same person isn't picked to be all of the seekers */ + seekers[i] = players[r.nextInt(players.length)]; } /* creates an array of hiders */ i = 0; for (ServerPlayerEntity p : players) { - /* add all players who arent diggers to the hiders array */ - if (!hasPlayer(diggers, p)) { + /* add all players who arent seekers to the hiders array */ + if (!hasPlayer(seekers, p)) { hiders[i++] = p; } } /* populate the modules */ - modules[0] = new MainModule(diggers, hiders, players, source); - modules[1] = new GameClockModule(diggers, hiders, players, server); + modules[0] = new MainModule(seekers, hiders, players, source); + modules[1] = new GameClockModule(seekers, hiders, players, server); /* start the game */ Engine.StartEngine(running, modules); |