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package los.numeros.EPHS.modules;
import los.numeros.GameEngine.Module;
import los.numeros.utils.GiveItem;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.scoreboard.Scoreboard;
import net.minecraft.scoreboard.Team;
import net.minecraft.scoreboard.AbstractTeam.VisibilityRule;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.Formatting;
import net.minecraft.world.GameMode;
import los.numeros.EPHS.Constants;
public class MainModule implements Module {
ServerPlayerEntity[] seekers, hiders, players;
ServerCommandSource source;
Scoreboard scoreboard;
Team seekersTeam, hidersTeam;
public MainModule(ServerPlayerEntity[] seekers, ServerPlayerEntity[] hiders, ServerPlayerEntity[] players, ServerCommandSource source) {
this.seekers = seekers;
this.hiders = hiders;
this.players = players;
this.source = source;
}
public void giveSeekerItems(ServerPlayerEntity[] seekers) {
for (ServerPlayerEntity p : seekers) {
// give armor
GiveItem.givePlayerItem(p, "diamond_helmet", GiveItem.ARMOR_HEAD);
GiveItem.givePlayerItem(p, "diamond_leggings", GiveItem.ARMOR_LEGS);
GiveItem.givePlayerItem(p, "diamond_chestplate", GiveItem.ARMOR_CHEST);
GiveItem.givePlayerItem(p, "diamond_boots", GiveItem.ARMOR_BOOTS);
// get diamond sword and put sarp 1 on it for seeker
ItemStack sword = GiveItem.getItem("iron_sword");
sword.addEnchantment(Enchantments.SHARPNESS, 1);
// make sword unbreakable
NbtCompound sTag = sword.getTag();
sTag.putBoolean("Unbreakable", true);
sword.setTag(sTag);
p.equip(0, sword);
// give seeker ender pearl x32
GiveItem.giveMultipleItem(p, "ender_pearl", null, 32);
// teleport to the seeker box
p.teleport(Constants.seekerSpawnX, Constants.seekerSpawnY, Constants.seekerSpawnZ);
scoreboard.addPlayerToTeam(p.getName().asString(), seekersTeam);
}
}
public void giveHidersItems(ServerPlayerEntity[] hiders) {
for (ServerPlayerEntity p : hiders) {
// Give hiders ender pearls x16
GiveItem.giveMultipleItem(p, "ender_pearl", null, 16);
// tp hiders to fountain spawn
p.teleport(Constants.hidersSpawnX, Constants.hidersSpawnY, Constants.hidersSpawnZ);
// add each hider to the hiders team
scoreboard.addPlayerToTeam(p.getName().asString(), hidersTeam);
}
}
@Override
public int init()
{
//set up seeker team
scoreboard = players[0].getScoreboard();
seekersTeam = scoreboard.addTeam("Seekers");
seekersTeam.setColor(Formatting.GOLD);
seekersTeam.setFriendlyFireAllowed(false);
//set up hidders team
hidersTeam = scoreboard.addTeam("Hidders");
hidersTeam.setColor(Formatting.BLUE);
hidersTeam.setFriendlyFireAllowed(false);
hidersTeam.setNameTagVisibilityRule(VisibilityRule.HIDE_FOR_OTHER_TEAMS);
// Give items and status effects to everyone playing game
for (ServerPlayerEntity p : players) {
// Put everyone to full health and hunger
p.inventory.clear();
p.addStatusEffect(new StatusEffectInstance(StatusEffects.SATURATION, 300, 100, false, false));
p.heal(20);
// give steak x64
GiveItem.giveMultipleItem(p, "cooked_beef", 2, 64);
// set everyones gamemode
p.setGameMode(GameMode.ADVENTURE);
}
giveSeekerItems(seekers);
giveHidersItems(hiders);
return 0;
}
@Override
public int end()
{
for (ServerPlayerEntity p : players) {
// resets all effects and inventoty and tp's aeveryone back to spawn
p.teleport(Constants.spawnX, Constants.spawnY, Constants.spawnZ);
p.clearStatusEffects();
p.setGameMode(GameMode.CREATIVE);
p.inventory.clear();
// removes the teams
scoreboard.removeTeam(hidersTeam);
scoreboard.removeTeam(seekersTeam);
}
return 0;
}
}
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