mirror of
https://github.com/MezzalunaWM/Mezzaluna.git
synced 2026-03-07 19:49:53 -05:00
274 lines
8.1 KiB
Zig
274 lines
8.1 KiB
Zig
//! Maintains state related to cursor position, rendering, and
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//! events such as button presses and dragging
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pub const Cursor = @This();
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const std = @import("std");
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const wl = @import("wayland").server.wl;
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const wlr = @import("wlroots");
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const xkb = @import("xkbcommon");
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const View = @import("View.zig");
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const Utils = @import("Utils.zig");
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const Mousemap = @import("types/Mousemap.zig");
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const c = @import("C.zig").c;
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const server = &@import("main.zig").server;
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wlr_cursor: *wlr.Cursor,
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x_cursor_manager: *wlr.XcursorManager,
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motion: wl.Listener(*wlr.Pointer.event.Motion) = .init(handleMotion),
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motion_absolute: wl.Listener(*wlr.Pointer.event.MotionAbsolute) = .init(handleMotionAbsolute),
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button: wl.Listener(*wlr.Pointer.event.Button) = .init(handleButton),
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axis: wl.Listener(*wlr.Pointer.event.Axis) = .init(handleAxis),
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frame: wl.Listener(*wlr.Cursor) = .init(handleFrame),
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hold_begin: wl.Listener(*wlr.Pointer.event.HoldBegin) = .init(handleHoldBegin),
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hold_end: wl.Listener(*wlr.Pointer.event.HoldEnd) = .init(handleHoldEnd),
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mode: enum { normal, drag } = .normal,
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// Drag information
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drag: ?struct {
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event_code: u32,
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start: struct {
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x: c_int,
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y: c_int
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},
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view: ?struct {
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view: *View,
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dims: struct { width: c_int, height: c_int },
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offset: struct { x: c_int, y: c_int, }
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},
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},
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pub fn init(self: *Cursor) void {
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errdefer Utils.oomPanic();
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self.* = .{
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.wlr_cursor = try wlr.Cursor.create(),
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.x_cursor_manager = try wlr.XcursorManager.create(null, 24),
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.drag = null
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};
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try self.x_cursor_manager.load(1);
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self.wlr_cursor.attachOutputLayout(server.root.output_layout);
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self.wlr_cursor.events.motion.add(&self.motion);
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self.wlr_cursor.events.motion_absolute.add(&self.motion_absolute);
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self.wlr_cursor.events.button.add(&self.button);
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self.wlr_cursor.events.axis.add(&self.axis);
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self.wlr_cursor.events.frame.add(&self.frame);
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self.wlr_cursor.events.hold_begin.add(&self.hold_begin);
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self.wlr_cursor.events.hold_end.add(&self.hold_end);
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}
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pub fn deinit(self: *Cursor) void {
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self.motion.link.remove();
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self.motion_absolute.link.remove();
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self.button.link.remove();
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self.axis.link.remove();
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self.frame.link.remove();
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self.hold_begin.link.remove();
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self.hold_end.link.remove();
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self.wlr_cursor.destroy();
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self.x_cursor_manager.destroy();
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}
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pub fn processCursorMotion(self: *Cursor, time_msec: u32) void {
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var passthrough = true;
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if (self.mode == .drag) {
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const modifiers = server.seat.keyboard_group.keyboard.getModifiers();
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std.debug.assert(self.drag != null);
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// Proceed if mousemap for current mouse and modifier state's exist
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if (server.mousemaps.get(Mousemap.hash(modifiers, @bitCast(self.drag.?.event_code)))) |map| {
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if(map.options.lua_drag_ref_idx > 0) {
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passthrough = map.callback(.drag, .{
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.{
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.x = @as(c_int, @intFromFloat(self.wlr_cursor.x)),
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.y = @as(c_int, @intFromFloat(self.wlr_cursor.y))
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},
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.{
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.start = self.drag.?.start,
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.view = if (self.drag.?.view != null) .{
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.id = self.drag.?.view.?.view.id,
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.dims = self.drag.?.view.?.dims,
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.offset = self.drag.?.view.?.offset
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} else null
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}
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});
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}
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}
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}
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if(passthrough) {
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const output = server.seat.focused_output;
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// Exit the switch if no focused output exists
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std.debug.assert(output != null);
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const surfaceAtResult = output.?.surfaceAt(self.wlr_cursor.x, self.wlr_cursor.y);
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if (surfaceAtResult) |surface| {
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if(surface.scene_node_data.* == .view) {
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server.events.exec("ViewPointerMotion", .{
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surface.scene_node_data.view.id,
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@as(c_int, @intFromFloat(self.wlr_cursor.x)),
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@as(c_int, @intFromFloat(self.wlr_cursor.y))
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});
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}
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server.seat.wlr_seat.pointerNotifyEnter(surfaceAtResult.?.surface, surfaceAtResult.?.sx, surfaceAtResult.?.sy);
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server.seat.wlr_seat.pointerNotifyMotion(time_msec, surfaceAtResult.?.sx, surfaceAtResult.?.sy);
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} else {
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// This may not be necessary, remove if no bugs
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server.seat.wlr_seat.pointerClearFocus();
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self.wlr_cursor.setXcursor(self.x_cursor_manager, "default");
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}
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}
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}
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// --------- WLR Cursor event handlers ---------
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fn handleMotion(
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_: *wl.Listener(*wlr.Pointer.event.Motion),
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event: *wlr.Pointer.event.Motion,
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) void {
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server.cursor.wlr_cursor.move(event.device, event.delta_x, event.delta_y);
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server.cursor.processCursorMotion(event.time_msec);
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}
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fn handleMotionAbsolute(
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_: *wl.Listener(*wlr.Pointer.event.MotionAbsolute),
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event: *wlr.Pointer.event.MotionAbsolute,
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) void {
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server.cursor.wlr_cursor.warpAbsolute(event.device, event.x, event.y);
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server.cursor.processCursorMotion(event.time_msec);
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}
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fn handleButton(
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listener: *wl.Listener(*wlr.Pointer.event.Button),
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event: *wlr.Pointer.event.Button
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) void {
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const cursor: *Cursor = @fieldParentPtr("button", listener);
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switch (event.state) {
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.pressed => {
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cursor.mode = .drag;
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cursor.drag = .{
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.event_code = event.button,
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.start = .{
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.x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)),
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.y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y))
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},
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.view = null
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};
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// Keep track of where the drag started
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if(server.seat.focused_surface) |fs| {
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if(fs == .view) {
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cursor.drag.?.view = .{
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.view = fs.view,
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.dims = .{
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.width = fs.view.xdg_toplevel.base.geometry.width,
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.height = fs.view.xdg_toplevel.base.geometry.height
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},
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.offset = .{
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.x = cursor.drag.?.start.x - fs.view.scene_tree.node.x,
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.y = cursor.drag.?.start.y - fs.view.scene_tree.node.y
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},
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};
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}
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}
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},
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.released => {
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cursor.mode = .normal;
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// How do we do this on the lua side
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// if(cursor.drag.view) |view| {
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// _ = view.xdg_toplevel.setResizing(false);
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// }
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cursor.drag.?.view = null;
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},
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else => {
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std.log.err("Invalid/Unimplemented pointer button event type", .{});
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}
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}
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var passthrough = true;
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const modifiers = server.seat.keyboard_group.keyboard.getModifiers();
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// Proceed if mousemap for current mouse and modifier state's exist
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if (server.mousemaps.get(Mousemap.hash(modifiers, @bitCast(event.button)))) |map| {
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switch (event.state) {
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.pressed => {
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// Only make callback if a callback function exists
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if(map.options.lua_press_ref_idx > 0) {
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passthrough = map.callback(.press, .{
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.{
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.x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)),
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.y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y))
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},
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});
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}
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},
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.released => {
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if(map.options.lua_press_ref_idx > 0) {
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passthrough = map.callback(.release, .{
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.{
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.x = @as(c_int, @intFromFloat(cursor.wlr_cursor.x)),
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.y = @as(c_int, @intFromFloat(cursor.wlr_cursor.y))
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},
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});
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}
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},
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else => { unreachable; }
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}
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}
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// If no keymap exists for button event, forward it to a surface
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// TODO: Allow for transparent mousemaps that pass mouse button events anyways
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if(passthrough) {
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_ = server.seat.wlr_seat.pointerNotifyButton(event.time_msec, event.button, event.state);
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}
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}
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fn handleHoldBegin(
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listener: *wl.Listener(*wlr.Pointer.event.HoldBegin),
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event: *wlr.Pointer.event.HoldBegin
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) void {
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_ = listener;
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_ = event;
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std.log.err("Unimplemented cursor start hold", .{});
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}
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fn handleHoldEnd(
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listener: *wl.Listener(*wlr.Pointer.event.HoldEnd),
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event: *wlr.Pointer.event.HoldEnd
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) void {
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_ = listener;
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_ = event;
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std.log.err("Unimplemented cursor end hold", .{});
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}
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fn handleAxis(
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_: *wl.Listener(*wlr.Pointer.event.Axis),
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event: *wlr.Pointer.event.Axis,
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) void {
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server.seat.wlr_seat.pointerNotifyAxis(
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event.time_msec,
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event.orientation,
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event.delta,
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event.delta_discrete,
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event.source,
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event.relative_direction,
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);
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}
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fn handleFrame(_: *wl.Listener(*wlr.Cursor), _: *wlr.Cursor) void {
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server.seat.wlr_seat.pointerNotifyFrame();
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}
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